Xenith by Richard Vollebregt
Unfortunately we couldn't get the WebGL embed to work here on the site. Check it out on on Itch.io (see HTML5 web link below!)
Xenith
You are the captain of a starship called the "Nebula Chaser," which has been tasked with a critical mission by the Galactic Federation.
The galaxy is facing a severe shortage of a rare and valuable resource called "Xenithium," which is crucial for powering advanced technologies and maintaining the infrastructure of space habitats and colonies.
As the Nebula Chaser's captain, it is your job to scour the galaxy for deposits of Xenithium and harvest it. Bring all the resources back to Xenith, your base.
Assets used: - Synty Sci-fi pack - Sci-fi GUI Pro pack - Highlight Plus - Incompetech - Neon Laser Horizon (https://incompetech.com/music/royalty-free/music.html)
Unfortunately we couldn't get the WebGL embed to work here on the site. Check it out on on Itch.io (see HTML5 web link below!)
Ratings
| Overall | 518th | 3.326⭐ | 25🧑⚖️ |
| Fun | 379th | 3.413⭐ | 25🧑⚖️ |
| Innovation | 708th | 2.696⭐ | 25🧑⚖️ |
| Theme | 711th | 3.043⭐ | 25🧑⚖️ |
| Mood | 390th | 3.478⭐ | 25🧑⚖️ |
| Given | 21🗳️ | 24🗨️ |
@bearacus Thanks for the review! Yeah, we didn't want to go with the farming theme most games have, but in the end it is kind of hard to think of something else I guess.
@thierry Thanks for the review!
Few things bothered me though:
- Enemy encounters seemed too hard for me. They always came somewhere outside of the screen and managed to catch me off guard
- Player shooting range is almost infinite, so sometimes when low on health I just retreated a bit and shot all ships just by directing guns in that general direction
- When I started to go a bit further from the central mothership I lost my orientation on way back. Small direction indicator would be a great help
- I discovered that you can destroy the floating asteroids only at the very end of my playthrough. Maybe it'd be good to give a hint to a player that it is possible
Thanks for the great feedback!
For the enemy encounters, did you also use the warp functionality? I agree that we could do some more work on that, as this was a really basic in range script to attack. We also built patrol routes for the enemies, but didn't have time to implement them in the level. Now it was basically randomly spawned enemies, while we wanted to manually place some encounters etc.
We also wanted to build a mini map, as we had the same issue when venturing a bit further.
It was too hard tho, and too punishing. Also it was hard to hit the enemies while avoiding their bullets, as in order to aim them, I had to point them with the cursor, and that way I was unable to avoid their shots. Probably it is a feature but annoyed me very much in my first games.
We will right it down as something to improve on in the future :)
It would make the game a bit more fair if the camera would look ahead.