Menagerie Street by Evan Charfauros

… Nothing stays hidden in this neighborhood long …
Menagerie Street is an interactive mystery in which you can immerse yourself in a unique suburban world filled with quirky, secretive neighbors.
You are a humble hobby gardener who wakes to find their crops stolen. Will you recover your ludumberries in time for the Harvest Festival? And what will you uncover in your wake?
TEAM
This game was created in Unity by the following team:
Evan Charfauros - Programmer, Project Leader
Ang - Director, Lead Writer
Tangent - Artist, Visual Designer
Cat - Sound Designer, Writer
*CONTENT WARNINGS: *
Mention of adult themes, alcohol/alcoholism, profanity
INSTALLATION: Download the zip file and extract its contents to an empty folder. From inside the folder, run the Suburbia.exe file.
CONTROLS:
Select: Mouse or Trackpad.
Advance: Space or Click.
Accuse: Go to your own house and mull over your clues.
Thanks for playing! May your ludumberry harvest be plentiful.
| Play in your browser on Itch.io! | https://evancharfauros.itch.io/menagerie-street |
| Original URL | https://ldjam.com/events/ludum-dare/52/menagerie-street |
Ratings
| Overall | 174th | 3.848⭐ | 48🧑⚖️ |
| Fun | 381th | 3.411⭐ | 47🧑⚖️ |
| Innovation | 491th | 3.167⭐ | 47🧑⚖️ |
| Theme | 692th | 3.096⭐ | 49🧑⚖️ |
| Graphics | 70th | 4.385⭐ | 50🧑⚖️ |
| Audio | 136th | 3.766⭐ | 49🧑⚖️ |
| Humor | 223th | 3.364⭐ | 46🧑⚖️ |
| Mood | 83th | 4.074⭐ | 49🧑⚖️ |
| Given | 43🗳️ | 77🗨️ |
I found it kind of difficult to figure out exactly how to progress the story. I figured the beaver's wife would come home eventually and I'd find out more info on them, but even after clicking through all of the dialog choices on all of the neighbors, she didn't show up. I was pretty confident it was them, so I accused them, but I turned out to be wrong. I figure that's because I didn't have enough evidence to make a case for my accusation, but I couldn't really tell whether I was gathering any evidence at all. Who knows? Maybe I wasn't!
Overall though, I had a good time with this game. It was a very chill time.
Something important about the gameplay: No dialogue options will ever be locked, even if you anger a neighbor. The mystery will always be there for you to uncover. Good luck finding the good ending!
But at a certain point I got to thinking, what exactly does all this petty small-town gossip bullshit and intrigue on an extramarital relationship have to do with MY ludumberries! I just want them back, dammit! Then I realized that all of the shoddy excuses for how they're *not* all cheating with each other actually made for good alibis, so I tried to make a list of who was where. No dice. Only two of them had real alibis.
I thought, hey maybe it's the turtle woman. Maybe she wanted to use them to distill exotic liquors. I should talk to her one last time to check if she had an alibi. Then a new dialogue option appeared that revealed the solution and the end of the game. It kinda came out of nowhere. I didn't come out of it feeling clever, just like I learned a life lesson. Lame.
In all seriousness though, great writing. I was really sucked into the story here and trying to learn more about these people!
Great work!
Or maybe i'm wrong ^^"
@roroto-sic @yellowkamel @svenerik @zach-hsu @eddrw @orhu thanks for the love for the music!! Had a blast making it for this world
It felt great chipping away at the mystery chunk by chunk. It's possible I missed a key branch but I still enjoyed what I had uncovered. I also really liked the extra music that played whenever I was onto something. It very much matched the atmosphere of suspicion and mirrored how I was feeling about the subject.
This is a pretty unique LD game. Don't think I've quite seen a mystery game where you're looking at people's arguments/stories and then choosing based on that. Nice job!
The ending was also less than satisfying, as it was obvious for a while what had happened. The only thing standing between me and the solution was, again, pressing the right buttons in the right order.
Also, a lot of the times the dialogue choices did not seem to flow well, and I found myself going back to the house I just left from to talk to the same person again. This could easily have been prevented with a back button instead of a quit button in the conversation menus.
Having said, I did fall in love with all of the personalities of each of the characters quite quickly. The writing was quite good, and the characters felt like they should. Although, accusing someone of having an affair and them greeting me at the door happily afterwards felt a bit odd.
Overall, I think the game shows the amazing potential of whoever wrote the dialogue. The rest, however, could use some work.
Would've loved to see more with this cast of morally ambiguous animals, maybe another mystery?