Farm Island by Nikolaj
Harvest the wheat efficiently City slicker!
It's Farming on an Island, except no island!
NOTE: There is an issue with Mac OSX that does not like GLES3 html5 export from Godot, but this causes a performance issue with the MultiMesh Wheat.. so if you are on Mac I have a special link, but sorry, framerate will be not great. For Windows/Linux use the first link, as that should be high performance! Sorry!
| HTML5 (windows/linux) | https://nikolaj.itch.io/ldjam52 |
| HTML5 (OSX/Mac) | https://ldjam52osx.nikolaj.dev/ |
| Original URL | https://ldjam.com/events/ludum-dare/52/farm-island |
Ratings
| Overall | 463th | 3.426⭐ | 36🧑⚖️ |
| Fun | 361th | 3.439⭐ | 35🧑⚖️ |
| Innovation | 592th | 2.97⭐ | 35🧑⚖️ |
| Theme | 132th | 4.147⭐ | 36🧑⚖️ |
| Graphics | 342th | 3.779⭐ | 36🧑⚖️ |
| Audio | 301th | 3.359⭐ | 34🧑⚖️ |
| Humor | 563th | 2.482⭐ | 30🧑⚖️ |
| Mood | 553th | 3.182⭐ | 35🧑⚖️ |
| Given | 36🗳️ | 54🗨️ |
Also, yes i know this is a tractor with a plow, not a combine harvester.. but some liberties have been taken...

EDIT: Looks like it is crashing in OSX >_< even in Chrome. Sorry for all you OSX users.. hoping i can make time to pump out a binary build
Really fun game, good job ! ;)
It was worth the play though, good work!

But I can still see the cool effects on the ground at least :-). Looks like quite some effort has gone in.
The trick is to click/hold the place you want to go to with mouse/touch. The closer you are to the tractor, the tighter the turn.
I guess I have to remember to have an illustration on load to inform the user!
I am curious though, what determines tractor speed? Sometimes it went faster or slower than I expected and I never could figure it out. Does mouse position matter at all? Sometimes I'd pull the mouse further away and hope that it would make it go faster. I'm guessing it's purely based on how many you're harvesting at a time but not sure.
Either way, the game is super satisfying, and speedruns were harrowing as you would clear out a row but then accidentally leave 2 stalks standing, killing the whole run!
The interaction is the farther from the tractor you pull, the faster / wider turn radius, closer the mouse is the tighter the turn radius. Somehow I imagined this might become obvious, but clearly it isn't :laughing: , ah well, next time an explainer graphic is needed!