Brainma by 8enB

[raw]
made by 8enB for Ludum Dare 52 (JAM)

brainma cover.png

In this turn based strategy game you play as Aliens having to break through a military facility! Defeat enemies and harvest their brains to use each units unique abilities.

Click on green units to select your unit, then choose move, attack, ability, or reload when you're out of ammo. WASD to move camera, QE to rotate, mouse wheel to zoom. R to deselect unit. If an enemy is killed their square will no longer be lit up, move onto that square and use the brain ability to HARVEST their brain

Itch web link and download below

Have fun!

Units and abilities:

Schpee - Looks like a basic alien. Ability: Buff your damage and accuracy for 3 turns

Morb - Lil slime guy. Ability: Split into 2 of yourself

Mindhack - Brain in a drone. Ability: AOE damage and AOE heal

Konqeg - Big lobster. Ability: Roar to scare enemies into running away from you for a turn

Credits:

Rin (tw: @RinTheOne_) - Art, UI, Music, Additional Programming

Bee (tw: @MelonBee00) - Map Design, Additional Programming, Additional UI, Additional SFX

Ben (tw: @GetBeenedIdiot) - Design, Programming, Additional SFX

Jack (itch: https://unknownanswers.itch.io/) - Design, Programming, Additional SFX, Additional Map Design

Ratings

Overall 672th 3.063⭐ 26🧑‍⚖️
Fun 690th 2.804⭐ 25🧑‍⚖️
Innovation 609th 2.938⭐ 26🧑‍⚖️
Theme 734th 2.938⭐ 26🧑‍⚖️
Graphics 638th 2.958⭐ 26🧑‍⚖️
Audio 278th 3.417⭐ 26🧑‍⚖️
Humor 408th 2.886⭐ 24🧑‍⚖️
Mood 657th 2.978⭐ 25🧑‍⚖️
Given 23🗳️ 25🗨️

Feedback

xaviarrob123
09. Jan 2023 · 20:54 UTC
Game was actually pretty fun! Controls could use a bit of work but I really like the art style you went with. It would be cool to see a few more enemy types and controls for turning the music on and off (or lowering volume). I'd also love to see other attack options than 'shoot' as well!
JudJudson
09. Jan 2023 · 20:55 UTC
I really, REALLY like the music! The game itself is a little hard to parse, though. I really love RTSs and the idea of harvesting your enemies is super cool, but I think it could use some smoother interfaces. I kept thinking it was loading and not realizing it was my turn.
FoxSkylark
09. Jan 2023 · 20:58 UTC
morb <3
Henyo Jo
09. Jan 2023 · 21:27 UTC
very good game. the sound design is good although a little loud. and the art style is very epic
Undev Games
09. Jan 2023 · 21:52 UTC
I'm suspicious to say, because I also made a game of aliens harvesting human organs, but I loved the idea hahaha

I love strategy games and I know the difficulty of making one... congratulations! Great game!
pazzi
10. Jan 2023 · 03:46 UTC
First off, Love the sound recordings for the characters(xcom fan)! The combat pretty goood, and I absolutely love the screen rotation feature! Additionally, the music is amazing! It feels refreshing/energizing, and I could listen to it all day with no fatigue. Awesome work! >~<
Nido
10. Jan 2023 · 10:16 UTC
hehe this is fun!! love the soundtrack :>
MelonBee
10. Jan 2023 · 12:09 UTC
thankyou both so much!!!
recursiveanomaly
10. Jan 2023 · 23:13 UTC
I enjoyed the run animations of the humans, and the direction of the art in general. Thanks for the game!
breadstick
10. Jan 2023 · 23:15 UTC
A fun little strategy battler! Somehow, my game seems to have gotten stuck when I used the duplicate ability for the slime blob... it entered an animation where a second copy was walking, but he was clipped inside the first, and the entire game seemed to lock up.

Still, a nicely realized concept!
Reikan
11. Jan 2023 · 11:55 UTC
The music made the game ! Control may be a little touchy though. Harvesting human parts is fun.
Efilheim
11. Jan 2023 · 15:07 UTC
Interesting concept.
I think this game needs some improvements on the code side. Many times the UI is not really responding well.
Also, this game have nice visuals!
LDJam user 251967
11. Jan 2023 · 15:13 UTC
Great game!
Pe7e
11. Jan 2023 · 21:04 UTC
Ambitious game, some polish on the skills and actions to make them a bit more responsive when selected would have gone a long way but I understand that is hard with the time constraints. Good job overall.
MelonBee
11. Jan 2023 · 23:19 UTC
@breadstick yeah we found that bug pretty much as soon as we uploaded the game, super sorry about it but we will be fixing it!! just dont duplicate morb on his second move
Hartvichio
12. Jan 2023 · 10:20 UTC
What I liked:
- sounds design fit the graphic design
-

What I didn't like:
- the combat mechanics weren't clearly communicated
- suggestion: more ui elements, like showing both walk and shoot range on mob select? Showing ammunition too perhaps?
-the level design was quite bland, which is understandable given your scope. Which I think might have been a bit too big for a jam.

Overall I would say this is good prototype, and I can see you gained some valuable experience. Good job!
MikkyTi
14. Jan 2023 · 13:04 UTC
fun game, but controls are a bit confusing
Climbing Dolphin
24. Jan 2023 · 16:56 UTC
That's a good start for a turn based strategy. Cool to see that our team isn't the only one that did something in that vibe.
I loved the art. I think it would be a nice art style for a game, it just needs to stand out a bit from the background. Surely ther's no background because lack of time.
Mechanic wise the game isn't that clear in what it does, it needs to be improved, but that's a lot of work to make it clear.
I like how you display the area in which you can move, that's neat.
Good job!
squashi
28. Jan 2023 · 15:18 UTC
Nice game, i liked it. Also sound design is pretty cool. If controls were more polished game could be super fun. Good work!