Dice Wheat Me by Joe Eric
A strategy game with a hint of management game, with d20!
Main structures: - Shelter - Recovers Farmers' HPs after the turn - Farm - Yields Wheat after the turn - Barracks - Improves Farmers' Modifiers after the turn - Market - Sells Wheat for Coins after the turn
Others: - Lot - Empty space to build structures (except Shelter)
Don't let the events destroy your shelter and leave you with no farmers!

Credits (Arts and Sound): - https://deepai.org/art (Used in Events images) - https://opengameart.org/content/simple-seamless-tiles-of-dirt-and-sand - https://www.patreon.com/2minutetabletop - https://assetstore.unity.com/packages/2d/gui/gui-pro-kit-fantasy-rpg-170168 - https://assetstore.unity.com/packages/audio/sound-fx/fantasy-sounds-bundle-193760 - https://assetstore.unity.com/packages/audio/sound-fx/ultimate-sound-fx-bundle-151756
UI Fixes Build Change Log:
- Fixes non-responsive UI for different aspect ratios
- "Main Menu" button in the end-year screen not working
- Ported to browser
- Lot UI popup overlapping
- Upgrade tooltip value not updating
| Itch.io | https://joeker17.itch.io/dice-wheat-me |
| Original URL | https://ldjam.com/events/ludum-dare/52/dice-wheat-me |
Ratings
| Overall | 403th | 3.514⭐ | 37🧑⚖️ |
| Fun | 408th | 3.368⭐ | 36🧑⚖️ |
| Innovation | 401th | 3.3⭐ | 37🧑⚖️ |
| Theme | 494th | 3.557⭐ | 37🧑⚖️ |
| Humor | 288th | 3.206⭐ | 36🧑⚖️ |
| Mood | 301th | 3.618⭐ | 36🧑⚖️ |
| Given | 29🗳️ | 46🗨️ |
Here's the link for you to use: https://deepai.org/machine-learning-model/fantasy-world-generator

I'm not sure if I can provide much constructive criticism here -- perhaps with more time, you would have been able to have more tooltips/animations to make it more apparent for a novice gamer on where to go + what to do? But that's asking for a lot more on top of what's already delivered :laughing:
@jaonewguy, Thanks for the feedback!
@t-c, For the farmers to appear on the structures such as market, farm, and barracks, you need to deploy them. You can see the farmers inside the shelter, click on them and then a window will appear as to where you will need to deploy them. :), and to sell wheat in the market, you need a farmer deployed in the market then input the amount you want to sell below the window when the market is clicked, then end turn to gain the profit for selling the wheat :D
One of the boons makes a farmer's level level 5, even if they're already level 12, so it's very demoralizing haha. Repairing the Shelter costs way more than advertised. Events don't scale, so thief stealing 50 coins when you have 20,000 is no big deal. I wouldn't mind there being an end game condition, or more to do with your gold and how to spend it.
Good submission! I love games with dice and workers and such.
Graphics are really cool, there has been a lot of effort in the UI, the music is really nice too. Well done.
One or two things : I feel that you could have let the player start with at least one character. And characters could stay in their building between turns instead of going back to the shelter.
Overall, it is an excellent LD entry ! :) Well done !
I love it. You did a fantastic job. Gives me very Coraquest vibes.
Nice job :)
But this is a really nice concept!

The game looks great and does have a quite relaxing atmosphere. Good job :thumbsup:
Also, feeling lucky mode should just be the default. Or maybe just the default for me :sweat_smile:
I love the style, could maybe use some peons walking around the houses as the number of people you have increase. As people said UI can be a bit iffy and getting a good number of farmers is really hard. Maybe you could start with a small number of farmers and have the possibility to build new lots to grow the town
- Fixed "main menu" button after ending the year to redirect to the main menu.
- Fixed some UI overlap when opening lot 2 structure and the shelter at the same time.
- UI tooltip on upgrading structure polished as well.
We also implemented a web browser game here: https://joeker17.itch.io/dice-wheat-me
Thanks for playing guys and keep hydrated! :D
- Need a way to attract more farmers.
Seems a lot of the upgrades are a bit pointless with otherwise. I know you said you can get them from events, but
I didn't see any, and it wouldn't be as satisfying anyway.
- Game was too easy until it wasn't
I played through year 1 with no major issues, got several bad events but they just lost me a bit of wheat/coins, but then late in year 2 I got a single event that outright killed a pretty leveled up farmer dude.
- Nothing to do with resources
Maybe add a monthly cost to feed your people? More upgrades that people might actually want? An enemy outside random events?
Anyway, I did enjoy playing, just some thoughts on some improvements that you probably have already thought of, heh. Have a great one!
...no idea why it changed all my numbers from above to 1...changed to dashes, heh.