Last Harvest by resevoir
Your farm is threatened by an ever-encroaching monumental sand dune. It is time for your last harvest!
How To Play
Collect RED APPLES to build roads, baskets, and turrets — all important to collect more resources and keeping the encroaching dune away.
Collect BLUE WATERGRASS to save your farm and WIN.
Find the game here on Itch.io
Controls
Mouse only
Screenshots

| Play on ItchIO | https://loooading.itch.io/last-harvest |
| Source code (GitHub) | https://github.com/loooooooooading/last-harvest |
| Original URL | https://ldjam.com/events/ludum-dare/52/last-harvest-1 |
Ratings
| Overall | 285th | 3.048⭐ | 23🧑⚖️ |
| Fun | 239th | 3.095⭐ | 23🧑⚖️ |
| Innovation | 125th | 3.476⭐ | 23🧑⚖️ |
| Theme | 192th | 3.571⭐ | 23🧑⚖️ |
| Graphics | 264th | 3.071⭐ | 23🧑⚖️ |
| Audio | 112th | 3.429⭐ | 23🧑⚖️ |
| Humor | 250th | 2.1⭐ | 22🧑⚖️ |
| Mood | 274th | 2.81⭐ | 23🧑⚖️ |
| Given | 12🗳️ | 19🗨️ |
It's a nice idea, and it was executed really well. My favourite part of this is how the roads connect when you're placing an item. It feels really good. The feedback is clear an immediate. It's satisfying seeing the lines connect. It looks like a spider walking the road.
Once the controls were understood, the game became really easy. That's the fault of the animated gif that you provided. It shows the optimal strategy, so there was little strategy required. I think the difficulty could be increased in a number of ways, maybe by making the dune more difficult to suppress, or by adding gathering locations.
Great music too.
More levels could really increase lenght of the game. the first one is a bit easy if you rush for the harvest whithout lasers
@jimbly This game certainly started as an homage to Creeper World! Would be nice to build it out to a point where the player must tactically use the turrets and other buildings to reach the watergrass.
@pincushion Was really satisfying to design the roads, happy you liked them. Would love to build out more levels and increase the difficulty, that is certainly where the strategy would come in in full.
@pianoman373 Your point about the game being simply too easy is straight on! I ended up using almost all of my time implementing the core mechanics with perhaps too little focus on the play experience and level design. Hopefully I get to make an expanded version :)
@poietic-ruby You are so right, thank you for sticking with it despite how little help the game itself provides. Also great point about the length of the experience — next time I will increase the time, totally!
Would have loved more level, was anticipating a long session of budget creeper world but the game was over before it really started :x
Overall a cool game i could see me spending more time with - if possible at least ;P
at least until the console ran out of memory
I won the game really quickly, though, before I even knew what was happening :thinking:

Maybe there should be a maximum of berries that you can collect from each patch, and new patches appear over time? This would give it a reason to use the turrets against the sand wave.
I really like the overall idea, though!