Kingdom's Logistics by Hadik
PLAY ON WEB!
Micromanage resources and supply chains to grow and prosper your kingdom.
TIPS
- Maximize profits by selling resources, especially bread, from your warehouse.
- Ensure the well-being of your subjects by building an Inn/Pub and setting up a bakery to produce bread from flour.
- Streamline food production by setting up a supply chain from farm to bakery for bread.
- Increase coin earnings by selling resources, especially bread, and keep your subjects fed by building an Inn/Pub and a bakery.

About game:
As the esteemed ruler of this county, it is your duty to optimize and manage the resources of your kingdom through the clever construction and management of supply chains. In this farming strategy game, you will be tasked with the responsibility of building structures that increase food production and support your population, while carefully managing the pathways and logistics that connect them. The key to success lies in your ability to make wise financial decisions that will ensure the growth and prosperity of your kingdom. It is essential that you manage food production, storage, and distribution effectively to ensure that your subjects are well-fed and satisfied. Additionally, you must balance the costs of construction, maintenance, and supply chains with the benefits they bring to your kingdom.
Can you, through your shrewdness and wisdom, lead your kingdom to greatness through smart construction, resource management, and efficient supply chains management?
Bugfixes:
8.1 23:00
- fix AI for carrier, wrong delivery targets
- pathfiding memory leak = uplayeble game
How to play ? / Controls
- moving and click by mouse
- or arrows
| Link | https://github.com/hadikcz/ludumdare52 |
| Link | https://hadikcz.github.io/ludumdare52/build/ |
| Original URL | https://ldjam.com/events/ludum-dare/52/yes-my-lord |
Ratings
| Overall | 224th | 3.26⭐ | 27🧑⚖️ |
| Fun | 246th | 3.04⭐ | 27🧑⚖️ |
| Innovation | 278th | 2.86⭐ | 27🧑⚖️ |
| Theme | 147th | 3.75⭐ | 28🧑⚖️ |
| Graphics | 203th | 3.385⭐ | 28🧑⚖️ |
| Humor | 257th | 2.043⭐ | 25🧑⚖️ |
| Mood | 294th | 2.673⭐ | 28🧑⚖️ |
| Given | 15🗳️ | 21🗨️ |
It would have been nice to have a final goal to work towards, even if it were just a simple "build the victory building for 1k gold". Also, the AI doesn't want to walk behind the upper halves of houses even if there is a walkway there and takes the slow way around, which was a little frustrating. Also, it seemed kind of arbitrary how much stuff you sell at once. Obviously more complexity in building options you have would have also been nice, since once you figure it out, it's always the same 3-4 building workflow. But again, it was already pretty good in scope for a compo game!
Always looking forward to your stuff.
I feel like the game is a bit slow to start, the characters don't move very fast and you have to wait for the resources to be produced quite a lot. But it's entertaining nonetheless!
Also I love this pixel art.
* the smoke of the bakery is great
* the wings of the windmill also.
GG !
Little Keyboard shortcut : Escape should help quit the building construction (instead of click on "Cancel")
I found the UI was a little hard to read with the yellow text

but overall - kept me playing for longer than I expected - I enjoyed it! Well done
Good job!
Reminds me of the good old Settlers 1 - 4 games. 1/2 graphics combined with 3/4 logistics.
EDIT: One thing that I found: the Storehouse UI doesnt update when carriers place things in it whilst the window is open.
would love to see the grid or have more visual feedback where the building will block the path as sometimes it was not 100% clear visually
i was happy setting my bread-making logistics chain, nice!
maybe having a visual indicator when a building is on pause? (even if, to be honest, i had to pause a building only once)
happy to give you your 20th rating! very good work, congrats!
the graphics look very neat

I saw on your repo you used Phaser and an overlay with Svelete to make the UI, congratulations, it's totally invisible and well themed !