Harvest Battle Adventure by Falkreon
Tap to kill plants. If a seed drops, you can tab over to the planters to plant it. When it expires, you will automatically harvest ingredients which can be used for battle upgrades.
| Link | https://github.com/falkreon/LD52 |
| Link | https://falkreon.itch.io/harvest-battle-adventure |
| Original URL | https://ldjam.com/events/ludum-dare/52/harvest-battle-adventure |
Ratings
| Overall | 206th | 3.318⭐ | 24🧑⚖️ |
| Fun | 185th | 3.295⭐ | 24🧑⚖️ |
| Innovation | 270th | 2.886⭐ | 24🧑⚖️ |
| Theme | 201th | 3.523⭐ | 24🧑⚖️ |
| Graphics | 228th | 3.227⭐ | 24🧑⚖️ |
| Audio | 215th | 2.929⭐ | 23🧑⚖️ |
| Humor | 198th | 2.5⭐ | 20🧑⚖️ |
| Mood | 261th | 2.881⭐ | 23🧑⚖️ |
| Given | 31🗳️ | 20🗨️ |
This critique is only about the balance, which is very difficult to finetune in two days. The rest of the game, graphics, features etc is very nice!
would be awesome if the plants would attack back :)
I agree with others that the planters end up being a little underutilised in comparison to the core clicker gameplay. But outside the scope of the jam, I can easily see how they'd end up being very engaging and rewarding - especially with the possibility of more plants, more plant pots (as a potential upgrade/use for extra coins?), and more interactions between the plants themselves.
Clicker games must be hard to balance and pace even without a two-day time limit, so I think you've done a wonderful job! The music, art and flavour text lend themselves to a dangerous mood, too, which I really like. You get the impression that this isn't an average job with average flowers.
I understood the click/ attack. I was able to grow plants, but I did not understand where these grown plants affect the attach game loop. They grow and disapear. Leaves me puzzled.
I see the four icons on the top and I think one is the seed for growing, one is clearly a coin, and I see that with the green thing on the right I can buy things. But I do not know when they appear (except coins).
I "feel" the game idea/ mechanic and that is cool. But it felt a bit unclear what is actualy happening. Yes, I clicked and plants died. And I can add a seed. But it felt a bit detached from my doing. Not sure If I expressed myself wel..
I think one reason is the missing visual/ sound feedback. And the other the not clear communication of the link of the two game loops and making clear what the icons mean/ when they appear.
If you're on desktop you can mouseover the icons up top and see their names, but I would have also liked to add a long-press for them so you could see more info in mobile.
on the web version (at least in Safari), i didn't get any sound.
a little more variation than just tapping would have been appreciated.
overall, i don't really vibe with killing plants (poisonous or otherwise) for no reason tho : (