Carrots by maartene

Collect Carrots and get out of the farmers backyard in time! Feeling adventurous? Get the key and open the chest for even more carrots. How many can you get?
Play using WASD keys or joypad.
Bug fixes
- macOS build is now notarized, so should be easier to run.
Known issues
- On Steam Deck, joypad only works for selecting the menus :(
Licensed assets:
Art:
- Meshtint: Customizable Fantasy Buildings
- Meshtint: Little Heroes Mega Pack
- Meshtint: Toon Loot and Props Pack
Fonts:
- ShyFonts: Arch Rival
Audio:
- Universal Sound Effects
- Ultimate Game Music Collection: Point & Click
Engine:
- Unity
- More Mountains: Top Down Engine
- Rewired
- Magic Light Probes
- Dustyroom: Quibly
Ratings
| Overall | 583th | 3.225⭐ | 22🧑⚖️ |
| Fun | 557th | 3.1⭐ | 22🧑⚖️ |
| Innovation | 612th | 2.925⭐ | 22🧑⚖️ |
| Theme | 428th | 3.675⭐ | 22🧑⚖️ |
| Humor | 345th | 3.053⭐ | 21🧑⚖️ |
| Mood | 539th | 3.211⭐ | 21🧑⚖️ |
| Given | 12🗳️ | 22🗨️ |
That was a cute little experience. I really appreciate the attention to detail having the farm scene in the background of the main menu, and the farmer on the loading screen. As a small piece of advice I think increasing the resolutions of the shadows would have a big impact on the look and feel.

Now after writing this whole thing I went for few more rounds and it seems that the field even has more than 100. And if I just gather everything from there, the counter loops around back to 4. Doesn't really give much motivation to go for the treasure now does it? Even less so when the treasure is worth way less than what you'd be able to gather in carrots using the same time.
It sounded and looked pretty nice, though I guess everything was pre-made. The only thing that kinda stood out from the rest mega low poly style was the rabbit itself. And I think the shadows were a bit too dark which made it unnecessarily hard to sometimes figure out what was an object and what was just the shadow. The carrot picking sound was a bit tough on the ears.
The controls were a bit weird. The turning seemed kinda slow. Probably is nicer on a gamepad though. And only supporting WASD when the other hand isn't doing anything (except maybe space for jump) isn't a great choice. You should pretty much always add both WASD and arrows.
And btw, jumping wasn't even explained at all anywhere. In here either. And it was absolutely broken too :wink: And sadly the jump seems to get stuck where it really matters the most, near the treasure chest.

The farmer AI, if you could call it that, was absolutely busted. His activation seems very arbitrary, sometimes aggroing you even if you have not stepped to the yard at all. And when he does aggro, it's crazy, shooting through walls and everything. Feels cheap.
Anyways, good job! 👍
Too bad about the bugged score - these things happen.
The pickup sound was poorly chosen. It is too loud and doesn't really fit with the rest of the game.
Getting to the chest was more of a challenge.
The big laser sight from the farmer suggested he would attack you in the field but it seems you are perfectly safe there. Having multiple smaller fields and patrolling farmers to avoid would have been more interesting.
Played on windows, and I ran into a bug where I couldn't pick up any carrots. Happened shortly after I opened the chest.
What I like about this game is that it offers a nice challenge, and the idea is funny. I think it could benefit from adding multiple levels, with different field/key/chest layout on each one, which will add variety to this.