Scream of the Crop by indegame

Take control of a party of barn animals on a quest to harvest the biomass from all plants standing in their way. Fight through 3 different zones, each complete with different enemies and each with a special boss at the end.

Each character has an attack, a passive ability, and an activated skill. A list of each character and their skill descriptions can be found on the descriptions screen.
CONTROLS: WASD to move your currently selected character SPACE to use your skill TAB to switch to next available character

You can only control one character at a time. Your currently selected character is shown with an arrow. The other characters will be controlled by the AI and walk towards the enemies, attack, and use skills.
Kill enemies to harvest their biomass, gaining XP and PlantDollars. Clear a stage or die to reach the item shop, where you can spend ability points gained from levels for permanent ability upgrades and spend PlantDollars to buy items to permanently power up your fighter. Gaining levels also passively increases your character stats slightly.

| Link | https://github.com/DevFTB/LD52 |
| Original URL | https://ldjam.com/events/ludum-dare/52/scream-of-the-crop |
Ratings
| Overall | 379th | 3.534⭐ | 31🧑⚖️ |
| Fun | 556th | 3.103⭐ | 31🧑⚖️ |
| Innovation | 524th | 3.107⭐ | 30🧑⚖️ |
| Theme | 442th | 3.655⭐ | 31🧑⚖️ |
| Graphics | 34th | 4.516⭐ | 33🧑⚖️ |
| Audio | 235th | 3.552⭐ | 31🧑⚖️ |
| Humor | 279th | 3.222⭐ | 29🧑⚖️ |
| Mood | 288th | 3.648⭐ | 29🧑⚖️ |
| Given | 23🗳️ | 40🗨️ |
I agree with the other comment that it feels like there's "a piece missing." Moving too slow to really dodge anything, I did just find myself slowly chugging to get to the enemies. This is really promising and with some adjustments and balancing would really go to the next level.
A few visual bugs, the text for the Arboarist shows as "Player" and doesn't ever change, and the text for the bag restriction never changes beyond 4.
Scaling is weird, every enemy feels incredibly tanky to start, but later every enemy dies by the player walking over them.
Aiming as the Sheepherd felt really weird.
It was sometimes hard to tell what was and wasn't an enemy, and where projectiles were actually coming from. Also, some enemies spawned off the screen. AI usually helped with that, but whenever the player is the only one remaining this quickly becomes dull as the player feels around the edges of the screen for the last plant. Speaking of which, the player can just walk off the edge of the screen. Like, a good distance.
The AI was immediately killed by the King Potato, consistently. Bosses have an insane amount of health compared to basic enemies, and don't seem to do much, outside of the Cornucopia. Because of this, the second and third boss feel quite dull, and probably would've been better off just replacing them with the Cornucopia boss again. Is there anything past the third boss? The game closed whenever I beat him. Not sure if this was a crash or intentional.
At one point I encountered a bug where I was controlling two characters at once. I was controlling one character whenever he died, and then I believe I was simply given control of the two remaining characters. There should probably be 1 central variable (i.e. Character PlayerCharacter = Character.Cheaper), as opposed to 1 variable for each character (i.e. bool ControllingCheaper = false, ControllingSheep = false, ControllingArboarist = true)
Overall very good work! I had a lot to say because I played it (I believe) until the end.
The movement speed seems a bit slow at the beginning, but with the right items or buffs you don't have this problem anymore
I think the combat is a bit too slow, and could involve the player a bit more (like say, having the player attack manually rather than automatically) and I found the AI to be a bit problematic - as they'd always rush the first boss and get 1 shotted.
But overall, it's a neat game and I enjoyed it :)
But really, guys??? HOW did you manage to make such a phenomenal job in just 72 hours?
I am super impressed! The characters are funny, the art is very well done, gameplay is engaging, the music is cool... Oh my God, it even has a rogue-lite element.
When I bought a shotgun I honestly thought you misplaced a number in its stats, lol.
My only complaints are, well, the crash and that the text rarely fits the boxes in UI.
I also got softlocked at the level 2 boss fight.
I recorded myself playing to provide extra feedback. I think the game needs a volume slider. It was ver loud compared to the other games I have played this jam, and because of that I didn't adjust the volume in my recording, so the music drowns out most of my commentary. my bad!
https://www.youtube.com/watch?v=CDaL2F5q01A