Rainbow Souls by Fedora

Rainbow Souls
Farm, brew potion, and fulfill your customers' orders!
A turn-based game about resource management.

Ratings
| Overall | 624th | 3.158⭐ | 21🧑⚖️ |
| Fun | 472th | 3.263⭐ | 21🧑⚖️ |
| Innovation | 604th | 2.947⭐ | 21🧑⚖️ |
| Theme | 308th | 3.842⭐ | 21🧑⚖️ |
| Graphics | 597th | 3.132⭐ | 21🧑⚖️ |
| Mood | 463th | 3.368⭐ | 21🧑⚖️ |
| Given | 18🗳️ | 16🗨️ |
* Being able to take away souls from a potion before brewing. Hate misclicking and wasting resources.
* Being able to see # of souls left, orders from customers and the brewing menu in one screen. Having to go back and forth between the two screens to make sure I have enough resources is a bit annoying.
* Make the sound pan a bit more even. I get the idea and I think it could work but it's a bit extreme and bothersome to only hear the music out of one ear, maybe reducing it to a 40% pan or something.
But yeah, overall this is a solid entry and the gameplay loop is fun. It was pretty interesting to restart and try different strategies to maximize resources before the orders start coming in. Nice work.
Downloaded the standalone version and had some fun with it, but all my feedback would be repeating what feor also mentioned. Seeing # of souls while brewing is important, since I always brewed on the customer screen. The music panning was nice, but felt too exaggerated. Toning it down would be nice. I also wish I was able to preselect a seed type and just click once for each crop tile as opposed to having to choose the seed type each time I want to plant something.
I enjoyed the gameplay loop, and liked the small Undertale reference you had. Well done!