Cattle Juice by Togis
FOOD IS READY
As the newest harvesting operator out of the academy, your duty is to harvest the mature cattle population of the planet "breeding ground 72". Use your workforce to catch cattle and extract their delicious juices.
The cattle has a tendency to escape and even fight back, hopefully, our superior technology, bombs and tools will help you succeed.
Oh?! And did I mention? Our home world is hungry, every week you will have to pay the "Weekly Cattle Juice Tax". Fail to do so and... we may have to reprocess you.

DELICIOUS JUICES
In Cattle Juice, you try to eradicate the population of the world.

Controls
|Controls|Interaction Type| |-|-| | Interact with stuff | Mouse left click | | Cancel | Mouse right click | | F11 | Toggle fullscreen | | Alp+P | On desktop - take a screenshot under Godot userdata folder |
Programs
- Game made using Godot Engine 3.5
- Game Graphics: Stable Diffusion, Paint.net, Aseprite, Krita
- Game Music: Royality free
- SoundFx: Royality free
- Sound Editor: Audacity
P.S: We will be playing lots of game entries this time and stream live on twitch. We will be happy to play your game. Come joins us live and submit your game for us to play on https://www.twitch.tv/tobugis!
Post Jam Change Log:
- Balance the price of bomb and mines as it was game breaking
- Fixed a display bug that make you think the game is not unpaused when it is paused
- Added an alternative game mode (optional): the No Bomb challenge
- Added an alternative game mode (optional): No taxes
- Added an alternative better version of the AI for the player unit (optional).
Ratings
| Overall | 91th | 3.979⭐ | 26🧑⚖️ |
| Fun | 103th | 3.917⭐ | 26🧑⚖️ |
| Innovation | 70th | 3.958⭐ | 26🧑⚖️ |
| Theme | 142th | 4.125⭐ | 26🧑⚖️ |
| Graphics | 361th | 3.717⭐ | 25🧑⚖️ |
| Humor | 92th | 3.771⭐ | 26🧑⚖️ |
| Mood | 264th | 3.674⭐ | 25🧑⚖️ |
| Given | 35🗳️ | 8🗨️ |

I liked the UI, it's pretty, clean and has some stylish transitions. There is a couple of helpers getting the player to notice they have to act somehow, which I appreciate. I mean things like the "collect me" hint when you miss some juice, or an alert about having not enough juice for the tax.
I've only missed that for the delivery time, which I sometimes forgot about and went on harvests straight after buying. Broke a game once by entering the level with 0 units available (couldn't get back to world screen).
For some reason I initially thought that you keep units placed on the map for the next level and it took me three levels to notice that it's not the case. That obv makes sense design-wise, I just didn't notice at first.
A quality-of-life feature I'd appreciate would be shift-clicking to place multiple units.
The game feels very complete, with a solid structure that one can easily imagine be expanded upon. It seems quite polished, especially for a solo project. Good job bringing it all together!
When it comes to battle gameplay itself - I feel like I overused bombs, they kind of carried me through the game. Often I wouldn't place units but just ride the 10 sec timer and wait for enemies to get into good positions.
I think part of my focus on bombs was that I'd prefer units to be more accurate, e.g. always (or at least mostly) going for the closest enemy. Especially since I've often deployed a minimal number of units to save on juice (therefore every "weird" behaviour was particularly impactful).
PS I do like the >historically accurate< shapes of countries :D
my tip is to do small harvests and gain lots of reward cards, also you needs lots of rewards because sometimes you are still rewarded bombs and cant use them haha ^^ great game
Including a delivery time was a smart move...sadly i did read it, but forgot that in the next second so, i began a harvest with just a chicken....but in the end i magaged to win in the first run. :D
I stole the Belgium sweet juice, which is nice.
My first run I ran into a softlock, if you enter a region without any army supply you can't start the harvest timer. Second run I managed to win. Mines/bombs are super OP. I may come back for the No Bombs Challenge later.
There's a few abusable strategies, like it seems you're much better off starting and ending harvests quickly to collect the free rewards as opposed to buying things from the shop (where money should be spent on upgrades/taxes).
I had a lot of fun theory-crafting this and the alien narrators are great. Super innovative and interesting game!
For the mothership purchase, they probably worked but they take two in game days to be delivered. It may not be obvious as a small percentage of player do not understand this mechanic out of the box. I have a better solution to convey the information to the player and I may implement it in a future version

To all,
Thanks a lot for your feedback! The feedback is super constructive and I have so much fun taking it into account and improving the game!
Here’s the start of your game if you wanted to re-watch initial thoughts youtu.be/OTjgGbVpf7g?t=22484
Loved the alien designs! Might have to come back to this to attempt the no bomb mode!
Nice work!
I feel that the game has some pacing issues - I like the challenge of farming the guards without killing the cattle (fun joke BTW!).
The people moving off the screen is a little annoying too.
I played maybe the wrong way - trying to last as long as possible :laughing:

Though at the end I hit escape and then could not go full screen again due to F11 making my browser window full screen :smile:
Overall I think its quite fun, but would be better if it was a little faster, and maybe a little more agency in the fights.
Well done!

One small and unimportant bug I've found: no matter which country you choose, it always says "Belgium" on the top right.
Also, it's funny how your description says "In Cattle Juice, you try to eradicate the population of the world", but I still kept being afraid of killing everyone and running out of juice 😅😅😅
I won in 22 days at first, then I turned on the post-jam better AI and beat it in 14 days (right before needing to pay the second week tax).
One thing I found missing: I wish there was a way to see the delivery queue for the units we've bought.
Loved the humor in this and it was really fun to see these intense 3d aliens with little human pixel art cattle wandering around behind them while they were talking!
Amazing job on this game!!

Aside from every country secretly being Belgium, I had a great time up until I softlocked myself 3/5ths through total annihilation by entering a level with 0 units, lol. The music choices were interesting (though perhaps a bit too otherworldly relaxing for my tastes, felt too meditative) and while finding the best browser to play in I noticed the game starts on a different song each time, which I thought was a neat touch though at first I thought it meant my second browser choice had different audio issues from my first lol. (For some reason I had awful audio quality on fullscreen in Chrome, which is unusual for Godot games usually, but it's probably just an issue on my end due to copious amounts of tabs open at all times. It worked great in Firefox.)
main strat was spending way less time on the map screen since time progresses and making good use of bombs of course hehehe >:D
