Skooma Simulator by primateprime

[raw]
made by primateprime for Ludum Dare 52 (JAM)

Skooma time.png

A game where you play as a Balmoran Skooma Cook, and have to get as much skooma cooked in a day. Try not to leave things hanging around too much, in case you might get caught.

This game is a submission for Ludum Dare 52, based on the Elder Scrolls series by Bethesda. Therefore, all music rights go to them, even if it is a stupid little midi

Recipe is in the secret room in the middle. The theme is a bit of a stretch so I decided to disable theme voting.

Default controls: WASD/Arrows, Spacebar (Alternatively, with a controller) Left stick, A

Ratings

Given 8🗳️ 1🗨️

Feedback

808074
10. Jan 2023 · 10:24 UTC
This is the best game yet on Ludum! Reaaly nice graphics and pixel animations. Great work!
Horda
10. Jan 2023 · 12:18 UTC
Funny game!
- Nice pixel Art
- Polished controls
- would have been nice to have a tutorial (I could not cook anything before gettting caught)
- also it needs a "Quit" button method since you gave an .exe file instead of WebGL (did i miss it?)

Globally its a really good take for a solo Jam, well done!
Found Bow Tonight
11. Jan 2023 · 02:12 UTC
I must say it's a good game.If I could understand how to cook, it's very interesting. The smooth music makes me relaxed.Thanks for your game!
Ale
11. Jan 2023 · 02:40 UTC
I liked this a lot, awesome job building out the cooking mechanics! The most I was able to cook in a single day was 4 bottles of skooma, but I think 5 might be possible... definitely not 6! (or am I wrong??)
LDJam user 312238
12. Jan 2023 · 03:37 UTC
I like the art style.Really a cool top-down game!As you can see,the theme isn't out but you have known it so I can talk no more about this game.After the gaurds coming,the game is over but I didn't understand how to play.This game is really interesting after you get to know how to play it.Overall a nice game.Good job for your 72 hours' result.Cheers!
Ethan Hair
14. Jan 2023 · 02:53 UTC
This is amazing! I love it. The only thing that could improve it would be some sort of menu system for game start and game over. The most I could cook was 4 bottles.
LDJam user 279867
14. Jan 2023 · 04:55 UTC
This was pretty fun. Making the Skooma was a challenge in itself but having the guards come by randomly heightened the challenge. The way you interact with the world was a really neat idea. Really made me have to look closer at what was around me and take inventory.

One thing I would say that wasn't clear to me was that I had to move the bookcase when the guards came in. I had to be right on top of the bookcase to even see that there was something to interact with.

I loved your adaptation of the music too. Good job! Thanks for making this!
Honey Pony
20. Jan 2023 · 03:36 UTC
Pretty cool game! It was a lot of fun messing with the different cooking mechanics, and I liked how some of them required simply waiting while others required mashing space. This actually made the game more immersive, I guess, as things that require waiting, such as boiling water, also required waiting in the game... while things that require physical effort, such as mashing things in a mortar and pestle, require me to physically mash space! Just some fun design.

The first time I played I thought the "secret room" was just automatically secret and so I didn't understand how the guards saw inside it. Later I figured out about the bookshelf, however, which is another fun mechanic.

I don't entirely understand the purpose of the skooma dealer, as it doesn't seem like there is much difference between selling skooma out the door or waiting for the dealer... in particular it doesn't seem like there's much penalty either way. But perhaps that's just due to lack of time.

I think the graphics are pretty nice and they are quite readable as well. It's fun that the pots can be turned sideways.

Overall, quite a fun game to play through, even if the selling mechanics aren't too fleshed out.