The Dark Forest and the Memories of Harvest, of One Autumn's Days by Tygrak

Reminisce.
Controls
Move with WASD, harvest and interact with E. Left shift to speed up, left control to "crouch". (If you somehow get stuck on some geometry, press O to unstuck)
Mouse Sensitivity
The mouse sensitivity is a bit wonky -- if you need to increase/decrease the mouse sensitivity you can do it with K(decrease)/L(increase).

Created using Unity, a guitar, a banjo and a lyre (+water from the sink).
Ratings
| Overall | 98th | 3.688⭐ | 26🧑⚖️ |
| Fun | 252th | 3.021⭐ | 26🧑⚖️ |
| Innovation | 54th | 3.792⭐ | 26🧑⚖️ |
| Theme | 159th | 3.708⭐ | 26🧑⚖️ |
| Graphics | 28th | 4.229⭐ | 26🧑⚖️ |
| Audio | 24th | 4.063⭐ | 26🧑⚖️ |
| Mood | 3th | 4.5⭐ | 26🧑⚖️ |
| Given | 20🗳️ | 27🗨️ |
Unfortunately the game is pretty much unplayable due to extremely high sensitivity of the mouse, so the camera is rotating like crazy even if you change my mouse DPI to the minimum amount. I'd suggest you to fix that somehow probably (I think such a change can be allowed even after deadline – maybe pressing buttons 1-2-3-4-5 to change mouse sensitivity).
P.S. as creator mentioned below, you can change sensitivity with K and L keys, it's mentioned in the description (I just missed it)
> the K(decrease)/L(increase) buttons mentioned in controls didn’t work? :( there definitely is some weird stuff there, when I made the windows build it was all fine but when first testing in the browser it was suddenly going insane so I added these buttons as an option
Will try those, didn't see them for some reason – I don't always read the description, but it's understandable that a lot of games don't have tutorials and settings inside the game that is made in 48 hours :)
P.S. Yes, it worked, thanks
The gameplay could have been a little bit more involved though, but it was not focus I guess. Also, the graphics were a little bit too much at times. The noise effect could be toned down a bit to make it easier on the eyes. Also the story was maybe a little bit incoherent. I feel like I missed some story bits (maybe a bug?).
Also, some small issues with the camera (turning to the right was blocked if I turned more than 180 degrees, sometimes the look direction was acting up).
Really solid entry though, especially for a Compo game. 5/5 overall.
The only complaint I have is the harvesting mechanic. As soon as you reach the otherworldly sceneries it feels unnecessary and distracts you from enjoying the views and music.
Nonetheless I've enjoyed the overall experience, great job!
@exofrenon I actually didn't play the Return of the Obra Dinn yet, but I heard great things about it and loved Papers, Please so it's definitely on my to play list, I even managed to dodge spoilers until now :D The camera issue sadly also happens only on the web build, I think it's due to the game not getting focused properly sometimes somehow and then the mouse cursor somehow hitting the edge of the screen. I thought about taking the web build down due to the issues it has but I'll leave it up because of how convenient it is for everyone.
Otherwise, nice entry :)
Got to admit, the the plot was confusing to me; felt as lost here as I did watching the original Twin Peaks and the end of 2001 Space Odyssey :)
I made it to the final level, with the hills and the rivers, but I keep getting stuck on the level geometry and I'm not entirely sure where I'm supposed to go or what I'm supposed to do, if anything. But I don't really mind, because I think it would be entirely fitting if there *was* no final objective except to stand there, watching the pixelated sun creep across the sky, forever...
Well done. I really enjoyed this.