Yggdrasil by AntonyMo
Provide enough resources for a seed to plant and grow The Great Yggdrasil!
You need to grow new Yggdrasil to hold the sky. But can Yggdrasil grow anywhere?
- Use drag-and-drop to plant flowers which can affect resources in the soil.
- Think carefully, or it will be impossible to plant the seed of The Great Yggdrasil. (Until you restart the level :^)
- Grow the Great Yggdrasil to finish the level!
By Imminent Disaster Team

We’ll appreciate any feedback :^)
| Link | https://github.com/ImminentDisasterTeam/ldjam-52-project |
| Original URL | https://ldjam.com/events/ludum-dare/52/yggdrasil |
Ratings
| Overall | 72th | 4.021⭐ | 26🧑⚖️ |
| Fun | 84th | 3.958⭐ | 26🧑⚖️ |
| Innovation | 44th | 4.083⭐ | 26🧑⚖️ |
| Theme | 286th | 3.896⭐ | 26🧑⚖️ |
| Graphics | 82th | 4.354⭐ | 26🧑⚖️ |
| Audio | 15th | 4.313⭐ | 26🧑⚖️ |
| Mood | 39th | 4.205⭐ | 24🧑⚖️ |
| Given | 32🗳️ | 28🗨️ |
Anyway nice work and good luck in judging!
(btw, you get more ratings on your game by playing more of other people's games. You all working together could probably meet the rate-20-other-games requirement in like an hour)
Your tutorial is fantastic, the soundtrack is lovely, and the puzzles are nicely designed.
Great entry!
I think it would make it easier for me if I can see the pattern needed for the Yggdrasil more easily. Now I have to hover over it to see it. But overal, I like it! It is a good game.
and the good thing is the puzzles are not too complex but complicated enough to make you think about your every move
- I'm sure you've noticed, but in the tutorial text(I want to say level 2), there's a typo in one of the prompts("pannel" instead of panel"). Otherwise, the tutorial is concise and I was off solving the puzzles in no time!
- The audio-visual representation in general is amazing! The calming melody combined with the bright visuals really convey a sense of peace. The menu looks quite slick, but the level select and the level completion screen feel to me like they clash a bit with the level aesthetic. While they don't intersect, I wish I could look at something just a tad more cheery on those screens.
- The tiles should probably receive another mention, they're so good. The animations of them dropping onto the play area and flying out of it are quite well-done! That said, it took me a bit of effort to discern which tile had which resources on larger levels, perhaps the tiles blended into each other a bit _too_ well.
- The puzzles are quite good! I liked the idea of planning where to put plants ahead of time to create the ideal conditions for spawning Yggdrasil.
- By the end of the game, the levels ramped up in difficulty quite a bit, which is great! However, I felt like the most difficult levels were levels 10, 11 and 14. It took me quite a bit more time to solve 10 than 9, 11 took even longer than 10, and 14 had me stumped for minutes on end. By contrast, 12, 13 and 15 weren't really all that difficult to me. I guess it's more a matter of perspective.
- Speaking of levels, it's difficult to know which one you're on unless you either exit out and re-enter the correct one, or if you keep it in your head. There just isn't much that differentiates levels from each other besides the field itself, the flowers available, and Yggdrasil requirements(10 and 11 look identical if you look at just the field, but have wildly different solutions!).
- I quite liked the variety of plants and their effects on the soil! Although at times I felt I had _too many_ plants available, since the solution required way less(think level 10 with all the lilies). I haven't really tried looking for alternative solutions, though. It's nice to think the possibility exists, regardless!
- Speaking of alternative solutions, have you considered implementing performance targets, like completing a level using only a certain amount of flowers, or not using a type of flower, that kind of thing? I don't think it's a good time investment when you're on the clock like during the jam, but I believe it bears thinking about for the post-jam version!
Despite all the minor criticisms I've expressed for your game here, I'd say it doesn't detract from the game itself at all. You've made the game great pretty much everywhere it counts. I hope the post-jam version receives the finishing touches to become truly brilliant!

I often have trouble telling which color counter belongs to which tile, maybe it would be easier with more contrast between tiles.