Harvest all Humans! by Undev Games
Try to take over the world and keep the aliens alive.
Develop for Ludum Dare 52
Gameplay :
Use "WASD" or ARROWS to move.
Press "SPACE" to attack.
Press "E" to interact.
Press "LEFT SHIFT" to dash.
Find and kill humans to harvest their organs.
Feed the alien king with the human brains or alien corpses. Don't let him die!!
Use the heart to breed more aliens.
Credits:
Music/ SFX : Kvdon / Camila
Unity Programer/ Game Designer: Undev Games
Art/ UI Designer : Heinar
Writer/ Game Designer : Undev Games / Heinar / Kvdon
A Team from Brazil!!
| Link | https://gamesundev.itch.io/harvest-all-humans |
| Link | https://gamesundev.itch.io/harvest-all-humans |
| Original URL | https://ldjam.com/events/ludum-dare/52/harvest-all-humans |
Ratings
| Overall | 348th | 3.576⭐ | 61🧑⚖️ |
| Fun | 417th | 3.356⭐ | 61🧑⚖️ |
| Innovation | 454th | 3.22⭐ | 61🧑⚖️ |
| Theme | 273th | 3.915⭐ | 61🧑⚖️ |
| Graphics | 277th | 3.898⭐ | 61🧑⚖️ |
| Humor | 263th | 3.264⭐ | 57🧑⚖️ |
| Mood | 437th | 3.4⭐ | 57🧑⚖️ |
| Given | 47🗳️ | 85🗨️ |
The slow harvesting time (holding E) gives a good vibe at the beginning but it does get quite long and boring when you need to pick up many corpses.
Funny sounds and banging drums!
Superb game.
I hope that I can have more upgrading capacity and recovery resources
Took me a while to get good at fighting the enemies, got better when I noticed the warning that they are about to attack.
Didn't like how quickly the bodies faded if you didn't collect them.
Trees are a bit of a hassle to navigate around, and I would have tied the attack to the mouse button. Otherwise really awesome game!
I think you could decrease the time taken to harvest bodies and reach 10 aliens, because it was a bit long at the end.
It was such a fun surprise when I died to realise I had returned as one of my harvested/rebirthed aliens. Awesome job.
F Pressers pay you respect
Combat could use a bit more of that satisfying feeling of hitting someone. Maybe a sound effect or watching the enemy get pushed away a little bit. Other than that, it was fun. I liked exploring the map
A bit to repetitive, it would have been great to be able to harvest other organs to create more powerful aliens with a combination system for example.
but overall it's a pretty cool jam game !
**Things I appreciated:**
* The tutorial and in-game help was very clear.
* The fact that enemies stayed in their frames, otherwise they would just all rush me!!
**Some recommendations:**
* Switching frames and landing right on top of an enemy didn't feel too far. Maybe you could pad the areas they are able to occupy?
* I got stuck by colliders more than I expected, which hindered me in some escapes.
For the next iteration, I think it could use some balancing. As it is, to get 30 living aliens would take quite a long time. The number of hearts I can harvest is mostly based on my skill at avoiding hits, which didn't always work out in my favor :D sometimes, I'd barely break even. After 10 minutes of playing, I must have made at least 12 aliens, but my counter was still only 4. Maybe you could: guarantee I'd gain a heart with every kill, or add some alien progression, so that I become stronger in some respects (faster, healthier, or doing more damage). Just something to keep the needle moving forward, rather than leaving me feeling like it's 2 steps forward and 1 step back. You know?
I didn't manage to beat it because it started to feel a bit grindy, and I never really felt like I was getting ahead. I think the game needs some smaller objectives to keep me interested, instead of just the single long-term goal of reaching 30 aliens. Maybe unlockable upgrades, abilities, buildings, etc.
And the combat could feel a bit better. Whenever a game combines directional abilities controlled with WASD and dodging, it always feels really tedious and clunky to me. Dodge away from the enemy, then try to turn around and attack without walking into their attack, then turn around and dodge away again, etc. Combat would feel a lot more fluid if you moved and dodged with WASD and attacked with the mouse.
But over all it's a really solid entry.