#NoOneDeservesToBeAnEggHoover by bellatrion
SCENARIO
The Corporation has sentenced you to 200 years of hard labor.
Deprived of your own body, your task is simple: harvest the eggs when they are matured.
What evil hides behind all this? Ava Sturd seems quite eager to find it out...
(FULLSCREEN Web version available in Links) - Text may be tiny to read otherwise :)
CREDITS
SILURUS - Graphics, SFX, Music, Writing
THE SIN PREACHER - Music, Writing, Translation
LANDRAGOW - Artworks
BELLATRION - Programming, SFX
Fonts used:
A for A by Marsnev
Veteran Typewriter by Magique Fonts
Dogica by Roberto Mocci
Liberation Mono by RedHat
Ratings
| Overall | 641th | 3.125⭐ | 22🧑⚖️ |
| Fun | 745th | 2.575⭐ | 22🧑⚖️ |
| Innovation | 693th | 2.763⭐ | 21🧑⚖️ |
| Theme | 391th | 3.737⭐ | 21🧑⚖️ |
| Graphics | 494th | 3.425⭐ | 22🧑⚖️ |
| Audio | 326th | 3.289⭐ | 21🧑⚖️ |
| Humor | 589th | 2.389⭐ | 20🧑⚖️ |
| Mood | 233th | 3.722⭐ | 20🧑⚖️ |
| Given | 11🗳️ | 20🗨️ |
- Having your game localized is very cool
- Having to crave for the narration because the gameplay is very repetitive (in line with what the character is experiencing)
- The gameplay phase works pretty well so even though is it repetitive it's not painfull
- Overall very immersive mood
I think the narration could be improved, but the execution overall is amazing, congrats
Outside of that, it told the story well enough, and I think I did the good thing at the end.
That being said I think what you achieved the in timeframe was good - well done!
J'ai eu la fin avec la mort de la matriarche, ce que je suppose comme étant la bonne ?

I echo the others about the egg gameplay -- I realize part of the theme was for it to me monotonous, but I also felt like I was completing it so I could get back to the story. It would be fun if the egg section was as engrossing as the story.
I was also a little confused by the end. I thought I did the right thing, but while the art was very cool, I'm not sure if I understood exactly what happened. :sweat_smile: Regardless, I'm glad I played and got to experience.
As most mentioned I found the egg collection part rather on the boring side. I think that was mainly because you have to wait ~3 seconds with nothing happening, and then harvest all eggs in around ~1-2 seconds, then wait around 3-5 seconds more. If you had something to do during the waiting part, for example - you have to apply some sort of "nutrient paste", or "egg polish" before the harvest. But you can only hold one thing at the time, and have to go back to fill up again to apply again. Then spread out the applying part and harvesting over longer period of time, to actually still manage to do everything. Thus make the game feel more interactive, while still keeping the monotonous part in there, as that is all you do during your day.
Would be interesting to see some kind of survival-management part of the gameplay between the days. For example amount of nutrients your brain receive depend on how well you performed during the day. Or actually you have option how much nutrients you are going to receive for the next day. You could get a warning if the next day is going to be a hectic day, and you need more nutrients (or other substances) so that the time is diluted for you and you can make more options.
Another option would be to drop the mouse controls during collection phase and only control with arrow keys, as there is a predefined number of slots, that grow eggs
And there seems to be issues with text display when I played:

and later on:

I had no idea what I was selecting (or even if I had a choice), tried all (1->5) options, that reset the text, but neither of them seemed right. (I played the webgl build on Brave browser, would have switched earlier, if I understood, that something was amiss earlier)
On game feel side of things: I really liked the suction animation and sounds were appropriate even if a bit repeating at times. The story also seemed intriguing, even though I think I missed half of it :joy: