You reap what it sows by Mephistase
A small text-based narrative game. You have a new plant and it bears delicious fruit! Delicious indeed...! Played only with the mouse.
First Ludum dare and made solo! However, be harsh if you deem it necessary! Wish I had time to put more details but the game is complete!
Made all the visuals, code, sounds and music by myself, at the exception of the police which is Hackbot. "Art" made with Asesprite, music with Bosca Ceoil.
If you have difficulties running the game, go on my itch.io page here: https://mephistase.itch.io/you-reap-what-it-so
| Source code on master branch | https://github.com/Mephistase/you-reap-what-it-sows |
| Original URL | https://ldjam.com/events/ludum-dare/52/you-reap-what-it-sows |
Ratings
| Overall | 274th | 3.091⭐ | 24🧑⚖️ |
| Fun | 303th | 2.714⭐ | 23🧑⚖️ |
| Innovation | 246th | 3.024⭐ | 23🧑⚖️ |
| Theme | 214th | 3.452⭐ | 23🧑⚖️ |
| Graphics | 301th | 2.818⭐ | 24🧑⚖️ |
| Audio | 144th | 3.286⭐ | 23🧑⚖️ |
| Mood | 95th | 3.667⭐ | 23🧑⚖️ |
| Given | 17🗳️ | 18🗨️ |
I wished the flower would move in sync with the music x)
I would argue that the rythm of the game is kind of slow for me.
Oh and the amount of money under the clock, confused me. I expected to be able to spend it :)
Sound effects and audio in general is awesome. The story is fun. Congrats on your entry !
I really would have liked another font, for me it was partially hard to read which removed some of the emersion while playing.
A good thing would also be to not have to replay all dialogs after restart, I think it would be enough to replay the previous dialog on restart.
You can use your money if you don't go to work x)
Sadly, I did not have the time to implement a more indepth use of it.
Synchronizing the flower and the music is a great idea!
I take note for the font! You grow accustomed to this kind of things so your opinion is especially important.
And also good thinking for the dialogues, I will think about it!
Gameplay wise I think there could be some indicator if I am giving too much water, but the rounds were short enough that it wasn't a big issue to start again. I also think the font is a bit hard to read (but I myself also tend to use hard to read pixel fonts in my games :smile:)
Overall a short but very atmospheric game! I liked it
Short & sweet. I got about 4 paths (throwing it out, dying of over-watering, dying of drought, 'addiction' ending).
There are a few grammar mistakes: 'what specie is it' -> 'species', 'it need a lot of attention' -> 'needs', 'feed us and be feed' -> 'be fed' (yes, the first 'feed' is with two ee, the second is another tense, so only one e).
Nice restricted use of color! One nitpick though: I'm decent-to-good at seeing color-changes, and it was clear to me when the plant needed water and when I would over-water it by clicking one more time, but I think (maybe?) it might be a bit too subtle for a lot of people. Especially since it's mostly the outlines you have to pay attention to.
Yeah, you are not the first one to complain about the font, I will be more careful in the future!
For watering, you are supposed to wait until the leaves change colors, but it is hard to spot.
Making multiple paths isn't easy indeed, even if I planned a lot more ^^
Maybe not this game, but the work made during this jam will help me build similar games.
And thank you for pointing out my spelling mistakes, I need to improve my grammar ^^
Especially when you don't have time for playtest and rewriting!
Your advice on the colour change is noted!
This pace was what I researched for building on the atmosphere but I'm happy you did not find it boring!
They were suppose to be a lot more interaction, with your job, colleagues, your companion, your money, etc...
But I had to reduce the scope to make it to compo.
It is just a turning rectangle but I liked the result!
More or longer would have been better sure like a bit more to the endings or during the middle of the game (cause I enjoyed it and wanted to continue), but it got a lot to it already and one can only do so much with so little time. It is really good for your first one to be honest. Great Work! Looking forward to see what you make in the future or next time. :smile: