None of your beesness! by SupremeKurt

What?
None of your beesness! is a puzzle game all about harvesting that sweet, sweet honey and getting home afterwards. You play as a bee that is very short sighted, so it can only see a couple of tiles.
Use clues about surrounding tiles to gather honey and get this buzzy bee home!
Controls
Left-clicking on an adjacent tile moves you there.
Right-clicking a tile places a marker, so you can remember where the enemy tiles are.
The Escape key brings you back to the menu.
Hitting R will restart your current level.


Spoiler alert!

My Links
Hope you enjoyed my entry! If you want to see more, here are my links:
| Link | https://supremekurt.itch.io/none-of-your-beesness |
| Link | https://supremekurt.itch.io/none-of-your-beesness |
| Original URL | https://ldjam.com/events/ludum-dare/52/none-of-your-beesness |
Ratings
| Overall | 180th | 3.429⭐ | 23🧑⚖️ |
| Fun | 181th | 3.31⭐ | 23🧑⚖️ |
| Innovation | 214th | 3.167⭐ | 23🧑⚖️ |
| Theme | 280th | 3.024⭐ | 23🧑⚖️ |
| Graphics | 155th | 3.571⭐ | 23🧑⚖️ |
| Audio | 207th | 2.976⭐ | 23🧑⚖️ |
| Humor | 142th | 2.857⭐ | 23🧑⚖️ |
| Mood | 233th | 3⭐ | 22🧑⚖️ |
| Given | 12🗳️ | 22🗨️ |
(1) that I couldn't see the number of the space I was on, and because I had to use honey to move, that seemed like needless obfuscation. Maybe have the honey cost only apply to hidden spaces?
(2) that on almost every level, I had to guess. That was a feature of Minesweeper sometimes too, but it's even more pronounced here. Because you lose all progress and marks, it makes the forced replay a little annoying.
Well executed and fun, though, and very polished and clean with nice graphics.
I think I echo the frustrations of some others with the puzzle design, it seems like there's a lot of guessing involved, which upsets the logical side of my brain :triumph:
I ran into a bug (not the bee :stuck_out_tongue: ) when running out of honey I couldn't move, which is the lose state, but it didn't seem like there was any way to reset the level without restarting the game completely.
The gameplay was nicely implemented, and even though the puzzles were not super challenging, I think that with a bit more time, you could have make harder levels, with, maybee (ah! You see the pun?) some new mechanics.
Overall, I really enjoyed it.
Well done !
The gameplay was nicely implemented, and even though the puzzles were not super challenging, I think that with a bit more time, you could have make harder levels, with, maybee (ah! You see the pun?) some new mechanics.
Overall, I really enjoyed it.
Well done !
Some of the levels didn't seem solvable just off of the minesweeper logic (which does also happen all the time in the original minesweeper to be fair), but using the amount of honey I had and how far I was from the end let me solve almost all of the puzzle without having to guess too much - and if a guess was necessary the game resets to fast it wasn't really frustrating. I had a tonne of fun playing this, great job :grin: