IRON HARVEST by katamary
Grow parts, build robots, save humanity!
The game with indirect control.
Build robots to plant seeds, collect fruits that give parts for new robots and collect full set to repair the ship.


RULES: 1. Build robots. 2. Plant iron plants. 3. Grow iron plants. 4. Get spare parts from fruits. 5. Repeat.
MAIN PROBLEM: The energy of the ship's reactor is finite!
MAIN GOAL: Collect all the spaceship parts to get off the planet and save humanity. Ship parts also grow on plants.

ver.013 balance fixed! Play this version please.
| HTML5 Build here! | https://ben-yazi.itch.io/iron-harvest |
| Original URL | https://ldjam.com/events/ludum-dare/52/iron-harvest |
Ratings
| Overall | 405th | 3.5⭐ | 25🧑⚖️ |
| Fun | 650th | 2.891⭐ | 25🧑⚖️ |
| Innovation | 286th | 3.477⭐ | 24🧑⚖️ |
| Theme | 191th | 4.043⭐ | 25🧑⚖️ |
| Graphics | 52th | 4.438⭐ | 26🧑⚖️ |
| Audio | 106th | 3.848⭐ | 25🧑⚖️ |
| Mood | 235th | 3.717⭐ | 25🧑⚖️ |
| Given | 7🗳️ | 12🗨️ |
PS: I don't know why, but the game just showed me a black screen when I was one step away from winning :sob:
We tried to make balance more comfortable but it still too hard.
Thank you for response!
So, I will add the instruction to this page soon! I hope you will try to play again!)
P.S. Arts are great!
Thanx!
> Looking forward to the tutorial
I added game guide to this page and I really hope that it helps.

- What do the different robots do? I think I understood Harvesters and Seeders, and could guess what the others do, but it'd be good to make this clear.
- I could create a robot without a chassis (with tools and a chipset). Is that intended?
- How is energy gained?
- Any disadvantage in killing off all your humans? I just left one in storage.
- What do the ship upgrades do when you upgrade reactor capacity?
- Can I do anything if I have a tonne of tools, but no chassis?
Overall, great looking game - nice work getting such a polished looking game together in this time.
> What do the different robots do? I think I understood Harvesters and Seeders, and could guess what the others do, but it’d be good to make this clear.
- Gardener - harvest wilted plants.
- Cargo - delivers seeds and parts to the ship.
- Recyclist - disassembles broken robots for seeds.
> I could create a robot without a chassis (with tools and a chipset). Is that intended?
The minimum required kit for a robot is a chassis and a tool.
The chipset is used as a modifier. It is clear from the context.
> How is energy gained?
Energy is generated automatically. The higher the level of the reactor, the faster the energy is generated.
> Any disadvantage in killing off all your humans? I just left one in storage.
Ouch.
I didn't add the code to trigger bad ending =). But... You can turn off humans capsules to energy economy.
> What do the ship upgrades do when you upgrade reactor capacity?
When the player collects all the missing parts for the ship, he can leave the planet. In other words, win the game.
Thank you for the questions.
(update: OK at some point I figured out I guess you feed the reactor with seeds and gain energy that way? but it was unclear if you needed to do anything specific to make the robots do things (click in the field etc? or they just worked by themselves automatically))
I imagine the basic idea of this entry could have worked well had the number of classes of vehicles been stripped down quite dramatically (maybe roughly half as many?) I did figure out that turning off human capsules maybe gave you back some energy in a sense, but even there the feedback loop was really not obvious.
It was also a little confusing that half the field was -always- covered by some sort of plants I guess, but that didn't seem to change?
The overall ambience of the game was really cool though, in that sense it felt pretty polished, even if maybe UX wise it was quite confusing :)
Nice shot at LD either way!
I think it lacked agency I didn't feel as though I had any control over where the robots went, is that even an option?
Also as the game is so dependent on power and appears to be on a mineral rich desert world why not add solar and wind farms to provide additional power.
Noticed the robots run out of power and have to return to the harvester to recharge so would the option of building out a power grid allow for closer recharge points and more efficient robot useage as they will be wasting lots of power just returning to the ship.
Didn't come across any enemies but critters that eat mineral plants would really add another layer to the game.
Some description for the modules would be helpful.
Got into unlucky situation with no chassis dropping. And got into a lucky situation where you do not need chassis if you use a module :smile:.
Here is my playthrough:
https://youtu.be/7wTZv28XYIA