Monster Us by heatherketten
Did you just hear someone say "I attack your Snakes for Hair with my Arm with Wood Tied to It for 7 damage"? Well, someone near you is playing Monster Us!
Monster Us - a card game battle between two or more players! Assemble a monster using Parts cards, and attack other players part by part. Cause the most damage to win the game!
Print out the Rules sheet and the provided Parts cards - there are 70 of them ready-made, just for you! - or create Parts of your own! Grab a d12, a d6, and some little trinkets to represent damage, and you're ready to go!
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The game is simple - attack other players, part by part, with your own parts. For example, "I attack your Shark Head with my Fuzzy Baby Kitten Toe Bean Foot for 5 damage!"
You may defeat the Shark Head and capture it for points, or (in Hard mode) add the Shark Head to your own monster to create a mega-monster of doom!
But watch out - your attack also hurts you with recoil!
There are three possible win conditions depending on if you would like to play a short game, a medium to long game, or a potentially infinite stalemate that could last you a train ride to Chicago and back or something.
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I will accept ratings on just the art and the concept and gameplay based on a quick read through of the rules sheet, but if you actually print it out and play it and stuff I'm especially interested in your thoughts! (also, go you and thank you and...I love you?)
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Credits
A Compo Game for Ludum Dare 33
by Heather Ketten
Game Design, Art: Heather Ketten
Parts Ideas: Josh Smith, Alicia Thornley, Ashley Cluver, Nate Bradley, Daniel Rushton, Ted Brown
Play Testing, Feedback: Britt Brady, Ted Brown, Sean Dorries
Technical Assistance (giving the scanner what-for): Michael Jones
Fonts (used in Rule sheet and logo): Google's "Eater" and "Jolly Lodger", and Microsoft's "Corbel"
Programs: Adobe Illustrator (for logo), OpenOffice (for rule sheet)
Supplies: Mr. Sketch markers, Infinity permanent markers, Sharpies, Crayola Twistable colored pencils, 0.5 Copic Multiliner (for card titles)
Developed in Eugene, Oregon with the Eugene Area Game Developers, aka Bitforest
Special thanks to:
Fertilab Thinkubator and RAIN Eugene for the use of a comfy space!
MECCA (Materials Exchange Center for Community Arts) Eugene for the amazingly cheap index cards and little rocks!
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Search terms: card game, analog game, physical game, board game (not a board game but if you're looking for board games you might like it), dice game (there are dice I don't even know)
Monster Us - a card game battle between two or more players! Assemble a monster using Parts cards, and attack other players part by part. Cause the most damage to win the game!
Print out the Rules sheet and the provided Parts cards - there are 70 of them ready-made, just for you! - or create Parts of your own! Grab a d12, a d6, and some little trinkets to represent damage, and you're ready to go!
-----------
The game is simple - attack other players, part by part, with your own parts. For example, "I attack your Shark Head with my Fuzzy Baby Kitten Toe Bean Foot for 5 damage!"
You may defeat the Shark Head and capture it for points, or (in Hard mode) add the Shark Head to your own monster to create a mega-monster of doom!
But watch out - your attack also hurts you with recoil!
There are three possible win conditions depending on if you would like to play a short game, a medium to long game, or a potentially infinite stalemate that could last you a train ride to Chicago and back or something.
-----------
I will accept ratings on just the art and the concept and gameplay based on a quick read through of the rules sheet, but if you actually print it out and play it and stuff I'm especially interested in your thoughts! (also, go you and thank you and...I love you?)
-----------
Credits
A Compo Game for Ludum Dare 33
by Heather Ketten
Game Design, Art: Heather Ketten
Parts Ideas: Josh Smith, Alicia Thornley, Ashley Cluver, Nate Bradley, Daniel Rushton, Ted Brown
Play Testing, Feedback: Britt Brady, Ted Brown, Sean Dorries
Technical Assistance (giving the scanner what-for): Michael Jones
Fonts (used in Rule sheet and logo): Google's "Eater" and "Jolly Lodger", and Microsoft's "Corbel"
Programs: Adobe Illustrator (for logo), OpenOffice (for rule sheet)
Supplies: Mr. Sketch markers, Infinity permanent markers, Sharpies, Crayola Twistable colored pencils, 0.5 Copic Multiliner (for card titles)
Developed in Eugene, Oregon with the Eugene Area Game Developers, aka Bitforest
Special thanks to:
Fertilab Thinkubator and RAIN Eugene for the use of a comfy space!
MECCA (Materials Exchange Center for Community Arts) Eugene for the amazingly cheap index cards and little rocks!
-----------
Search terms: card game, analog game, physical game, board game (not a board game but if you're looking for board games you might like it), dice game (there are dice I don't even know)
Feedback
LordKawaii
01. Sep 2015 · 07:03 UTC
Wonderful game. Glad to a table top game.
nintendo master
05. Sep 2015 · 07:16 UTC
I really like your artwork and all the creativity in ideas. Great job on your game!