Underworld Management by mactinite

[raw]
made by mactinite for Ludum Dare 52 (JAM)

UnderworldManagementTitle.png

NOTE: The patched version includes fixes for game breaking bugs and other balance to improve the game.

Tower defense with a little colony sim. Survive through the enemy onslaught or be fired from your job as underworld manager.

UnderworldMGMT_Screen 2.png

UnderworldMGMT_Screen 1.png

Ratings

Overall 469th 3.413⭐ 25🧑‍⚖️
Fun 299th 3.543⭐ 25🧑‍⚖️
Innovation 563th 3.043⭐ 25🧑‍⚖️
Theme 500th 3.543⭐ 25🧑‍⚖️
Graphics 404th 3.63⭐ 25🧑‍⚖️
Humor 552th 2.5⭐ 25🧑‍⚖️
Mood 563th 3.159⭐ 24🧑‍⚖️
Given 27🗳️ 17🗨️

Feedback

LDJam user 299757
10. Jan 2023 · 01:12 UTC
Good game!
publicidadeba
11. Jan 2023 · 02:28 UTC
Nice, this is the closest game to ours. Well done.
starofleaf
11. Jan 2023 · 03:42 UTC
I especially like tower defense games, especially the game that combines resource collection, construction and confrontation. This makes me feel very fun.
TildeCat
11. Jan 2023 · 16:26 UTC
Really nice game! I really like visual 2.5D style and combination of genres. Maybe support for mouse dragging will be cool but it's just nitpicking. Overall, great game! I like it!
floata3
11. Jan 2023 · 16:31 UTC
appreciate the entry . very nicely done
Kelvin Mulungu
11. Jan 2023 · 16:56 UTC
Art was excellent, loved the idea, but I quickly devolved into spamming wires everywhere and defending myself. Super charming game, as tildecat pointed out, would be nice if we could just drag to place things. Much love.
Tigpan
12. Jan 2023 · 00:59 UTC
Great game! The shadows on everything are a really nice touch!
Ninnec
12. Jan 2023 · 01:04 UTC
There was a very impressive amount of game play features here for a jam :-)
jackypark9852
12. Jan 2023 · 08:37 UTC
I liked the number of building I could build. The graphics and animations are so smooth, and it makes the game feel very polished overall. There was a time when I just kept summoning demons at the start, and the brim stone meter stopped going up. I just forgot to build mines, but I ended up getting soft locked hahhah. Overall, this was a joy to play. Fun game!
Accatosh
13. Jan 2023 · 20:34 UTC
Good job on the game! The game was easy to understand and had a clear goal. The graphics are nice! I like that you can choose which resources the workers will harvest. However, one thing that could be improved is that resources do not respawn. Hold to swing would also make harvesting easier. Finally, I wish there were more enemy types.
Sibi
13. Jan 2023 · 21:53 UTC
Very impressive amount of content for a jam game! The game was a bit on the easy side. I just built a brimstone wall around the core and no enemy was any danger anymore. It took me a while to figure out that I could assign different jobs. But then I had basically unlimited resources and continues just building out my city in peace :D
ntb896
15. Jan 2023 · 14:03 UTC
Really cool and amazing game! The graphics is pretty smooth. Maybe adding some music to the game to make it becomes more addictive.
Roitchie
15. Jan 2023 · 14:04 UTC
Good game. I liked the art style for the demons and enemies. The tower defence elements and wave based gameplay was fun and a nice change from the many farming games we've seen this dare. The only complaints I have is that the menu UI was unfinished and there wasn't any music or sound effects but I can appreciate that with time constraints you probably just ran out of time. But regardless a solid entry.
someone
15. Jan 2023 · 16:31 UTC
Enjoyable tower defence game. A good balance of things to build.
I was confused by the waves left counter. It started at 10, then went up to 15?
Not having to protect your workers made it quite easy. Its funny you can push them around when they are sleeping.
Hold to swing would have been been nice.
Kiddy
15. Jan 2023 · 16:36 UTC
Really good, we fell the inspiration of cult of the lamb but perfectly done for a game jam. Good Job !
Richard Vollebregt
15. Jan 2023 · 19:28 UTC
Great game! You were able to get quite a good amount of features in the game. Artwork was really nice as well! Well done :)
mhorth
15. Jan 2023 · 19:54 UTC
No one survives the death tunnel!

![Screenshot 2023-01-15 144854.png](///raw/d67/a3/z/567e5.png)

I love tower defense games like this. Even after beating all the waves, I knew there was more fun to be had coming back in and building cleaner and better. If you didn't touch the gameplay at all and just added sounds and music, this would be a 10/10 game.

Tiny tiny bug I found that worked in my favor, sometimes placing down a summoning circle brought in 2 demon workers? Not a big deal at all, but with the obvious strength of programming that went into this, I bet you can figure it out.
VictorRypl
16. Jan 2023 · 22:15 UTC
Great entry, with lots of depth to the gameplay. A minimap would also add a lot to it!
therealjtgill
17. Jan 2023 · 17:07 UTC
I am writing this review with two waves remaining, knowing fully well that my demons, sentry towers, and extensive brambles will keep my crystal safe!

### Things I liked

1. Visual appeal - fantastic. Colors work really well together, art is great, animations are pleasing and juicy
2. Gameplay appeal - I've completely destroyed any chance the enemy waves have of destroying my crystal. There are probably four dozen sentry towers surrounding a mass of brambles that are lovingly embraced by brimstone walls. I love the idea of allowing my defense to automatically kill everything nearby without my intervention
3. TOWER DEFENSE!
4. Pathfinding! You incorporated path finding into the enemy AI, which is no small feat!

### Things I noticed

1. The enemies *only* attack the center crystal, which is totally ok, but it widens the variety of dominant strategies for the player (makes the game a little too easy)


Thank you so much for the game, this is one that I'd play into infinity - it reminds me *very* strongly of Stick Wars!

![ld52_underworld_management.PNG](///raw/a43/d4/z/5695e.png)