DeadLyft by JoshH
Take them for the ride of their life....
Moviepass, Theranos, FTX...they all failed faster and broke things as they monetized unicorn thought leaders that scaled the sharing economy by microdosing IPOs.
But what else do they have in common? That's right...
They're dead.
Introducing DeadLyft, the service designed to disrupt the collection and final judgement of the recently deceased!
No longer will you have to sit in a leaky boat while the forgotten memories of millennia pool around your fleshless ankles!
Ages upon ages of management by legacy enterprises have meant more and more of the dead piling up at their final destination, aimless and often with memory partially intact!
Instead sit back and rest your bones in heated seats, as our data optimization and proprietary Sins-sense technology identifies opportunities to keep our clients mindless and wandering in purgatory for thousands of years!
Objective
Drive your passengers to the ever after and ask questions to harvest soul points as they share their life story. More information = more points!
Controls
- S to start
- T for tutorial
- Up/Down to select choices
- Space/Click to confirm choice
Team DeadLyft
Story - @Fromage - @GrimPuppet
Art - @SARAHHHHHH
Music - @Dustinseth
Programming - @JoshH
Tools
- Godot https://godotengine.org/
- Dialogue Manager https://github.com/nathanhoad/godotdialoguemanager

Notes
- First time using Godot. Loved it!
- Feature suggestions are welcome!
Dev Notes
- 1/11/23 Posted an updated version fixing dialogue bugs.
| Link | https://github.com/herteljt/ludumdare52 |
| Link | https://herteljt.itch.io/deadlyft |
| Original URL | https://ldjam.com/events/ludum-dare/52/deadlyft |
Ratings
| Overall | 498th | 3.354⭐ | 50🧑⚖️ |
| Fun | 589th | 3.021⭐ | 50🧑⚖️ |
| Innovation | 426th | 3.25⭐ | 48🧑⚖️ |
| Theme | 622th | 3.304⭐ | 48🧑⚖️ |
| Graphics | 481th | 3.448⭐ | 50🧑⚖️ |
| Audio | 458th | 2.709⭐ | 45🧑⚖️ |
| Humor | 205th | 3.402⭐ | 48🧑⚖️ |
| Mood | 359th | 3.522⭐ | 48🧑⚖️ |
| Given | 44🗳️ | 78🗨️ |
Perhaps it's just me but it was a little unclear what the goal was even with the tutorial, although it made more sense as I played. I did encounter some bugs where text would skip or already selected options would repeat.
Also bug reporting: In tutorial, hitting 'S' will bring up another dialog (maybe it restarts the first dialog?)
Thank you for the feedback @fc85057 We'll keep working through to fix them!
Thank you @aoxian ! Choose your own adventure is definitely an inspiration!
I'm not big into dialogue games, but I played to completion; 21 points on Medium.
Suggestions
1) I think the Dialogue library you're using has support for "styling" the different characters. For example 'Mike' being on the right, 'Player' on the left, and "Story" elements being done in the middle. This would have been particularly useful in the tutorial, which I think was the most confusing part!
2) The tutorial probably should have sent you back to the main menu, not directly into the game. It wasn't clear when tutorial ended, and game began. In general the tutorial was confusing, and I probably would have understood more if I had just skipped it. It had some nice humor beats though!
Bugs:
There was a dialogue bug where a number of times there was nothing to say (just a blank field). After clicking it, he ranted about liberals. This happened 3-4 times during the game, and didn't really seem like intentional dialogue reuse to me.
@fc85057 Clearly not just you on the tutorial, heh. Gonna try and sharpen it up a bit for sure.
@aoxian Lots of writing too, and pathing...ye gods. It was a LOT of work. Thanks for playing.
@jaonewguy Thanks! Yeah, working on the tutorial, really appreciate the heads up!
@SirLich Solid point about making it clearer when the game is starting, and glad you enjoyed! I had the same bug and it's apparently been a bit of a nightmare to track down. Thanks for the feedback!
@kodingnights Glad you enjoyed it, really appreciate it!
@slantyoj We do love our puns :D Thanks!
i ran into a bit of an issue where there were no more options to pick and it just repeated an old one (playing with mike on medium difficulty)
very nice way to present a text driven game
@bartalomew Thanks! Hopefully we get to develop it further!
The art and sound really sets the ambience of the experience and i'm amazed at the amount of content you produced, even with the Junie part incomplete. Also, nice touch with the wiggling letters to catch the attention to the details!
Congrats!
I loved the fourth wall breaks!
Would really like to see more characters if you are going to expand on that game :)
The dialogue itself was quite cool, I definitely found myself with a certain level of prejudice towards the character (Mike) initially, but then slowly learning more about them.. I still had some level of prejudice towards them, but at least now I understood the man wasn't just a one dimensional stereotype but came from a good place and of good intentions, even if it was deeply ill informed.
Nice work :)
And man. This final image was far too relatable :D

Yeah, I almost gave up on Mike about halfway through, but thankful time didn't really allow for me to do a whole new person, heh.