HER-V by Kilirane
Made by:
@ArqSenpai @Axelica_ @Kilirane
PITCH
Take control of HerV, mecha-harvester in this scoring-based arcade game.
Harvest plants by completing QTEs, bring your harvest to the middle of the map to make combos! Pay attention to the timer, time is running out!
Fever-Meter and the Phases gauge progress based on the amount and variety of plants you bring back each time.
HOW TO PLAY?
Use WASD or ZQSD to move HerV
Use Arrow keys to harvest Plants
Please use your mouse to navigate the menus
Made with Construct 3.
We tried using the 3D feature for the first time.


| WEB Version | https://antoine-druaux.fr/LD52/ |
| Original URL | https://ldjam.com/events/ludum-dare/52/her-v |
Ratings
| Overall | 77th | 4⭐ | 33🧑⚖️ |
| Fun | 89th | 3.95⭐ | 32🧑⚖️ |
| Innovation | 84th | 3.883⭐ | 32🧑⚖️ |
| Theme | 134th | 4.145⭐ | 33🧑⚖️ |
| Graphics | 53th | 4.435⭐ | 33🧑⚖️ |
| Audio | 109th | 3.833⭐ | 32🧑⚖️ |
| Humor | 410th | 2.875⭐ | 30🧑⚖️ |
| Mood | 251th | 3.69⭐ | 31🧑⚖️ |
| Given | 35🗳️ | 42🗨️ |
Pretty solid and well done!
Had a lot of fun with this one! I really like how the map expands over time and exposes more rare and valuable resources. I also like how the combo length is based on the resource type, so it gets more challenging to harvest more valuable items later. If you add more features later, it'd be cool to be able to collect jumpjet fuel from certain spots and use that to fly over gaps. I'd also love to see more distinct abilities/bonuses that come from each type of resource so maybe you make a bee-line for specific types before your fuel or health runs out, or collect a certain number of rare red/blue resources before your inventory is too full. Great work on this game!
Who's going to beat my score?

I think some iteration on this concept could be something worthwhile! Was expecting more of a punishment for failing an arrow input in the harvest mini-game, for example.
Great work!
The visuals were fantastic, and the sound was very good. Great job to the team!
Here's my high score

got a score of 13320, I am a sucker for this kind of graphics, and the mechanics are very innovative in my opinion! 5/5.
@erivas-soulares @grunkgrunk It's always nice to find other construct users! I love this engine, and it was a real pleasure to discover the 3D objects & camera for this Ludum! Thank you for your feedback !
@nick-hayashi That's right! I used the random presets until I found something that sounds like I want, then I started to get used with the slides so I could tweak a bit if I wanted them to be more or less different. @kilirane told me about that tool during the jam and it's a nice discovery!
Wow! Loved the graphics and style of the game. Gameplay is very addicting and keeps me wanting to come back and do more! Very solid entry, keep it up!!
This game is so nice, with the tension growing as we learn the flow. Art, VFX and music are neat, well done!
One single problem I got is that I felt into a hole while I learned before that I couldn't fall into holes on the border of the map, and then, instant game over :grimacing: But once it got it, no problem ;p Perhaps a solution would be:
- either you can fall into all holes
- or the holes with this effect would have a specific sign (mini-vortex or whatever)
- or your character can't run into all holes
- tutorial is too long and I was still confused after reading it
- you don't feel that much tension from the timer, for a while I didn't even know you can loose this game
- The main menu looks bad. Having a distorted screenshot of the game on the right makes it ugly
But aside from that the game was snappy, responsive and fun. Graphics and audio are amazing, especially the start animation and UI. Good job
I also like how you introduce new harvestable items in later stages stages.
As others noted, it would be nice to have some visual differentiation between the holes created by asteroids. As well as some in-game hint that you need to press arrow keys to harvest crops (I had to quit to main menu and go back to read tutorial). If possible the tutorial should also be made as part of gameplay, but I understand it's quite hard to fit proper tutorial in gamejam timeframe.
I am also wondering if there were any plans for specific harvest order multiplies? for example: `A A B B B C D D C A` -> gives `x23` multiplier? Or `A B A B A B A B A B` -> `x5` that's like two rows of `A` and `B`, but mixed up in precise order.
So, like I said, solid entry :thumbsup:
Out of curiosity, are you using free edition? or paid? I can image it would be very painful to create all this in 50 events or less.