CrapCirclz by Francois Dervaux
HTLM5 available on Itch.io now!!!
In Crap circlz, you play as two aliens trying to obtain their crop circle’s license.
Use a farmer’s field to reproduce the drawing as accurately as possible while preserving the farmer’s harvest.
Gameplay Video : https://www.youtube.com/watch?v=89-t7QKWGbQ
Images

Best Score : Can you beat the prog ?

Instruction
Game controller recommended, but keyboards should work fine.
You can play the two aliens alone or share your controller with a friend.
Tips 1 : Leave an alien on the viewing pad and use the other :wink:
Tips 2 : keep the aliens close together.
Tips 3 : For more fun, try to play with a friend on the same controller
Detailed controls are in the game.
Feel free to send us bug reports and feedbacks.
The team
- François Dervaux (Code)
- Guillaume Lemarchand (3D Art)
- Léo Capou (Game Design & Sound Design)
- Mathieu Dervaux (UI)
- Samuel Suzan (Code)
- Théo Henno (Code)
- Marina Quinart (2D Art)
Controls
Player 1 - Move : WASD / Left Joystick - Grow Up : Q / LB - Crouch : E / LT
Player 2 - Move : OKL; / Right Joystick - Grow Up : I / RB - Crouch : P / RT
Changelog
V1: Released during the Jam
- Release
V1.1: Released during the submission hour
- Fixed bug where the ui didn't displayed correctly at the end of the game
- Fixed lighting issues
- Added Emmissive material on alien's hat To locate them better
- Rocks are no longer floating in the air
- Audio Mix have been reworked to better hear the aliens
V1.2: released after the JAM ( only minor changes, which do not impact gameplay )
- Fixed pause menu didn't detected mouse click.
- Added Web GL build
- Fixed Camera
V1.3: released after the JAM ( only minor changes, which do not impact gameplay )
- Fixed score calculation
- Fixed menu navigation with controller
- Fixed character movement
- Move some props on the level
V1.4 : released after the Results.
- Reworked UI of the main menu.
- Remaped Gamepad and Keyboard.
- Added the possibility to choose to play with 1 or 2 players.
- Reworked crop animations.
- Added P1 on Player 1 and P2 on the Player 2 to recognize them better.
- Reworked camera.
- Added the plan of the crop circle projected on the cropfield when zoom out.
- Maked player's silhouette visible trough obstacles.
- Added a tractor that can be pushed
- Added a scan effect when top view
- Added an end zone
| Link | https://spookyrabbits.itch.io/crap-circlz |
| Original URL | https://ldjam.com/events/ludum-dare/52/crapcircle |
Ratings
| Overall | 228th | 3.752⭐ | 139🧑⚖️ |
| Fun | 372th | 3.42⭐ | 139🧑⚖️ |
| Innovation | 46th | 4.077⭐ | 139🧑⚖️ |
| Theme | 425th | 3.68⭐ | 138🧑⚖️ |
| Graphics | 85th | 4.331⭐ | 138🧑⚖️ |
| Humor | 123th | 3.64⭐ | 134🧑⚖️ |
| Mood | 101th | 4.022⭐ | 139🧑⚖️ |
| Given | 123🗳️ | 158🗨️ |
However, hard to play as the camera refuses to pan over the right half of the field, forcing me to guess where I am. Not sure if that is intended or not
I also love the goofy name for all the menu options!
I think the gameplay could use some polish though. the aliens are way too.. slippery? It's hard to make a good circle in the field... I kept slipping and making it too obtuse. Which is weird, since the aliens have tentacles. you'd think slipping wouldn't be an issue, ha!
All around, nice work!
Actually you need to be 2 local player to play this game, you are not supposed to control them both as one person ^^
We are actually working on adding "one player" selection
I have encounter an issue in the menu, I click and I lost the control with keyboard on the menu and my mouse is still invisible. ! (I played 1.1, fixed in 1.2 i beleave on itch.io)
However, félicitation a toute l'équipe 😉, je suis toujours nulle en dessin on dirait 😂

Other than that the game feels really polished, the graphics and the music are nice, great job :)
Probably, the most original take on this jam's theme. Animations are very well done and the floaty movement feels very appropriate for an aliens like these.
I liked your game a lot, thanks!
Impressive art, music and composition for the time frame. Love the overall mood.
Game also crashed (killed the itch.io window) any time I used the ctrl function.
I struggled to get a good score on my own, maybe I can persuade my partner to play it with me 👽👽
I never appreciated the hard work and level of craftsmanship that goes into making crop circles before, especially when you're a drunk alien octopus fella.
I really loved this game, the style is so on point, really brilliant idea, execution. Unfortunately I could only select the first level :( When I first tried the web version level select worked but then never again, and I downloaded the full version and it was still busted.
Nevertheless, I give it 5 stars! You guys rock.
Thank you for this review, I work in a small studio in the north of France and I work a lot on shaders. My challenge for this Jam was above all to make an Art Direction based largely on shaders, (notably a hatching shader, and instantiating gpu for the wheat fields) I also worked on the procedural animation of the enemies , and I also use shaders to deform the mesh in real time for the tentacles (at the beginning of the jam, we had thought about a grab mechanic where the aliens stretched out their tentacles to grab gameplay elements (scarecrow, second player , etc ..), but unfortunately we did not have time to realize it)
Your review, at least gives me the feeling of having achieved this goal. thank you
Gameplay wise it's neat, probably a bit slow for my liking. I would probably have prefered smaller fields. The way you allowed for one or two players is very smart.
It seems like all your updates have been made during the jam ? It's a bit confusing for me atm, I would make it a bit more clear so people know what they are actually rating.
Lovely style, and very interesting idea.
Great job on visuals and sounds!
Outstanding work this year and good luck in judging! (you won't need luck though this game is amazing!)
It didn't work at all on Firefox (high possibility of this just being a Unity problem), and all the UI text disappeared at some point on Chrome



As a small note: (having played in the browser) having used CTRL to make the alien wider can trigger the save menu of the browser if accidentally pressed with the s (CTRL-s).
I loved the art, in 3D as well as in the UI. The mood that you created is very good, the music and the visuals working very well together.
I didn't understand how you used the theme, except for the fact that it's in a crop field.
Here are some potential issues you might want to fix:
- I think there's an error in the menu where the controls are explained: both getting taller and flatter are mapped to the "Ctrl" key, while I understood it's supposed to be ctrl and shift. Yes I'm one of the 3 people who will play your game with the keyboard :)
- In the browser, the ctrl key is quite annoying when combined with other keys. For this reason I gave up and played the Windows build instead. Maybe the control to make the alien smaller could be moved to another key in webgl to avoid this.
Good job!
So, I had to play alone, which I almost gave up on because the game won't recognize my generic USB gamepad (i can only use left stick to move, no buttons to raise up or lower down) and I couldn't get the keyboard version to raise up either. I thought it was double-press the Up Arrow or W key to raise up body, it is EXTREMELY unclear that the keyboard controls are left/right shift!!
In the end I was able to play solo with keyboard, but I found it too difficult alone (although I'm not sure having a friend would improve the difficulty). I was only able to get 23% every time I tried level 1, which I know is the lowest possible score since that's also the score you get for standing around and doing nothing.
I like the concept and I loved the sounds the aliens made. I'd have rated it somewhere around 4 or 5 stars for audio if you had opted in to audio ratings :slight_smile:
However, I think this game could be a lot of fun if the controls were fixed and the gameplay was better tutorialized.
nice art style and mood!!
Excellent realisation
Amazing art
Guys, it's a big big GG here ;) the only things to improve could be keyboard controls..
Je crois bien que vous êtes français, alors : bravos !
Sorry, but someone HAS to do it, I sacrifice myself..
I added more detail in the changelogs to better understand when we did them.
I left the windows builds done during the jam, if you want to see the difference.
Thank you for your feedback, your game is excellent too ;)
I would like to change the mapping to improve the game experience, but I'm not sure if it's a fix or a gameplay change. We could not see the problem because the webgl build was done after the end of the JAM due to compatibility problems with our shaders.
However, I think I will do it in all cases after the JAM for a better experience for future players :)
If I had just one tiny problem with it is the fact that I can't see the drawing when I put one alien on the Top view and go in the field with the second alien.
Would love to see more of this game!
Beautiful work!
I find keyboard is hard to control.
It would be better if the camera could be farther away.
Really nice "zone out" game - I played with a controller and it felt really smooth and intuitive (although the "grow up" command is only listed on the game page and not anywhere in game so that confused me for a bit). It's also extremely polished aside from some UI bugs I came across in the web version that forced me to use mouse and keyboard to be able to navigate through the options menu.
Great stuff!
Neat entry!
Cool concept!
Graphics are super pretty, love the handdrawn shader.
Not sure how to float, didn't really find out...
Controls can be a lil choppy on keyboard, not so easy to draw stuff like circles with just wasd.
The idea is super cool though, just wonder if a different control scheme would have played more into it.
I found the detection seemed a bit broken, I could get at most 2% on the first level, 40% on the second, and 85% on the third haha. It also was hard because there was no way to move the aliens in the field without destroying crops, it seemed like when the alien was "up" it shouldn't have done that. I liked the noise effect shader but it got to be a bit much after a while. I also wish I could see the full picture when one alien was in the top down stand.
Keep up the good work and keep on making games!
The art style and effects and music really sold it. I think you made a thousand smart decisions on that! (Also: the options menu was a nice feature to add!!)
I liked the graphics, the sound is good, and the gampley is quite fun. It's a shame I'm not good at drawing haha.
Good work!
I absolutely love it :joy:
Yes I did draw the odd crude picture -_-
But I did also have fun trying to make realistic crop circles
I love the models and animations. They are so well done.
Great job! :D

Thanks for very good entry.
At first, I had some trouble getting a decent score but after a few tries, I was able to improve. I had some issues with the WebGL build (control + WASD, my gamepad seems to be broken) and the downloadable version (starting on the wrong monitor, but I was eventually able to get it working correctly).
The audio was nice and ambient (with a good alien vibe to it) but it could be a bit louder. The graphics were really good, but I thought the aliens were a bit too wobbly. The idea of a co-op art game is really cool and I wish I could have played it with someone to make crop circles together. I really liked how the newspaper reinforced the score in a fun way. Overall, great job on this game and I can't wait to see what you come up with next!

I also really liked how the aliens always leave a trail through the corn field, even if you are standing tall.
(I also pressed ctrl+w one time and ctrl+s many times, might have been a good idea to not have crouch on ctrl for the web build, but I also didn't think of it for my game :D but that's just a small thing and not your fault.)
Love this visual style and control of squids.
Thanks for game =)
Also I totally appreciate the mowing-a-field mechanic :laughing: as it is pretty much what we did!
The sound design, music and alien noises were great too! Also the humor was great -liked the newspaper headlines too xD
Fantastic work on this!

Its still a good raiting since i see this having so much potential to be fun playing! But sadly in the browser mode, for some reason it is really unplayable... The fps is capped around 10 and its too lagy to even try to move.. So do you by chance have a downloadable version that you can post? That would help a lot and i will love to come back to it and give it another try then! :heart:
Also if you plan on developing the game further, from the comments section i can see that a really cool idea would be letting players add their own patterns that need to be drawn! Yes, even if it means that of course someone will get creative and make a peepee ... :upside_down:
Oh and also when opening the menu i wasnt able to see the buttons... Laptop, 1920x1080 resolution, windows 10, Microsoft edge browser... Hope this helps a bit..

Here’s the start of your game if you wanted to re-watch initial thoughts youtu.be/i0gT8D-gcB4?t=11487
Really loved the look and mood of this game! The little wobble as the aliens move around is so good!
Congrats on a really fun game!