Goblin Sylvester the Mighty Harvester by Shess

[raw]
made by Shess for Ludum Dare 52 (JAM)

"Kinda hard to make a living in this world when everyone is tall and angry, and you're short and peaceful. Well, mostly peaceful. Thankfully, there are always ways to capitalize on someone else's misfortunes".

sylvester_scr001.png

Story: you are a dashing goblin scavenger with a dream. Your dream comes in the form of a tavern building that is currently going on sale... the thing is, you are juuust a little bit broke, and the deal's off in seven days. So, what do you do?

That's right, time to visit a nearest (battle)field and collect some spoils of war. Each new battle scene promises a bountiful harvest - you just need to roughly estimate which stuff is worth good coin, and which is probably better off being left in the dirt.

sylvester_scr002.png


  • Collect valuable loot and return before dawn
  • Buy new tools and bags to carry even more
  • Trudge through several types of terrain
  • Obtain 800 gold pieces in seven in-game days
  • Play in browser!

Controls: mouse only. [LEFT-CLICK] to walk through the battlefield and interact with objects when you're close. When drag-n-dropping an item, [RIGHT-CLICK] or [SCROLL UP/DOWN] to rotate it. Return to the entry point before your time's up, or risk losing your most precious item. Buy and use a shovel to dig for buried treasure faster, a crowbar to break down chests, and a machete to cut through tall grass and bushes.

Need some additional hints? - The best loot usually lies the furthest from the starting point. - If you don't return before dawn, you'll have to bribe the guards. - Investments in your inventory space usually pay off within two days. - You move quicker when you aren't carrying much, and slower if you're overburdened. - High-ranking officers wear armor with a golden tint, and they have the best gear. - Some scrolls sell pretty high. Too bad you don't speak human :3


sylvester_scr003.png

Code: Yanrishatum. Gamedesign, story: Shess. 3D modeling: DevilSmile. 2D art, texturing: Deceiver, Finlal. Music, SFX: Blinch.

Ratings

Overall 53th 4.1⭐ 32🧑‍⚖️
Fun 66th 4⭐ 32🧑‍⚖️
Innovation 97th 3.85⭐ 32🧑‍⚖️
Theme 326th 3.817⭐ 32🧑‍⚖️
Graphics 150th 4.194⭐ 33🧑‍⚖️
Audio 102th 3.857⭐ 30🧑‍⚖️
Humor 230th 3.345⭐ 31🧑‍⚖️
Mood 80th 4.083⭐ 32🧑‍⚖️
Given 125🗳️ 38🗨️

Feedback

cat chef
09. Jan 2023 · 20:10 UTC
Was very confused at first, because the button in the top left was outside of my window for some reason, but was pleased to find a funny game that made me feel extremely confident I was going to die (in the game)
Yubs
09. Jan 2023 · 20:30 UTC
Really like the background music, the mood is so well done! Really was getting hectic trying to remember everything, great game!
emil-akper
09. Jan 2023 · 20:47 UTC
Quite an interesting game from a gameplay point of view, a lot of different actions plus a good atmosphere make you try to go through it again and again. Good game)
🎤 Shess
10. Jan 2023 · 00:41 UTC
Hey hey! Just a heads up, BOTH links are now fixed and synced (I low-key screwed up while the LD site was crumbling under heavy pressure), and so the game description is updated, finally.
Arki39
10. Jan 2023 · 11:11 UTC
From the first time collected 870 coins, from the second time 1300. Instead of working a real job 🤩
Efilheim
10. Jan 2023 · 14:07 UTC
Great game with the unique idea of making inventory management a gameplay element !
The art overall is pretty amazing !
chaos-1001
10. Jan 2023 · 16:39 UTC
Unbelievable!
I would love to play a commercial expanded version
paconedved
10. Jan 2023 · 17:46 UTC
This is a really fun game to play. The UI is straight forward and easy to understand. The game has a clear goal from the start and fits the harvest theme well in my opinion. The music is great, it does the job and you don't get tired of it even though it is on loop. The sound effect when you sell your stuff is satisfying as well. And lastly the art is top tier.
bradu
10. Jan 2023 · 21:54 UTC
- Am curious if there was a strategy to not sell some of the items (or maybe remember the items that got sold for the most?)
- Some way of consulting your objective / controls in-game would be nice to have
- Would be nice to have a way to open your inventory even when you're not on top of lootable object
- Music and sounds = awesome
- Graphics (2D / UI) were splendid, felt some disconnect with the visual style of the 3D world at times but nothing major
- Unsure what was the "rule" for not collecting enough (as going "early" back to the shop keeper)
- Would be nice to see the cost of each individual item (maybe keep some of them for other usage in the future)
- Sometimes the slow walking speed on swamp (?) was jarring...
- mudball1 instead of Mudball (i guess a dev name / unsanitized one)
- Suggestion: similar to the golden tint / items that are more costly, maybe adding something like selling alot of the same type would give you a bonus (making sense to collect alot of low-tier gear if you have lots of the same type)
- Encountered one major bug: if you hold an item / drag whilst the day ends, can't click on Sell All or Go Out (pitty cause i was close to getting to the objective!)


Fantastic first to last impression and really fun tetris-like gameplay with a great theme, congratulations for pulling this off (and definitely worthwhile investigating into making it a full game)!
omphh
10. Jan 2023 · 23:13 UTC
Really cool gameplay loop! I sometimes found it a little tough to find lootable spots on the map, they get a little lost in the terrain, but really enjoyed the item art and music! Good job!! :)
Fluri
10. Jan 2023 · 23:28 UTC
Great graphics and music! Gameplay is fun to fit all the different shapes :) I didn't realize there was a cost to not returning to the spawn on my first playthrough and the 3D view could be closer.
NiceKot
10. Jan 2023 · 23:55 UTC
The game of contrasts. Funny title and in-game goal, cute goblin art, but the overall mood is so sad and melancholic. Music really adds to that mood, of course. The gameplay and pacing are also done very well. Top notch pixel-art.

You guys are incredible. Great job, All 5* from me.
LDJam user 246128
11. Jan 2023 · 00:13 UTC
Perfect game with a perfect game loop! 10/10 in every category, brilliant work! Would gladly play more of it.

Would've been nice to have approximate price on item after you already sold it at least once.
IndivisibleParticles
11. Jan 2023 · 14:18 UTC
Hopefully one day on steam as a full fledged game :)
Bardia Crunch
11. Jan 2023 · 16:31 UTC
All I have to say is WOW

one of the funnest games I've played in the jam!

and I was surprised that this game actually ran in browser
LDJam user 320677
11. Jan 2023 · 20:17 UTC
Great game, the idea, graphincs, music, gameplay. One of the greatest I have tried yet.
SmelJey
11. Jan 2023 · 22:25 UTC
I love the artstyle and sfx. The idea of the game is great! Core gameplay is fun for this amount of time but might feel kinda repetitive in long term. But overall it is a great jam entry
Yanrishatum
11. Jan 2023 · 23:20 UTC
@bradu
> Am curious if there was a strategy to not sell some of the items (or maybe remember the items that got sold for the most?)

Game actually remembers what you sold before (or should at least) and next time you find same item - you will get a prompt on how much it's going to sell for.

> Would be nice to have a way to open your inventory even when you’re not on top of lootable object

Didn't have time to do.

> Unsure what was the “rule” for not collecting enough (as going “early” back to the shop keeper)

First 30 seconds of the level. Mainly to prevent players from accidentally ending level prematurely.

> Would be nice to see the cost of each individual item (maybe keep some of them for other usage in the future)

You can always see the costs of the items in the shop as well as after you sold same item once. Not knowing the costs in the field is intended as you supposed to estimate price based on looks. I.e. "that looks expensive". (+ there was a cut mechanic)

> Sometimes the slow walking speed on swamp (?) was jarring…

Certain terrains have movement speed penalties, as well as your encumberance level. On empty inventory you move 30% faster and on almost full - 30% slower, however that penalty is alleviated when you are on the road.

> Suggestion: similar to the golden tint / items that are more costly, maybe adding something like selling alot of the same type would give you a bonus (making sense to collect alot of low-tier gear if you have lots of the same type)

There was actually a cut mechanic of selling item sets. Didn't have time to do.
Yanrishatum
11. Jan 2023 · 23:24 UTC
@fluri
> I didn’t realize there was a cost to not returning to the spawn on my first playthrough and the 3D view could be closer.

Yeah, mechanic is implemented but not properly conveyed as we just ran out of time. Intention is that if you don't get back in time - you have to bribe the guards with your most expensive item.

@nicekot
> Funny title and in-game goal, cute goblin art, but the overall mood is so sad and melancholic

There's actually a reason for that, as we had a bit of miscommunication on what the plot premise is.
Iskra
14. Jan 2023 · 12:09 UTC
I'm impressed! You managed to make a great game in such a short time. The graphic style is simply beautiful. You have chosen the music brilliantly, and the idea of the game is brilliant :smiley:
Forik
15. Jan 2023 · 02:12 UTC
Interesting concept and visual style.

I walkthrough all game in one go.

Great work! Thank you =)
chispaLBC
17. Jan 2023 · 11:53 UTC
One of the best entries i've played this jam. Art is really good, fun to play, easy to understand, nice music, works well and no bugs found. I was playing in "hard mode" because i didn't see the trash can at first and i had to make a lot of swaping around haha. Nice work!
AndideBob
18. Jan 2023 · 15:41 UTC
A really awesome game, the graphics are awesome and the 3D and pixelart work so nice together. I wish there was an indicator to what is worth how much, because I just focused on the golden things whenever I could, but that seemed to have worked out:

![goblin.png](///raw/1bf/8/z/569ca.png)

All in all an amazing little game! Really well done!
ZacharyPinkham
27. Jan 2023 · 16:37 UTC
LOVED it! It's always impressive to me when someone pulls off 3D in a jam, and you did it in style. The inventory management was simple but enjoyable, and I loved the pacing of the whole thing. Walking just a bit slower really gave it an excellent vibe. Wonderful work!
Mark Winter
27. Jan 2023 · 19:16 UTC
Great game! It was a bit odd finding things that couldn't fit in any of my bags, but maybe I was missing something. Having interact be on a key instead of a click could have helped the movement feel a bit smoother, but not bad at all!
LDJam user 314356
28. Jan 2023 · 18:22 UTC
Very nice game overall. Interesting gameplay, beatifull items, completable goals. Controls could be better, but this is really nice anyway. Too bad I found out about this game too late (after voting is over)![S50srOLzmUK6u31.png](///raw/4fb/c4/z/56e13.png)