The Unidentified Flying Cat Burglars! by Krassenstein
"The Unidentified Flying Cat Burglars!" is a single player arcade game where you must invade Earth to harvest as many cats as possible to experiment on back on your home planet.
Made for the Ludum Dare 52 jam in 72 hours.
Programming, Sound Design, Music Design, Level Design - Krassenstein
Art and Art Direction - EnchantedBrews
Playable on Windows only right now.



| Link | https://krassenstein.itch.io/ufcb |
| Original URL | https://ldjam.com/events/ludum-dare/52/the-unidentified-flying-cat-burglars |
Ratings
| Overall | 391th | 3.521⭐ | 26🧑⚖️ |
| Fun | 247th | 3.625⭐ | 26🧑⚖️ |
| Innovation | 371th | 3.354⭐ | 26🧑⚖️ |
| Theme | 539th | 3.479⭐ | 26🧑⚖️ |
| Graphics | 406th | 3.625⭐ | 26🧑⚖️ |
| Audio | 239th | 3.543⭐ | 25🧑⚖️ |
| Humor | 116th | 3.667⭐ | 26🧑⚖️ |
| Mood | 427th | 3.417⭐ | 26🧑⚖️ |
| Given | 27🗳️ | 28🗨️ |
I didn't bother shooting on my first attempt since it was easier to dodge, but then I realised it restores health.
It suddenly gets a bit ridiculous after a while though.

There seemed to be a height ceiling that didn't apply to enemies, so it might have used a little more polish, but it didn't really detract from the core gameplay. A solid entry!
The game was fun and very easy to learn. Controls are simple and you can remember them at first glace. The art style is charming and fits the game. Could do with some polish and game juice. Beyond 60 cats, too many bullets lol. I don't think enemies should shoot offscreen. Also my game crashed for some reason, don't know why that happened.
Also the music slaps.
Audio set the tone very well and made me feel like I was playing an old school arcade game.
The only thing that felt super weird for me was the bounds at the top of the map.
Felt like it stopped without any indication and sometimes the enemies would spawn right at the edge and was unable to be hit.
@witchgf Yeah, totally agree, jams definitely feel rushed more often than not especially when you can't allocate the amount of time you want to it. Thanks for playing!
@reikan Yeah i think we made it intentionally hard, like an old arcade game.
@scolondev Everyone is having force quit issues and we think we know what the problem is, the world is procgen as you move around, so it might be generating too far out too often.
@someone Agree there, cats make every game they're in better. We exponentially reduced the spawn timer by 3% but i forgot to cap it at a low level. The screenshot is so funny.
@asfdfdfd Praise be to the motherland!
@martta Understood, thanks for the feedback! An end goal would have been good, but in the old school arcade style, its a play until you lose game, we just didnt have time for leaderboards.
@fullheartgames @tappioca - More crashes, bummer. Happy you both liked it!
@bloodfin Thanks! Yeah our collision system is a bit wonky for sure.
@hawkin Oops, did I forgot to add a height ceiling to enemies? Thanks for playing! :)
@skvader-418 Dang more crashes, also thanks for playing, happy you liked it!
@augmotic Those darn top bounds, if we keep working on this, we'll fix that!
@chase-of-bass @wobbleblocks Thanks for playing, happy you enjoyed it!!
@honest-dan ... scope? What's that?