Blood Harvest by Efilheim


Itch.io Changelog:
1.1: Bugfixes. Now, ennemies will not spawn when you reach the end of the level without getting spotted. Add a restart key (Escape).
Your enemies are prepared, but they don't know that their blood can be harvested. As a vampire, you'll have to use your ingenuity and your sword to infiltrate an underground military complex, while keeping an eye on your appetite for blood.
Controls:
Keyboard: Arrows: Move Space: Jump S: Slash D: Harvest
Xbox Controller: Stick/Arrows: Move A: Jump X: Slash Y: Harvest
Updated itch.io version: Escape: Restart current level
Credits:
Pixel Artist: https://siieg.itch.io/ Sound Designer and Composer: https://pete-frogs.itch.io/ Developper: https://efilheim.itch.io/
| Windows 1.1 | https://efilheim.itch.io/blood-harvest |
| Linux 1.1 | https://efilheim.itch.io/blood-harvest |
| Original URL | https://ldjam.com/events/ludum-dare/52/blood-harvest-1 |
Ratings
| Overall | 77th | 4⭐ | 63🧑⚖️ |
| Fun | 179th | 3.762⭐ | 63🧑⚖️ |
| Innovation | 326th | 3.418⭐ | 63🧑⚖️ |
| Theme | 424th | 3.683⭐ | 62🧑⚖️ |
| Graphics | 85th | 4.331⭐ | 64🧑⚖️ |
| Audio | 63th | 4.033⭐ | 63🧑⚖️ |
| Mood | 140th | 3.926⭐ | 63🧑⚖️ |
| Given | 103🗳️ | 100🗨️ |
The concept of the game is very clever, even though I figured out that you could just rush through a level instead of trying hard a playing the way it is supposed to :p
But without that hack it is very cool to have to learn a levels to figure out what the best course of action should be.
## My progress
I got to the **ninja-shadow-boss-thing** and died repeatedly, so I stopped playing :sweat:
## Feedback
### Game
**Visually amazing**! Congratulations!
Gameplay is fun, but sometimes it can be skipped by **rushing to the end door** and ignoring stealth completely _(hehe)_ ...
Loved the **enemy ambushes when the end doors started opening**!
### Distribution
Thanks for **providing a native Linux build**!
I appreciated it!
Yes you can rush to the end door, but sometimes it's better to reach the end with full life (I guess that's why you didn't beat the Ninja-shadow-boos-thing !)
There is a audio clip for the harvesting, maybe it's not loud enough ?
Anyway that was a big challenge to finish this game and do some polish !
(You're my current highest-rated LD52 game so far, by the way!)
Well done to the team who made this!
Overall a very nice entry to this jam and very much fun to play!
Feels really polished for a game jam-game!
Yes the performances are a bit bad. It's caused by how Godot 3 is managing lights. Next time I'll use the 4th version !
It's some kind of fast-paced game, you can go slower if you use the joystick of a XBOX controller. I'll keep that in mind anyway !
Thanks a lot for playing the game !
The graphics were extremely pleasant to the eye. I was afraid that scanlines might affect visibility in motion, but nope, you get used to them immediately. All those other special effects thrown on top of already solid pixel art make the picture look shamelessly good!
Also, Google Chrome freaked out on me trying to download the game file, but that's because it "can potentially be dangerous since it's downloaded rarely". Well, duh, that's because it was created just now? Stupid Chrome -_-
The game reminded Celeste. I hope the game will be developed. Good luck to you!
Thanks for playing !

@maxlin Thanks a lot! Yes it's lacking a bit of details to spot that the ones without blood are robots! I really liked your idea of rewarding the player that way. That's now implemented on the itch.io version!
@blackoptics8 I'm happy that you really enjoyed the game, thanks for playing!
@svemir We're really happy with how the mechanic is implemented. Thanks for your feedback!
I can see it being expanded a lot, go on with it if possible & motivation is still there~
Great work!
Great entry! High marks!
@harmofish You're right, it needs more SWEET JUICE!
@joshedev Thanks a lot!
@luhuchiha Thanks for playing!
@langotriel I guess you're a ProG@mer now! Thanks a lot for playing and your feedback!
I found out that I'm not a good vampire. They kill me easily :)
Here’s the start of your game if you wanted to re-watch initial thoughts youtu.be/qbBq_nBKk5k?t=25146
Loved the mood and mechanic! Congrats on the great entry!
Another idea might have been to add more shadow areas. A ticking clock does a lot to encourage people to rush through, so it might have helped to design levels so the player had more opportunities to wait for an opportune moment to strike, rather than just feeling like they may as well rush past, since the time spent waiting would cost more health than the enemy can deal as they dash past...