Artifical Intelligence vs Alien Invaders by muhuk
Aliens are coming and our robotic overlords need our compulsory cooperation to fight them.
Gather humans from camps, sort them out, build ships and fight enemy waves.
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Ratings
| Overall | 302th | 2.925⭐ | 22🧑⚖️ |
| Fun | 329th | 2.342⭐ | 21🧑⚖️ |
| Innovation | 136th | 3.45⭐ | 22🧑⚖️ |
| Theme | 200th | 3.528⭐ | 20🧑⚖️ |
| Graphics | 221th | 3.25⭐ | 22🧑⚖️ |
| Audio | 88th | 3.583⭐ | 20🧑⚖️ |
| Mood | 223th | 3.079⭐ | 21🧑⚖️ |
| Given | 35🗳️ | 15🗨️ |
Each population left in camps have a 50% chance of growing a new population, up to pop limit.
My strategy was taking everything from 3 sized camps, leaving 2-3 in 5 sized, 1-2 in 4 sized. So there is chance to grow, but leaving max population in a camp is counterproductive.
Initially I wanted to add efficiency mechanic (having spare admins & ai people), I had to drop it. I also wanted to add buildings to camps, also dropped it to be able to finish on time.
I wish there was more! It's a very intriguing game :D
A reference to what the ship costs would be helpful when harvesting, and it would be nice to have the option to skip the battles, as after a while it gets annoying to sit there and wait for it to play out.
> I can imagine that could be some unique choices forced if you need to try to pick the areas that are most likely to give you the resources you need.
This was in my original plan but I dropped it. Not because of time constraints (I'm sure I could've done it) but because of political correctness reasons. For example some regions of world are rich in natural resources so it could make sense that people taken from the camp are utilized as labor in that region. But how do you explain people from a particular region are good resources for new AI nodes, because their average intelligence is higher? I'd rather avoid this mechanic altogether.
None of it made into the game but I did some world building on paper. If I make an _enhanced version_ I'll make sure to add that stuff in.
Beside that i really enjoyed the gameplay, the art and music are really good, nice take, I hope you will pass 20 ratings and have a good score!
Ships getting repaired is a good idea. Another thing I didn't get to implement was having buildings. Perhaps if you build something like a shipyard you increase the chance of ships' survival :thinking:
It seriously need a tutorial or a small explanation.
I am also not a big fan of the combat, it is quite long and boring.
I think it would have been better to make a loading sequence with a little "fighting..." and then the result, it would have increased tension.
Nevertheless, congratulation on your entry, is is never easy to make a game ;)
This was my 1st compo, hopefully next one will suck less. :thumbsup: