Goblin Sylvester the Mighty Harvester by Shess
"Kinda hard to make a living in this world when everyone is tall and angry, and you're short and peaceful. Well, mostly peaceful. Thankfully, there are always ways to capitalize on someone else's misfortunes".

Story: you are a dashing goblin scavenger with a dream. Your dream comes in the form of a tavern building that is currently going on sale... the thing is, you are juuust a little bit broke, and the deal's off in seven days. So, what do you do?
That's right, time to visit a nearest (battle)field and collect some spoils of war. Each new battle scene promises a bountiful harvest - you just need to roughly estimate which stuff is worth good coin, and which is probably better off being left in the dirt.

- Collect valuable loot and return before dawn
- Buy new tools and bags to carry even more
- Trudge through several types of terrain
- Obtain 800 gold pieces in seven in-game days
- Play in browser!
Controls: mouse only. [LEFT-CLICK] to walk through the battlefield and interact with objects when you're close. When drag-n-dropping an item, [RIGHT-CLICK] or [SCROLL UP/DOWN] to rotate it. Return to the entry point before your time's up, or risk losing your most precious item. Buy and use a shovel to dig for buried treasure faster, a crowbar to break down chests, and a machete to cut through tall grass and bushes.
Need some additional hints? - The best loot usually lies the furthest from the starting point. - If you don't return before dawn, you'll have to bribe the guards. - Investments in your inventory space usually pay off within two days. - You move quicker when you aren't carrying much, and slower if you're overburdened. - High-ranking officers wear armor with a golden tint, and they have the best gear. - Some scrolls sell pretty high. Too bad you don't speak human :3

Code: Yanrishatum. Gamedesign, story: Shess. 3D modeling: DevilSmile. 2D art, texturing: Deceiver, Finlal. Music, SFX: Blinch.
| in-browser (self) | https://yanri.cc/games/goblin_sylvester |
| Original URL | https://ldjam.com/events/ludum-dare/52/goblin-sylvester-the-mighty-harvester |
Ratings
| Overall | 53th | 4.1⭐ | 32🧑⚖️ |
| Fun | 66th | 4⭐ | 32🧑⚖️ |
| Innovation | 97th | 3.85⭐ | 32🧑⚖️ |
| Theme | 326th | 3.817⭐ | 32🧑⚖️ |
| Graphics | 150th | 4.194⭐ | 33🧑⚖️ |
| Audio | 102th | 3.857⭐ | 30🧑⚖️ |
| Humor | 230th | 3.345⭐ | 31🧑⚖️ |
| Mood | 80th | 4.083⭐ | 32🧑⚖️ |
| Given | 125🗳️ | 38🗨️ |
The art overall is pretty amazing !
I would love to play a commercial expanded version
- Some way of consulting your objective / controls in-game would be nice to have
- Would be nice to have a way to open your inventory even when you're not on top of lootable object
- Music and sounds = awesome
- Graphics (2D / UI) were splendid, felt some disconnect with the visual style of the 3D world at times but nothing major
- Unsure what was the "rule" for not collecting enough (as going "early" back to the shop keeper)
- Would be nice to see the cost of each individual item (maybe keep some of them for other usage in the future)
- Sometimes the slow walking speed on swamp (?) was jarring...
- mudball1 instead of Mudball (i guess a dev name / unsanitized one)
- Suggestion: similar to the golden tint / items that are more costly, maybe adding something like selling alot of the same type would give you a bonus (making sense to collect alot of low-tier gear if you have lots of the same type)
- Encountered one major bug: if you hold an item / drag whilst the day ends, can't click on Sell All or Go Out (pitty cause i was close to getting to the objective!)
Fantastic first to last impression and really fun tetris-like gameplay with a great theme, congratulations for pulling this off (and definitely worthwhile investigating into making it a full game)!
You guys are incredible. Great job, All 5* from me.
Would've been nice to have approximate price on item after you already sold it at least once.
one of the funnest games I've played in the jam!
and I was surprised that this game actually ran in browser
> Am curious if there was a strategy to not sell some of the items (or maybe remember the items that got sold for the most?)
Game actually remembers what you sold before (or should at least) and next time you find same item - you will get a prompt on how much it's going to sell for.
> Would be nice to have a way to open your inventory even when you’re not on top of lootable object
Didn't have time to do.
> Unsure what was the “rule” for not collecting enough (as going “early” back to the shop keeper)
First 30 seconds of the level. Mainly to prevent players from accidentally ending level prematurely.
> Would be nice to see the cost of each individual item (maybe keep some of them for other usage in the future)
You can always see the costs of the items in the shop as well as after you sold same item once. Not knowing the costs in the field is intended as you supposed to estimate price based on looks. I.e. "that looks expensive". (+ there was a cut mechanic)
> Sometimes the slow walking speed on swamp (?) was jarring…
Certain terrains have movement speed penalties, as well as your encumberance level. On empty inventory you move 30% faster and on almost full - 30% slower, however that penalty is alleviated when you are on the road.
> Suggestion: similar to the golden tint / items that are more costly, maybe adding something like selling alot of the same type would give you a bonus (making sense to collect alot of low-tier gear if you have lots of the same type)
There was actually a cut mechanic of selling item sets. Didn't have time to do.
> I didn’t realize there was a cost to not returning to the spawn on my first playthrough and the 3D view could be closer.
Yeah, mechanic is implemented but not properly conveyed as we just ran out of time. Intention is that if you don't get back in time - you have to bribe the guards with your most expensive item.
@nicekot
> Funny title and in-game goal, cute goblin art, but the overall mood is so sad and melancholic
There's actually a reason for that, as we had a bit of miscommunication on what the plot premise is.
I walkthrough all game in one go.
Great work! Thank you =)

All in all an amazing little game! Really well done!