Drought by CalicoSpartan
Your town is experiencing a potentially deadly drought! It is your job to make sure the town survives. Catch (or "harvest" :smile:) the falling rain water and distribute the water to the town. Trees provide oxygen for the people. The river provides food for the people. Avoid catching the pink acid rain which can harm the trees and river. If you last for 10 days, you win! Good luck, the townspeople are counting on you.
Tip: You get a multiplier when you catch 10 non-acid rain droplets in a row.
Bug: The return to main menu button doesn't work so just use the restart button if you want to play again
Controls:
WASD to move bucket
Mouse click to select things



| Link | https://calicospartan.itch.io/drought |
| Link | https://github.com/TreyDettmer/LudumDare52 |
| Original URL | https://ldjam.com/events/ludum-dare/52/drought |
Ratings
| Overall | 283th | 3.05⭐ | 22🧑⚖️ |
| Fun | 290th | 2.8⭐ | 22🧑⚖️ |
| Innovation | 178th | 3.275⭐ | 22🧑⚖️ |
| Theme | 257th | 3.2⭐ | 22🧑⚖️ |
| Graphics | 239th | 3.15⭐ | 22🧑⚖️ |
| Audio | 176th | 3.132⭐ | 21🧑⚖️ |
| Humor | 268th | 1.9⭐ | 17🧑⚖️ |
| Mood | 267th | 2.861⭐ | 20🧑⚖️ |
| Given | 13🗳️ | 17🗨️ |
Solid graphics. But there are two "styles" that look different: collecting and the isometric view.
I like the concept: 1. skill water collecting 2. RT water dissemination.
The visuals about the trees getting brown felt a bit too subtle.
Great for a game jam!!! Congratulations.
Now some comments, for things I would not expect in the game jam, fine tuning things.
- the two graphic styles, make them one
- clearer visuals on the state the areas
- different areas: forest and crop fields (that's where the food comes from ...?)
- instead of entering numbers another way of disseminating; in the game it feels like a break of the player moving the bucket, which is kind of physical and the player entering numbers and looking up at the gallons, ... in my brain these are two different things and it breaks the flow ... not sure if I am making myself clear
I think there is potential to make a proper game out of the concept!
Maybe it could work as a bigger game if there were multiple minigames (such as the bucket part now), and there was a clearer visual separation between the main view (distribution), and all the other minigames. The current 3d transition doesn't really make sense.
Regardless, very nice for a compo entry!