Eon Reaper by Kelvin Mulungu
Plant black holes into the universe and harvest them to create new universes. Enter them and do it again. And again, until you are no longer needed.
Very Important Hints
Once the particles disappear from a dimension it means it's dead, you have to restart.
Hold alt to look around.
Wall jump can be influenced by the direction you're pressing
Time only moves when you do, so you can relax to enjoy the tunes or plan your route.
Hold Ctrl to slow down while moving.
End of very Important Hints
10/10 platformer i promise.
The last level of the game is meant to be that way. I guess its some deep thing about pointlessness? I was tired as hell when making it so that must be why its like that. You can quit with alt+f4 as usual.
The game is short because I spent too much time on shaders and the movement :sweat_smile: have fun.



Ratings
| Overall | 172th | 3.472⭐ | 20🧑⚖️ |
| Fun | 215th | 3.167⭐ | 20🧑⚖️ |
| Innovation | 204th | 3.194⭐ | 20🧑⚖️ |
| Theme | 305th | 2.694⭐ | 20🧑⚖️ |
| Graphics | 57th | 4.111⭐ | 20🧑⚖️ |
| Audio | 48th | 3.861⭐ | 20🧑⚖️ |
| Mood | 51th | 3.861⭐ | 20🧑⚖️ |
| Given | 13🗳️ | 21🗨️ |
And the puzzles were fun. I liked the part where it first hinted at that you didn't need to collect everything in the level to advance. At the end it was a bit confusing to just be left alone in the void but I guess that was what was supposed to happen.
I got stuck in Dimension 2 between the blocks as the timer also stopped. Also, it seemed like once you fail to reach the blobs in time for the first hit, the level is no longer winnable - but from that point you still need to wait for the timer to run out.
Otherwise, controls feels a bit floppy, and that can make some jump a bit harder
Super fun puzzles, figuring out the intended solution was always enjoyable and it always felt fair. Music fits well with the space theme and is very good. Same for the visuals with the protagonist being some form of energy. Those are some great shaders you are using in your game. Superb job on your entry, well done!
The presentation and music are fantastic, though :clap:
Platforming game feel felt weird. Wall jumps were just buggy, most of the times you can just press jump up a wall and you get yeeted upwards.
Didn't really understand why you have to take the spheres twice and why after some time you just can't pick them up and have to wait until you lose.
I think some tweaking with platforming physics would make the game much better. In platformers it's all about game feel and feedback.
Overall well done! Especially considering it's a compo game

You guys are gonna make me cry. I worked so hard on those shaders, I'm glad everyone likes them!
The movement felt a bit off with the wall jumps. It felt quite inconsistent, sometimes I would barely move and other times I would get launched off to the side. Everything was a bit too floaty too.
The time mechanic could have been more explained. It took a while time to figure out what was going on there.