Artifacts Of Monstrosity by Mutt
ARTIFACTS OF MONSTROSITY
Arrow keys to move
Space interacts
Z throws rocks
X,C,V use powers as you get them
===================================
You are the chosen one, a monster who must find the four artifacts of monstrosity to challenge the hero king.
Basically a zelda style rpg, lots of cool places to explore. Wasn't quite gonna make it for the compo, so I went for the jam. I'm glad I did cause the end product turned out pretty cool. Too bad I didn't have time enough for sound - maybe I'll do a post compo versiond sometime.
Tips:
1. Talk to everybody, even signs, etc. with the spacebar.
2. Get the fire necklace first. It's very south.
3. If you hold attack, you stay facing that direction and autofire.
4. Try to find the hearts and brains, they increase max life and magic
5. The key gate at the castle dissapears when you have all 4 artifacts.
6. Monstrous looking things are always friendly :)
Arrow keys to move
Space interacts
Z throws rocks
X,C,V use powers as you get them
===================================
You are the chosen one, a monster who must find the four artifacts of monstrosity to challenge the hero king.
Basically a zelda style rpg, lots of cool places to explore. Wasn't quite gonna make it for the compo, so I went for the jam. I'm glad I did cause the end product turned out pretty cool. Too bad I didn't have time enough for sound - maybe I'll do a post compo versiond sometime.
Tips:
1. Talk to everybody, even signs, etc. with the spacebar.
2. Get the fire necklace first. It's very south.
3. If you hold attack, you stay facing that direction and autofire.
4. Try to find the hearts and brains, they increase max life and magic
5. The key gate at the castle dissapears when you have all 4 artifacts.
6. Monstrous looking things are always friendly :)
Ratings
| Coolness | 53% | 3 |
| Overall(Jam) | 3.47 | 313 |
| Fun(Jam) | 3.37 | 309 |
| Graphics(Jam) | 3.43 | 505 |
| Humor(Jam) | 3.59 | 148 |
| Innovation(Jam) | 2.70 | 774 |
| Mood(Jam) | 3.19 | 473 |
| Theme(Jam) | 3.93 | 161 |
What I liked:
Sense of humour, was fun to chat with my fellow monsters. Definitely fits the theme, but it was good to be a monster, in a monster world. Enjoyed burning humans with fire. Great to see an ambitious attempt at an adventure game in the time available.
Areas to develop:
Would be great to have some sound, definitely do a post jam version. Would be good to have a few more clues in the game to point you in the right direction. A couple of screens where I spawned inside humans, damn them.
Congrats! Good work!
...
That's me, just blobbing.
Great game! Impressive having so much done in jam time! Awesome old-school RPG, very funny xp, great art! Cross is the best artifact!
The enemies could be more interesting tough, even the boss just goes around... It was weird that the spilling blood of my enemies was still an active hitbox xp I could take damage from it and projectiles still hit it. So necklace wasn't quite useful if all fireballs hit the same enemy. Also it was a bit weird when in mid dialogue the animation still tried to run xp. Another point is that some tiles were a bit ambiguous about being a wall or not. I could go on top of the castle walls. The maps also didn't have continuity, but that's just a minor detail.
Anyway great work!