Chicken Story by Andreadbx

INTRODUCTION
Hello Everyone!
We are CyberLab Studios, at our eighth Ludum Dare togheter!
Today we present you Chicken Story, a simple game, well, mostly a collection of little gags, literally almost a walking simulator with only one puzzle, this time we had very little time, but we wanted to partecipate anyway!

GAMEPLAY
Just go along and interact with everything that can be interacted with...
CONTROLS
WASD - Move
E - Interact
Click - Attack
CREDITS
Andrea Di Bartolo 3d Art - 2d Art - Game Design
Samuele Padalino Code - Ui - Game Design
Music and Sound effects are from www.zapsplat.com
Ratings
| Overall | 681th | 3.04⭐ | 27🧑⚖️ |
| Fun | 772th | 2.46⭐ | 27🧑⚖️ |
| Innovation | 806th | 2.208⭐ | 26🧑⚖️ |
| Theme | 793th | 2.52⭐ | 27🧑⚖️ |
| Graphics | 220th | 4.02⭐ | 27🧑⚖️ |
| Humor | 145th | 3.56⭐ | 27🧑⚖️ |
| Mood | 689th | 2.92⭐ | 27🧑⚖️ |
| Given | 20🗳️ | 22🗨️ |
Game could of used sprinting, walk speed too slow :(
Graphics are really nice, I like what you did with the trees. They feel very voluminous.
Overall: Decent game, but not really my cup of tea.
I also think that having a button for people to skip the puzzle completely defeats the purpose of even trying it. At the same time I do appreciate it though, since those 3x3 grid puzzles are a nightmare for me haha.
I respect the effort, and I'm hoping to be able to play the next jam entry.
The scythe I was given at the beginning felt a bit weird. I tried using it on things but it didn't really seem to do anything. Then at the end the chicken notes that I didn't use it. Maybe the scythe could have chopped the grass or something to that nature.
The AI art dude was scarily accurate :D
I liked the graphics, but I wish either the chat text was a little faster or instead of outright skipping on a keypress it finished writing it out instantly first.