Underworld Management by mactinite

NOTE: The patched version includes fixes for game breaking bugs and other balance to improve the game.
Tower defense with a little colony sim. Survive through the enemy onslaught or be fired from your job as underworld manager.


| itch.io | https://mactinite.itch.io/underworld-mgmt |
| Original URL | https://ldjam.com/events/ludum-dare/52/underworld-management |
Ratings
| Overall | 469th | 3.413⭐ | 25🧑⚖️ |
| Fun | 299th | 3.543⭐ | 25🧑⚖️ |
| Innovation | 563th | 3.043⭐ | 25🧑⚖️ |
| Theme | 500th | 3.543⭐ | 25🧑⚖️ |
| Graphics | 404th | 3.63⭐ | 25🧑⚖️ |
| Humor | 552th | 2.5⭐ | 25🧑⚖️ |
| Mood | 563th | 3.159⭐ | 24🧑⚖️ |
| Given | 27🗳️ | 17🗨️ |
I was confused by the waves left counter. It started at 10, then went up to 15?
Not having to protect your workers made it quite easy. Its funny you can push them around when they are sleeping.
Hold to swing would have been been nice.

I love tower defense games like this. Even after beating all the waves, I knew there was more fun to be had coming back in and building cleaner and better. If you didn't touch the gameplay at all and just added sounds and music, this would be a 10/10 game.
Tiny tiny bug I found that worked in my favor, sometimes placing down a summoning circle brought in 2 demon workers? Not a big deal at all, but with the obvious strength of programming that went into this, I bet you can figure it out.
### Things I liked
1. Visual appeal - fantastic. Colors work really well together, art is great, animations are pleasing and juicy
2. Gameplay appeal - I've completely destroyed any chance the enemy waves have of destroying my crystal. There are probably four dozen sentry towers surrounding a mass of brambles that are lovingly embraced by brimstone walls. I love the idea of allowing my defense to automatically kill everything nearby without my intervention
3. TOWER DEFENSE!
4. Pathfinding! You incorporated path finding into the enemy AI, which is no small feat!
### Things I noticed
1. The enemies *only* attack the center crystal, which is totally ok, but it widens the variety of dominant strategies for the player (makes the game a little too easy)
Thank you so much for the game, this is one that I'd play into infinity - it reminds me *very* strongly of Stick Wars!
