Fruit Market Express by benk

[raw]
made by benk for Ludum Dare 52 (EXTRA)

In reality this is a Jam submission, I made sure to do it within the 72 hour deadline*. I just had a very busy weekend and was only able to publish a day late. If you could rate accordingly, I suppose? :-)


Fill as many harvest boxes you can before the market closes at 4pm.

Controls: - Click on the feet to move around. - Click on crates to get fruit (and vegetables). - Double-click fruit to move them to customers. You can also drag them around. - Go to the cash register to sell complete boxes.

Credits: - Ben Kalman (btkal) - Design, Code, Audio, Music. - Andrea Mitchell - Art.

Music is by me, and is the cheeriest tune I've ever written. Sound samples are all from freesound.org.

Screenshot<em>20230111</em>032516.png

Screenshot<em>20230111</em>032641.png


  • though on playing the game a day after, the lack of a retry button was annoying and the controls were RSI-inducing so I added a double-click control.

Ratings

Given 11🗳️ 20🗨️

Feedback

huozhedexiaoc
10. Jan 2023 · 17:06 UTC
This is a wonderful idea. The mechanism of the game makes me feel very interesting. Good job
Moosey
13. Jan 2023 · 00:25 UTC
A fun little multitasking game! The basic gameplay loop is simple but fun, and importantly, very easy to understand without a tutorial. The presentation is nice, and I like the music! Overall, lovely work :)
Multipixels
13. Jan 2023 · 00:30 UTC
Nice, short and sweet! Clearly defined instructions and controls, and a score system! I liked the music and sound effects as well. Nice work!
JeffSobel
13. Jan 2023 · 00:33 UTC
A nice little well made game!

The control scheme is a little bit cumbersome, but the gameplay itself is pretty clever and fun!
Torban
13. Jan 2023 · 03:15 UTC
Very cute and well made game! Love the music and theme/mood of this. Great entry and teamwork on this.
Fuse in a Bowl
13. Jan 2023 · 10:21 UTC
Enjoyed it! I liked the music and the mini fit-the-blocks puzzles fit in nicely with the game (have you been playing Dredge recently? :wink:). I would have loved to see that come up more, most people only wanted a few things, and spam double-clicking placed the items fine.

I think the timer is too muted for its importance to the game - you could "announce" it more using a full-screen effect like darkening as dusk approaches, or, since you created the music, raising the tempo or adding a countdown-style panicky bit to the end of it.

Very nice game! Great job :slight_smile:
LDJam user 251967
14. Jan 2023 · 18:39 UTC
Great game!
sonicpixelation
14. Jan 2023 · 18:50 UTC
This was a lot of fun. I could see this being turned into a whole game of it's own.
sakura_magika
14. Jan 2023 · 18:55 UTC
this was actually quite fun! i have a knack for efficient packing, and it was cool to see it made into a game. i didn't realize at first, but you have to be sure your space is laid out correctly for both filling the bucket, and filling the selling bucket. i ran into what i thought was a bug in this state, but actually i needed to move things around to fit the second watermelon in:
![Screen Shot 2023-01-14 at 10.48.57 AM.png](///raw/38a/73/z/566f9.png)

i did, however, find a bug, when i had a guy ready to sell, then i timed out, when i restarted he was still stuck there:
![Screen Shot 2023-01-14 at 10.49.54 AM.png](///raw/38a/73/z/566fa.png)

anyways, after 3 attempts, my high score is $76
![Screen Shot 2023-01-14 at 10.52.19 AM.png](///raw/38a/73/z/566fb.png)
sakura_magika
14. Jan 2023 · 18:57 UTC
by the way, i think it would be really nice to implement keyboard only controls. technically yes, dragging the fruit around is a mechanic, but if you're playing well, you should never have to do that, since it takes up a lot of valuable time. i'm much more fluent with keyboard than clicking around the screen, and i have a feeling that i'd feel like a wizard in this game if i could just arrow around and use space or some other buttons to take and place fruit.
🎤 benk
15. Jan 2023 · 11:43 UTC
@fuse-in-a-bowl thanks! No, I haven't played Dredge, hmmm. You're right about the block-puzzle thing being the most interesting part of the game, and that there isn't enough of it. I initially didn't have the double-click placement at all because my idea was purely a block-rearranging thing, but it was too difficult and not really much fun. If I was to spend another day on this game I'd rearrange things a bit. And yeah good call on the timer, I had something like that on my list but didn't have time.

@sakura-magika thanks! Hah I'm not surprised you ran into a bug with the "start again" logic. It was very, very rushed. My first version had keyboard movement actually, but I took it out just to keep things simple and click. A keyboard-only control system would be interesting.
CodeForJoyCaro
15. Jan 2023 · 16:54 UTC
Nice game mechanic and the music created a relaxing market vibe.
fatPenguin
15. Jan 2023 · 17:00 UTC
Very cool entry! I really liked this minigame and tried to beat my score a couple of times (only managed to get about 96$ :laughing:)

I noticed 2 little bugs while playing.
1.)After losing the first round, one of the customers that already had a filled cart didn't move (so that was one easy dollar for the next round :wink:)
2.) If I click the sell button fast enough I can sell the items twice (customers never complained though)

Again very nice entry. I had lots of fun =)
Flying Dog Fish
15. Jan 2023 · 17:06 UTC
Nice market simulator with a touch of tetris. Fruits look good and the relaxed music fits nicely.
Pincushion
15. Jan 2023 · 17:15 UTC
This is great. The music and art give it a really sweet and pleasant feel. That zoom in with the people sounds and strings, after "start" is clicked, is so nice! The gameplay was pretty intuitive. As others wrote, I hadn't realized that for some baskets, I needed to place the produce myself to get it to fit. That's a great mechanic for this game, but it doesn't happen enough.

The sound crackles for me when I play it on itch.
🎤 benk
15. Jan 2023 · 22:48 UTC
@fatpenguin thanks! I never managed to break $100. There is a moderate amount of randomness to it, it's not the most finely tuned gameplay. Maybe I should fix that inventory bug later, seems like it triggers pretty often.

@pincushion thank you! Glad you appreciated the opening "cinematic", I put a fair amount of time into getting that feeling right. The sound crackling is an issue with fmod in some browsers unfortunately.
LDJam user 248799
16. Jan 2023 · 12:18 UTC
I like the idea and the gameplay, I enjoyed it and got taken by the flow, well done !

Maybe an objective may have been cool because the only constraint is to beat my score.

But well done, love the happy music :)