Expand by Tesseract
Important note: When you get to larger scales, you should record them after planting but before growing to make replanting much much quicker.
How far and how fast can you grow your farm?
Let me know how many seasons you take - I've finished it in 125 while testing.
There are hints in the game - using middle click (once a hint tells you to), and the copy and paste buttons should mean it doesn't take too long to complete. When you're saving up for the next purchase, you should be repeatedly clicking grow then plant while zoomed out as far as possible, but it's worth taking the time to optimize then save a good layout before mindlessly doing this.
I was aiming to make a Compo game, but didn't have enough features after 48 hours.
| Link | https://penteract.github.io/harvest/game.html |
| Link | https://github.com/penteract/harvest |
| Original URL | https://ldjam.com/events/ludum-dare/52/expand |
Ratings
| Overall | 653th | 3.1⭐ | 22🧑⚖️ |
| Fun | 666th | 2.85⭐ | 22🧑⚖️ |
| Innovation | 151th | 3.711⭐ | 21🧑⚖️ |
| Theme | 236th | 3.974⭐ | 21🧑⚖️ |
| Graphics | 702th | 2.526⭐ | 21🧑⚖️ |
| Humor | 674th | 1.861⭐ | 20🧑⚖️ |
| Mood | 768th | 2.5⭐ | 20🧑⚖️ |
| Given | 23🗳️ | 11🗨️ |
Overall, definitely a game with a lot of room to grow that I can see a lot of people enjoying. I can totally see this having a bunch of different plant types and interactions in a more fleshed out version.
Nice job!
@bthedestroyer
Different plants are almost completely implemented (typing 'init(true)' then 'redraw()' in the browser console should start a new game with a different looking plant that grows slightly differently) but I didn't consider multiple plant types at the same time; that's a great idea.
@ellie-rasmussen I'm glad you liked it - with a bit more time it would have extended to galactic and universal scales - the smaller scales were implemented in a way that would allow trillions of total plants. Sorry the tutorial wasn't better.
The game gets pretty repetitive soon, unfortunately. I figured that planting 9 plants in a 3x3 pattern, each separated by 2 squares, is a bit suboptimal but easy to use and provides steady income, so I just did that for all the soil types. After that it was just a ton of clicking: select farm, harvest, plant, zoom out, select farm, and so on. Definitely agree with others that some automation would be cool, or alternatively a more deep UI that allows you to do repetitive things easier.

Thank you very much for explaining yourself so clearly, since I suspect other people didn't realize that too.
Edit: that's exactly what i did, new record 99 seasons :)