Unhappy Beaver by Zidoolan
My first Ludlum Dare jam and only the third game jam I've participated in. I was joined by a game jam newbie so we're pretty happy to get something entered!
They came for her twigs. She'll fight for her home.
You've spent all week building a dam and then the salmon and water rats decide to harvest parts of it. Little do they know a chemical spill in the river gave you teeth that could fire lasers.
Stop the naughty animals. Shoot them with your laser teeth before they can cross the river and destroy your dam. Don't touch them or you'll get damage. Fight off the animals for as long as you can. The Eagle drops bonus points, health and dam replenishments.
Play on itch.io
https://tremendous.itch.io/unhappy-beaver
Controls:
Game controller only. (Sorry. I ran out of time) Left thumb stick moves you. Right thumb stick turns/aims. Left Shoulder/Right Shoulder/A button (B on Switch controller) fires lasers.
Our Team
@Zidoolan - Code and minor graphics
@ItsKristenEh - Graphics, Sound, Voice acting (Beaver) & Testing
CromulentJesse - Voice acting (Naughty animals)
Tools used:
Unity, Photoshop, Affinity Photo, Audacity, beepbox.co (music and laser sound), doodad.dev (background pattern).

| Link | https://tremendous.itch.io/unhappy-beaver |
| Original URL | https://ldjam.com/events/ludum-dare/52/unhappy-beaver |
Ratings
| Overall | 538th | 3.3⭐ | 22🧑⚖️ |
| Fun | 386th | 3.4⭐ | 22🧑⚖️ |
| Innovation | 716th | 2.675⭐ | 22🧑⚖️ |
| Theme | 708th | 3.05⭐ | 22🧑⚖️ |
| Graphics | 602th | 3.105⭐ | 21🧑⚖️ |
| Audio | 145th | 3.738⭐ | 23🧑⚖️ |
| Humor | 44th | 4.05⭐ | 22🧑⚖️ |
| Mood | 539th | 3.211⭐ | 21🧑⚖️ |
| Given | 32🗳️ | 18🗨️ |
Sounds are crazy XD
The voices are hilarious! Love them!
One thing i would have changed would be shoot with the right trigger, like in other shooting games.
Cute game! The controls on the controller work and feel great. I do agree with the other comment that right trigger would have been a nice option. The concept works well with trying to balance your own health while trying to preserve the dam. There's also some very funny voice lines here. When I was shooting a lot of enemies at once, they could get a bit overwhelming though with all the overlap. It may be helpful if they only occur with every second or third kill since they are funny and it'd be nice to properly hear them.
And I guess just as a noob I just think it’s so cool to see this game we made!
Will totally take what we are learning and put it to use in the future!
Mob voices were great, do wish they were limited to one at a time, though, so I could understand them all. But I accept your apology, Canadian salmon.
I had trouble keeping track of when I took hits. I always died from my health, with a fairly healthy dam, and it always felt a bit out of nowhere when I hit the gameover screen.
Overall, needed a bit more polish, but a good foundation.