Kingdom's Logistics by Hadik

[raw]
made by Hadik for Ludum Dare 52 (COMPO)

PLAY ON WEB!

Micromanage resources and supply chains to grow and prosper your kingdom.

TIPS

  • Maximize profits by selling resources, especially bread, from your warehouse.
  • Ensure the well-being of your subjects by building an Inn/Pub and setting up a bakery to produce bread from flour.
  • Streamline food production by setting up a supply chain from farm to bakery for bread.
  • Increase coin earnings by selling resources, especially bread, and keep your subjects fed by building an Inn/Pub and a bakery.

cover<em>base</em>crop.png

About game:

As the esteemed ruler of this county, it is your duty to optimize and manage the resources of your kingdom through the clever construction and management of supply chains. In this farming strategy game, you will be tasked with the responsibility of building structures that increase food production and support your population, while carefully managing the pathways and logistics that connect them. The key to success lies in your ability to make wise financial decisions that will ensure the growth and prosperity of your kingdom. It is essential that you manage food production, storage, and distribution effectively to ensure that your subjects are well-fed and satisfied. Additionally, you must balance the costs of construction, maintenance, and supply chains with the benefits they bring to your kingdom.

Can you, through your shrewdness and wisdom, lead your kingdom to greatness through smart construction, resource management, and efficient supply chains management?

Bugfixes:

8.1 23:00

  • fix AI for carrier, wrong delivery targets
  • pathfiding memory leak = uplayeble game

How to play ? / Controls

  • moving and click by mouse
  • or arrows

Ratings

Overall 224th 3.26⭐ 27🧑‍⚖️
Fun 246th 3.04⭐ 27🧑‍⚖️
Innovation 278th 2.86⭐ 27🧑‍⚖️
Theme 147th 3.75⭐ 28🧑‍⚖️
Graphics 203th 3.385⭐ 28🧑‍⚖️
Humor 257th 2.043⭐ 25🧑‍⚖️
Mood 294th 2.673⭐ 28🧑‍⚖️
Given 15🗳️ 21🗨️

Feedback

Paroxysmal
09. Jan 2023 · 02:16 UTC
Very cool fun little game. Well done.
Gonzo13
10. Jan 2023 · 19:44 UTC
No bad stuff! Interesting gameplay!
Konrad
11. Jan 2023 · 17:51 UTC
Really solid for a compo game in terms of scope, I always find these builder/strategy games quite impressive in that regard. So first up, well done! I noticed you have quite a few similar games, so the theme choice must have made you really happy :P
It would have been nice to have a final goal to work towards, even if it were just a simple "build the victory building for 1k gold". Also, the AI doesn't want to walk behind the upper halves of houses even if there is a walkway there and takes the slow way around, which was a little frustrating. Also, it seemed kind of arbitrary how much stuff you sell at once. Obviously more complexity in building options you have would have also been nice, since once you figure it out, it's always the same 3-4 building workflow. But again, it was already pretty good in scope for a compo game!
Always looking forward to your stuff.
Nivbeth
13. Jan 2023 · 12:39 UTC
It's a cute little game :v: Good job with this entry!
froissant
13. Jan 2023 · 13:35 UTC
It's impressive that you built everything by yourself.

I feel like the game is a bit slow to start, the characters don't move very fast and you have to wait for the resources to be produced quite a lot. But it's entertaining nonetheless!
FishMasterino
13. Jan 2023 · 13:56 UTC
Solid entry, but it felt like it was missing a goal. My workers were definitely not the brightest too
sdelay
13. Jan 2023 · 14:17 UTC
Impressive for a compo : I know there is a loooot of coding: the supply chain, the placing of the buildings, the food logic, the hungry logic, the money logic. I can recognize myself in this sort of coding and game. I think this is well balanced (I had one peasant that died :cry:, I din't expect that)
Also I love this pixel art.
* the smoke of the bakery is great
* the wings of the windmill also.

GG !
sdelay
13. Jan 2023 · 14:34 UTC
I noticed a tiny bug : My bakery was 7/8 full of bread. 2 carriers brought a bread at the same time, and it kept the display at 8/8 (shoulb be 9/8) but there was 9 breads displayed outside.

Little Keyboard shortcut : Escape should help quit the building construction (instead of click on "Cancel")
Phillip Scott
14. Jan 2023 · 10:37 UTC
Great job for compo lots of system interacting is always hard - the art style is a little mixed and obviously some audio would help.

I found the UI was a little hard to read with the yellow text
![image_2023-01-14_103728267.png](///raw/123/b3/z/56694.png)

but overall - kept me playing for longer than I expected - I enjoyed it! Well done
Hyster
14. Jan 2023 · 13:58 UTC
Wow for this amount of time this game looks incredible and is so fun to play :) well done
nullval
14. Jan 2023 · 14:22 UTC
This is a nice intricate example of city building mechanics :D great job!
AppoxGames
14. Jan 2023 · 21:18 UTC
Someone didn't get any sleep :P So much content with so little time, impressive work! Usually games like these takes a lot of time and balancing them adds another timesink.
Good job!
LDJam user 233347
14. Jan 2023 · 21:20 UTC
Very nice entry. IMO missing the audio effects to be a great game, then again, it's opted out so not taken into consideration. A fairly slow start to get things moving but picks up a lot more later on.

Reminds me of the good old Settlers 1 - 4 games. 1/2 graphics combined with 3/4 logistics.

EDIT: One thing that I found: the Storehouse UI doesnt update when carriers place things in it whilst the window is open.
cannibalgirl
14. Jan 2023 · 22:38 UTC
wowowo so complex! the bread making machine works beautifully, respect for making such an interlinked system work and with AI workers as well!!

would love to see the grid or have more visual feedback where the building will block the path as sometimes it was not 100% clear visually

i was happy setting my bread-making logistics chain, nice!
amarokczukay
15. Jan 2023 · 00:29 UTC
it's insane the amount of work put into this game, well done! the AI is good, and having a town full of bakers seems like a good option to me.

maybe having a visual indicator when a building is on pause? (even if, to be honest, i had to pause a building only once)

happy to give you your 20th rating! very good work, congrats!
grid96
15. Jan 2023 · 16:39 UTC
wow, that's a lot for just 48 hours! :O
the graphics look very neat
kikiriki367
16. Jan 2023 · 05:37 UTC
Its a really cute relaxing game to play while listening to some music. I wish i could see how fast the things get made, like 3 bread/min or something like that. And like others said it needs a little goal or something to work towards ooooorrrrr just let us zoom out the camera and then i would definetly play it for longer trying to fill a big part of the map up making a beautiful kingdom. Oh that can be a goal, making a kingdom, like 100 workers, 1000 gold for a castle building :))... But all in all a really neat game! My little village :3

![bread.png](///raw/a01/9/z/5684b.png)
sebbernery
16. Jan 2023 · 21:31 UTC
Nice to see another management game ! I liked it.
I saw on your repo you used Phaser and an overlay with Svelete to make the UI, congratulations, it's totally invisible and well themed !
digital bacon
21. Jan 2023 · 12:57 UTC
Nice game. Cute graphics. Could've used more player instructions, but otherwise, very well done!