Shoo! by Lex
Protect the crops as a scarecrow through 5 levels in this little fun game!

Controls
AWSD
- AWSD to move
- Space to Dash
- Mouse button to Shoo
- E to Interact
- R to Restart
ARROWS
- Arrows to move
- Z to Dash
- X to Shoo
- C to Interact
- R to Restart
GAMEPAD
- Left stick to move
- South Button to Dash
- West Button to Shoo
- East Button to Interact
- Start to Restart
Tools used
- Unity
- Audacity
- Paint.net
- Asset Forge
Changelog
- Increased the Shoo's AoE Range a little bit so it feels more responsive
PS: Original compo version is still available for download at the bottom of the itch.io page.
| Link | https://lextatic.itch.io/shoo |
| Link | https://gitlab.com/lextatic/ld-52-harvest |
| Original URL | https://ldjam.com/events/ludum-dare/52/shoo |
Ratings
| Overall | 146th | 3.525⭐ | 42🧑⚖️ |
| Fun | 167th | 3.375⭐ | 42🧑⚖️ |
| Innovation | 202th | 3.207⭐ | 43🧑⚖️ |
| Theme | 130th | 3.805⭐ | 43🧑⚖️ |
| Graphics | 135th | 3.675⭐ | 42🧑⚖️ |
| Audio | 93th | 3.551⭐ | 41🧑⚖️ |
| Humor | 34th | 3.795⭐ | 41🧑⚖️ |
| Mood | 163th | 3.295⭐ | 41🧑⚖️ |
| Given | 40🗳️ | 61🗨️ |
I was having trouble getting past level 3.
I couldn't make it past level 3, seemed like I was too slow to cover all the crops in time even when spamming the dash button.
The shoo thing when mixing with the dash felt a bit clunky, I think because it moves you forward a tiny bit and it has to wait until the dash is finished. Maybe doing the shoo as an aoe like drunkardwolf mentioned but being able to do it mid dash would help alot.
I think removing the dash and just increasing the movement speed to compensate or something would feel more fluid than needing to constantly spam the dash to keep up, especially since you do it on cooldown with no cost.
I'm curious how it would feel with the camera locked in the center up high looking over the whole field, kinda like a mario party game.
Really enjoyed it though! Was a fun little glimpse into the painful life of a scarecrow lol
Thanks for the feedback guys, this is exactly the kind of thing that helps a lot when building games. I thought about re-balancing the objectives for level 3 but instead I just increased the Shoo's AoE range. It wasn't a huge change but it should feel more responsive and make things easier now.
I didn't change the level balance because Level 3 is really supposed to be a little harder, you have to lookout for crows on your carrots, since you have only 5, and 3 getting eaten means defeat. Crows eat crops faster than mice.
The compo version without this little balance change is still available for download on itch.io page.
I really enjoyed this game. I would have liked some kind of power-ups in the levels to get some more movement boost or to scare away mices from further away, something like that.
But overall I found it quite balanced, difficult but not extremely. Well done!
Yeah, I got very invested in the well-being of my farm, I dashed around like a man possessed, no mice or crows got any inch of land. The shoos made it very immersive and responsive too, it felt very enjoyable to break up a group of crows and mice. I thought the art worked well with it too, the mice animations when they're scuttering around and the crows flying above the field, it really draws you in. All in all really great job on this!
Well done!
I really liked the pixelated 3D look that your game had. How did you make that? Was it simply 3D objects rendered on a very coarse texture? Or some shader? I would love to know :)
What I really liked is that you had to make value judgements all the time. Should I go for that rat/bird, or would it be better to go for those over there? Can I make it? Stuff like that :D Perhaps what I was missing is some indication of crops being eaten that were not on my screen. Especially on the last level I feel I lost a few plants even though I had no idea they were being eaten.
The 'shoo' sound effect with changing pitch was simple, but extremely effective. I really liked this submission. Well done! :D
And not only SFX, game works well as a whole. It is challenging and works with the theme. I also didn't encounter a single issue.
It still amazes me what experienced COMPO guys can do. Mad props Lex!
For those who reached the end, thank you for your efforts. I guess you are kind of like me, a player who enjoys hard fun.
It's really hard to find the middle ground. x_x
@wuppos you guessed right, it's just a render texture with a lower resolution (426x240), there are probably better ways to do that but for 42 hours that was the most effortless solution with good enough results.
@jormarysky thanks for acknowledging that! I was initially going for a combat system with contact and stuff, but then I realized it wasn't necessary. I could make it fun without the use of violence, and in the end the "Shoo"attack turned out to be the fans' favorite. Everyone seems to be enjoying it.
thank you for this game
I also wanted to point out in the review about instant cool down dash mechanics, cuz I thought that it's broken. Oh boy, how I was mistaken...
Well done
Wished I could feel the dash a bit more, I like regular movement being slow but in turn the dash could be buffed a bit to have the contrast. And I'm imagining you acting out "woosh" on dash, and in the style of the "Shoo"-text, "Woosh" (or something similar) is left behind as a trail :)
I would also prefer shorter and faster levels! Can be a bit exhausting if it's too long between down-times.
Great job overall!
unfortunately I won't be able to play this one without my hands, but maybe I will come back to it someday in the future :)
Check out my game: https://ldjam.com/events/ludum-dare/52/space-harvest