Harvest to grow by Picque Alexis

[raw]
made by Picque Alexis for Ludum Dare 52 (JAM)

Pitch:

Your village is far too dependent on the nearby small water source to grow without fear.

If you want to evolve, you will need something bigger, that's good, it is said that in the east there is an almost inexhaustible source.

It's up to you to manage your fields and your water points to get closer, but be careful! don't forget your first villages, because without you, they might not survive the winter...

Game Heart:

The heart of the game is to juggle with villages, fields and water points to create a balance.

Fields need water nearby to exist, villages need 3 fields to appear and 2 food to survive, as for water, it works independently of the others.

Nevertheless, money will be necessary to be able to place your fields and water source, to recover this money, it will be necessary to have more than 2 fields glued to a village so that you can store or sell the surplus food.

And yes, it will also be necessary to store food before the winter, since once the summer is over, only the water points will still bring you resources.

Ratings

Given 11🗳️ 0🗨️

Feedback

boldbigflank
09. Jan 2023 · 22:43 UTC
I'm not seeing the game, but the cover photo looks nice.

![Screenshot 2023-01-09 164259.png](///raw/f21/2/z/55b15.png)
HFSEvans
09. Jan 2023 · 22:57 UTC
Interesting and looks great. Reminded me of Dorfromantik. I just wish the game did a better job of teaching us how to play as the game goes along. It's easy to simply start spamming tiles for a long time, without really knowing what's going on.
GhastlyMicrowave
09. Jan 2023 · 22:59 UTC
I think there's a bug with ice pools being super large? I like the visuals but it's a little tricky to understand. Am I selecting for the town to do that thing for the turn or until you turn it off?
const_arch
09. Jan 2023 · 23:34 UTC
I think there's accidentally some debug code enabled. I start with 10 money, but then when I place something down it immediately jumps up to over 300, and I suddenly have enough money to build all the way to the end without going through days.

Once I realized and pretended I didn't have the extra 300 it was a good time. I would've liked it if there was the option to pick an action for every town at the same time to speed things up a bit.
🎤 Picque Alexis
10. Jan 2023 · 08:34 UTC
thank you for your feedback, we will correct this ^^
Francois Dervaux
12. Jan 2023 · 10:31 UTC
GG la team, le jeu est très bien mais il manque de feedback, savoir le nombre de jours restant avant la fin de l'été ou de l'hiver, ou montrer clairement l'objectif au joueur au début. La DA est efficace et je n'ai pas vu de bug ;)
Par contre je suis resté bloqué à la fin au niveau des montagnes, c'est très frustrant pour le joueur d'avoir 1000 dolls et d'être bloqué par un champs :P. La mécanique aurait mérité un petit tuto pour être bien expliqué je pense. En tout cas c'est du solide. Bravo à vous !!! 5 star rating
🎤 Picque Alexis
12. Jan 2023 · 11:21 UTC
Merci ^^
Malheureusement oui il manque pas mal d'éléments permettant au joueur de ce retrouver et de lui indiquer comment jouer et que faire ... mais aussi la correction du level design de la map qui pose un soucis majeur lors de la fin (le jeu n'est pas infaisable mais juste punitif pour le joueur)
Le jeu va être mis à jour par la suite pour corriger tous ces problèmes et de le rendre plus compréhensif a jouer ;)
Merciiii encore pour le retour !
OddballDave
19. Jan 2023 · 09:21 UTC
Interesting idea. On the face of it the game is your typical 4x game, but you are actually expanding to a destination instead of trying to take over the map. Graphics and audio are great, good work on them, but the music loop did start to grate after a bit. A bit more explanation at the beginning would have been nice, but to be honest it was easy enough to work everything out. Excellent work for a jam game.

Good stuff :8ball:
stalkachevan
19. Jan 2023 · 11:21 UTC
Nice game, good luck to win!