Harvest Heist by Sheepolution

A bandit trio has a devious plan to become rich. They will steal vegetables from a farmer.
Now, I know what you're thinking.
"Isn't that dangerous? What if they get caught!"
Your concern is appreciated, but fear not, for our friends have disguised themselves. Not even the most experienced farmer will notice the difference between them and an actual vegetable. Once they are underground, that is.

Despite this 200 IQ precaution, the mission won't be without risks. It just so happens to be that they are messing with the biggest and angriest farmer in the country. Once he notices one of his vegetables missing, he will start tracking you down in no time.
Can you outsmart the farmer and fulfill the dream of this trio to become rich?

Controls
Movement - Arrow Keys / WASD
Harvest - Z / X / J / Spacebar
Hide - C / K / Ctrl / Shift
Confirm - Z / X / J / Spacebar / Enter
Credits
Code - Sheepolution
Art - Shores & Sheepolution
Music - Makkeraad
Ratings
| Overall | 30th | 4.22â | 27đ§ââī¸ |
| Fun | 40th | 4.125â | 26đ§ââī¸ |
| Innovation | 28th | 4.167â | 26đ§ââī¸ |
| Theme | 15th | 4.521â | 26đ§ââī¸ |
| Graphics | 72th | 4.375â | 26đ§ââī¸ |
| Audio | 15th | 4.313â | 26đ§ââī¸ |
| Humor | 6th | 4.5â | 26đ§ââī¸ |
| Mood | 28th | 4.292â | 26đ§ââī¸ |
| Given | 16đŗī¸ | 11đ¨ī¸ |
I did encounter a bug during my first playthrough. The first two characters were hidden, and then when the third got caught, the game just froze up. Since there was no menu and I couldn't do anything, I had to restart. It was sometimes also a little difficult to find the hidden players due to the limited visibility and size of the map, but that very well may have been an intentional challenge.
also I encourage you to develop this game some more.
F Pressers pay you respect
@fc85057 Wow, hadn't thought of that. This is now fixed :thumbsup:
I appreciated the polish, like the menu screen, the different "voices" for the characters, or the rotoscoped farmer-punch. Graphically the game was nice, although maybe a bit bland. Some extra decor or "bonus" veggies could have been nice. The music and audio overall was great.
Gameplay-wise it all felt pretty good with minor exceptions. (One of them was my fault, playing on a low-end machine, but the arrow sequences started feeling unresponsive; the game wasn't actually laggy, it just had more, inconsistent input delay.) I found it a bit annoying that I couldn't pull any more veggies when the farmer was coming, I think this could make for a nice high risk/high reward situation (maybe with bonus points?). I thought it would be nice to visually distinguish a hidden robber from a regular vegetable, although maybe remembering where they were is part of the challenge -- but if so, once again it would be nice to have a more distinctive look to the places in the map other than the fences and a general feeling of direction. Oh and I thought it a bit weird when I hid all 3 of my robbers that the game just sort of... faded out.
I really love the idea. That carrot tunnelling sprite is amazing. I think in principle though the idea got last in the execution of the kind of.. ddr-ish input, and it probably would've been fun if you spent more time engineering the stealth system rather than the pulling system. I also don't think having 3 characters was really necessary considering how iconic the carrot guy is, I think if you'd just done the carrot guy running around stealing vegetables and hiding from an increasingly difficult farmer who beats the shit out of you it probably would've been a better game and with a lot less dev effort. it's easy though in LD to just go down a rabbithole on one design choice and then realise afterwards it could've gone better, I think I had the same thing happen this jam
nonetheless it was still a fun game and it was funny and quintessentially Sheepolution ish. It reminded me a lot of Mr Bank's Journey
Regardless, it's really well done! đ Characters have lots of personality for what little we see them express in the intro, which like the gameplay itself provided a lot of humour. Sound design is on par, changing the music when you're discovered etc. and the harvesting sfx match. The animation of the farmer going in for a swing is fantastic.
I liked that the arrow patterns repeated so that you could get through the longer strings quickly once you picked up on them. Not sure I liked that you couldn't abort harvesting to dig down straight away, seemed hard enough as it was đ Pretty much always failed to dig anyone back up because the farmer felt omnipresent. Does he teleport or genuinely just walk around?
Overall super cool game!! Just minor grievances, some of them probably on me~ Nice work!
Digging one of your partners back up is how you get cash, as they'll return to the start with the vegetables they picked up. The farmer has certain paths it can take, and will take another path once in a while. That's all there is to it, honestly.
