Moon Harvest by swarrizard
Goal
In Moon Harvest, your goal is to construct ramps to help the autonomous moon-mobile harvest as many canisters of Helium 3 before your fuel runs out!
Controls
- LMB -- click and drag to construct a red ramp
- RMB -- click and drag to construct a blue ramp
You can only have one ramp of each color at a time. Previous ramps will disappear once a new one is built. Also, constructing ramps costs fuel proportional to their size so be economical!
The moon-mobile will continuously move forward. If it gets stuck, it'll reverse directions.
Notes
Shoutout to @caeonosphere for encouraging me to enter my first ever game jam! I only recently learned Unity, so this was a perfect way to learn a bunch of new skills and have fun at the same time.
Created with: - Unity / C# - Procreate - sfxr

| Link | https://swarrizard.itch.io/moon-harvest |
| Link | https://github.com/sam-swarr/ludumdare52 |
| Original URL | https://ldjam.com/events/ludum-dare/52/moon-harvest |
Ratings
| Overall | 206th | 3.318⭐ | 24🧑⚖️ |
| Fun | 147th | 3.455⭐ | 24🧑⚖️ |
| Innovation | 52th | 3.841⭐ | 24🧑⚖️ |
| Theme | 245th | 3.295⭐ | 24🧑⚖️ |
| Graphics | 280th | 2.932⭐ | 24🧑⚖️ |
| Audio | 216th | 2.925⭐ | 22🧑⚖️ |
| Humor | 243th | 2.156⭐ | 18🧑⚖️ |
| Mood | 289th | 2.69⭐ | 23🧑⚖️ |
| Given | 29🗳️ | 26🗨️ |
The way the physics works sometimes seemed a bit odd at times, sometimes the vehicle would flip over, or stick to the side of the screen.
I didn't actually realise placing ramps cost fuel until I the comment above just now. I did wonder why I suddenly lost after doing so well. It would have been good to display how much it would cost to place the ramp somewhere.
I also often wanted a way to cancel a ramp placement because I started it in the wrong place or accidentally picked the wrong colour. I kept forgetting which mouse button was which colour.
I.e. I love the way the rover moves and flips. Very nice!
Graphics is ok. I like the engineS "blobblobblob..." sound!
Cool little game!
I believe that you could take the mechanics and turn it into something bigger: a 2d platform exploration or something like that.