Organigrow by Phillip Scott

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Description
A Solo entry - play as a farmer bot powered by ML.... Manual Labour
Use a variety of tools to Farm organs and deliver as many as you can in the time limit.
Explore to find seeds, tools and farmable areas - how many points can you get?
Don't forget to use the defib on those organs that don't want to mature!
CLEAR
Controls
- Move - WASD or Arrows
- Sprint - Left Shift
- Use Tool - Left Mouse
- Throw Tool - Right Mouse
- Jump - Space (Try Double Jumping)
- Interact - 'E'
- Switch tool mode -'Q'
Tools
- Hoe - Left click to till the ground and make it ready for planting
- Seedgun - Left click to fire seeds, aim at tilled ground - find seed jars for more seeds, use Q to change seeds
- Defib - Hold Left click to help stubborn plants mature
- Blower - Push and Pull Organs to the delivery hole, use Q to change mode



| itch.io | https://dysfuncgames.itch.io/organigrow |
| Original URL | https://ldjam.com/events/ludum-dare/52/organigrow |
Ratings
| Overall | 348th | 3.576⭐ | 120🧑⚖️ |
| Fun | 501th | 3.206⭐ | 121🧑⚖️ |
| Innovation | 324th | 3.419⭐ | 119🧑⚖️ |
| Theme | 115th | 4.189⭐ | 121🧑⚖️ |
| Graphics | 170th | 4.143⭐ | 121🧑⚖️ |
| Humor | 349th | 3.041⭐ | 112🧑⚖️ |
| Mood | 445th | 3.389⭐ | 115🧑⚖️ |
| Given | 92🗳️ | 183🗨️ |


I love the presentation and the art-style, it's really well done.
Gameplay wise, I think it was a bit too physics based, throwing guns away often meant I'd lose them amidst crops, and the seedgun proved to be quite unreliable and wasteful when trying to plant crops.
If this were given more time to be tweaked and refined I can see this being a very fun and casual little farming game.
@thejan14 I added it more for the spectacle and fun - you only need it to get the best highscores also my kids liked it :laughing:

I had a hard time trying to understand the game without reading the "How To?", but once I read it, my goal was crystal clear and my try-hard mode got activated.
I find the blower tool really original, it is a nice game mechanic!
Good job!:)
@juzdepeche Thank you for the kind words - I love that try hard mode was activated, a few of my friends and family have had similar reactions :laughing:
Had fun playing, thanks for the game :)
Showing the "How To" is a great idea - it was a little rushed :sweat_smile:
Nonetheless, this is a great entry. Smooth controls, nice simple graphics. The howto could have been a bit clearer but, who I am to judge, mine was confusing too I think... Haha !
Well done anyways. Great job.
Once I found the tools I figured out what to do and was off and away. Character controller felt great too, especially the double jumping.
Nice one!

Ok that was actually cool. I didn't expect to like a farming game. Only thing that was a bit frustrating is switching between weapons and finding them in this swarm of seeds and plants.
I like a lot the mechanic of throwing objects in the hole!
Good job!
My score ain't much, but it's honest work.
I'm really amazed by the fact that this is a solo entry. From great visuals to a fun game idea with details using particles. Love it!
Drop items is very strange and funny feature =0
Good Job!
@ukirain There is a method to it, but it could be a little more forgiving I agree
@ben-toosey Thanks, been trying to find a good mix of effect, palettes etc
@kita good score - Thanks for playing!
@kostas-nik yea I spent far to much time on those little details - the weapon throwing was meant to feel chaotic and give you something to be purposeful with - I did plan on making them hover and sparkle but ran out of time
@timur-bahadir Thank you for playing :heart:
@nikkunakku Thanks for playing and your feedback - the tool switching can be tedious, but I general make a pile of them near my farm.
@climbing-dolphin Great score - thanks for playing and your feedback
@stefan-laimer good job - good luck with your try harding :laughing:
@lerg Thanks I started learning 3D in January last year, feel like I am making some progress
@elflashor Hah Will have to check yours out :wink: yea the physical tools was meant to add to that feeling with a OMG where is my HOE! kind of vibe
@procrasteroid Thanks for playing and your kind words :heart:
@yamzho hah I just hope you had some fun! I had to drop most of the tutorial and took some hurried screenshots - thanks for playing!
@soonthespoon hah slime rancher was in my head when the theme was announced
Thank you all for the positive comments and feedback
Spent too much time plowing and just running around before figuring out what I had to do. Mechanically pretty solid, movement flows well, tools mode switch UI works well. Overall solid entry.
This is what's happening for me:

Art style is great. Great job for a jam game, lots built in only 72 hours!
Bug found:
When playing in full screen on itch.io it appears that my camera movement is attached to the mouse, and when the invisible mouse cursor hits the edge of the screen I can't look further in that direction. It resulted in me only being able to look around in a 90 degree area and could only move towards one end of the map. I didn't get this problem when using Firefox on Mac OS using the mac's touch pad. Only when using a mouse on firefox on windows 11.
I have been building 3D games and modelling for around 1 year now, so my style has been evolving and I am getting fairly quick at making things.
Bug interesting - will have to look at my game in Firefox as I have only really been using chromium browsers and not encountered that issue. I know that the cursor can become unlocked sometimes and you have to left click, but again not experienced that yet so will go check it out - thanks for reporting and again thanks for playing!
Excellent low poly art, everything looked well designed and put together. All that was missing was some ambient sound or background music.
This could easily be built into something bigger post-jam that I think a lot of people would enjoy playing. Stellar job!
Thanks for sharing, I had quite some fun with it :)
@daitli Thanks for playing - yea I forgot to add some vertex displacement to the trees, bushes and grass! Glad you enjoyed!
Excellent, charming art style and fun gameplay. Nicely done!
@stevencolling Hah thanks, as my style is evolving I can get alot done in a small space of time! thanks for playing
Beautiful game! xD
An easy and pleasant experience. Visuals are good on the eyes and generally well put-together. Farming for points is satisfying, though playing around the sometimes disagreeable physics of the fruits is a little tiresome at times. Very relaxing though over-all.
I liked the sound effects, the assets, the particle systems, the level design, the ui. Such a polished game.
I'm running out of compliments and I want to save some for other devs :smile:. Wonderful job.
Oh, almost forgot, I found a small bug. When the time ran out, the time went to -2.59 or some negative number.
Few things from design perspective though:
1. I wouldn't put the seed planter on the platform; (First time playing I spent most of the time looking around for it)
2. It seems that to reach most places you need to actually use double jump. Usually double jump feels good and powerful, but only if you spend some time without. If most platforms require double jump to reach them, maybe it's better to just make the normal jump more powerful. And keep the double jump height/distance for the places that you want to be to really harder to reach.
3. Not sure if this intended, but you use hoe to till earth on brown and green tile patches. This seems a bit weird, as the best play is then just to grow everything new the collection point. Even if you allow growing seeds everywhere, it would make sense to grow them slower on green grass patches (all other weeds compete for resources).
4. I think it would be cool interesting to see some limitations on the seed/ground combinations. For example Lung plants could be only planter/harvested up high on the platforms with different soil type, (there is more clean oxygen up there). Or Heart plants only in far-side corner of the map, as there is more water there.
5. Every time I picked seed planter or pull/push tool I wanted to use scroll wheel to change the value. Also title

could different somehow (font/boldness) as this seems like another option I can select.
But overall, great entry. Nice, that you added scoring, helps to see how well players are doing in the game.
Thanks!
But only being able to hold one tool at a time and having to go find them is frustrating for most players (something I am going to update) Thanks for playing!
Congratulations !
But I'm little bit struggled bout time limit!
Still, I had some fun with this game on streaming!
Thanks for made this game. Cheers!
(maybe give tools by deafult would make game a bit less frustring though :D)

Here’s the start of your game if you wanted to re-watch initial thoughts youtu.be/OTjgGbVpf7g?t=10454
Great work, especially for a solo entry! Congrats!
For a jam effort maybe you could have just had a wider rake for pushing/pulling the harvested crops as it would have simplified things (and allowed players to harvest and till more land) for you and allowed you to spend more time on sound fx.
Having the number keys and icon/UI elements could make tool selection easier.
No real threats or enemies to take on maybe like my 3D entry you could add some enemies, and have fun doing that with monsters from the black lagoon wanting lungs, zombies wanting brains and witches/necromancers wanting hearts.
I wanted the game to be about efficiency, can I plan a decent route, plan a good farm and execute it in 5 minutes - can I do better next run?
Hazards is an interesting idea though!
Thanks for playing and the feedback :heart:
➕100% theme usage
➕interesting combination of farm and 3d platformer
➖it is difficult to make a full farm loop
➖i'm not a fan of "no-win-just-score" games
Awesome work! Definitely something that I will be using for inspiration how my future LD games should feel like.