An Arm and a Leg by DaBoombus
In An Arm and a Leg, sell your organs and body parts to organ harvesters in order to make it through tough times.
This game features dark themes such as depression, mental and physical illnesses, and of course the surgical removal of your body parts. The art is not too graphic though, we are not trying to gross you out.
There is no real win condition, just try to survive as long as you can!*
The game is played by clicking on the cards at the bottom of the screen that are laid out in a timeline. Cards have "Play" values indicated by the first row of numbers on the bottom of the card.

They represent:
Time -> the main scoring metric
Cash -> the green stuff we all need to survive, if you run out don't worry you can always sell an arm or a leg.
Energy -> A nebulous resource, every action you take with energy below zero will add an energy disease to your deck
Mood -> Another nebulous resource, every action you take with mood below zero will add a mood disease
There are also "Burn" values on each card, a card is considered "burned" if you draw more then the 8 cards that fit in your hand. The card over the fire spot will be burned if you draw any more cards.
In addition cards can have additional effects indicated by their text that can happen on "play" or on "burn".

At the center of the screen there is a bit of a UI mess that is meant to help you understand what is going on. It contains the last 2 cards "burned", the last 2 cards "played", and the last card that was added by a card effect (not diseases, those are meant to catch you off guard just like real life :(
There are also certain cards that are "played when drawn" These cards will automatically be played as soon as you draw them causing their effects and score to apply.

The game will end once your hand is filled with "disease" cards, or once you sell all your body parts and can no longer be harvested.

That's our game, this is our first LD, so as cheesy it sounds we hope you enjoy playing it as much as we enjoyed making it.
*Selling all your body parts is the unofficial win condition since I have not managed to do it in testing, it might not be possible.
Ratings
| Overall | 450th | 3.444⭐ | 20🧑⚖️ |
| Fun | 435th | 3.333⭐ | 20🧑⚖️ |
| Innovation | 164th | 3.694⭐ | 20🧑⚖️ |
| Theme | 296th | 3.861⭐ | 20🧑⚖️ |
| Graphics | 532th | 3.324⭐ | 19🧑⚖️ |
| Humor | 352th | 3.029⭐ | 19🧑⚖️ |
| Mood | 679th | 2.941⭐ | 19🧑⚖️ |
| Given | 28🗳️ | 6🗨️ |
## My score
I survived **445 hours**!
_considering that I got bored of micromanaging and started clicking randomly after a while, I think that's pretty good, hehe_
## Feedback
### Game
The mechanics are great and **remind me of [Reigns by Nerial and Devolver Digital](https://www.devolverdigital.com/games/reigns)**!
It was **very hard to understand the mechanics** directly from the game, though. Perhaps a better UI is needed?
I loved how the **effects of every card were thematically meaningful**!
I didn't really enjoy how almost **everything makes you draw two more cards**, which eventually would end up getting burned without you having almost any control over it.
It seems it's really hard to find a work in this economy... Maybe **more "Work" cards in the starting deck** would've been nice?
Too bad for the complete absence of sound, I think it would've made the game funnier or more serious, while right now **the mood is a bit lacking**.
Great job overall! :smile:
### Distribution
Thanks for **providing a HTML5 build**!
Since I am playing on Linux, I appreciated it!
**The game does not run on Firefox**. (It probably requires `SharedArrayBuffer`, which is not currently supported.)
It's not your fault, but I figured I should be letting you know!
### Game jam
It's so weird you haven't got any comments yet :sob:
Great entry! I really loved the sprites, and game feel. 5/5