BLOOD HARVEST by drowsy
Our submission to Ludum Dare 52, the theme was "harvest".
Sound Design, Music Composition, and Audio Engineering by: @theghostoftommy
Character, Prop, and Environment Art by: https://www.twitch.tv/gundestiny
Direction, Game Design, Tech, and Tech Art by: https://twitter.com/DrowsyAu

| Link | https://nahyeahgames.itch.io/bloodharvest |
| Original URL | https://ldjam.com/events/ludum-dare/52/blood-harvest |
Ratings
| Overall | 333th | 3.597⭐ | 33🧑⚖️ |
| Fun | 548th | 3.113⭐ | 33🧑⚖️ |
| Innovation | 338th | 3.4⭐ | 32🧑⚖️ |
| Theme | 134th | 4.145⭐ | 33🧑⚖️ |
| Graphics | 60th | 4.417⭐ | 32🧑⚖️ |
| Audio | 60th | 4.036⭐ | 30🧑⚖️ |
| Mood | 37th | 4.224⭐ | 31🧑⚖️ |
| Given | 44🗳️ | 29🗨️ |
The braziers are really frustrating, I'm not sure when they're going out or what causes them to go out faster. My second try I kept running back into the room, keeping them alive, but then when I sucked 4 souls at once I lost. Is it that the more blood you get the faster the braziers drain? Or if you miss one of the minigames it drains faster?
I specifically love the character design, and especially the walk cycle. With that hat drawn down, that just fits so good.
Incredible job with the audio design. Sounds so great to walk back and forth!
It was hard to remember what interactable does what, I know you have the pause menu to tell how to play the game but maybe if you had some popup text over the different items to remind me what does what?
Overall amazing result. Enjoyed it!
But reaction triggers work a little funny, they can count your try as successful even if you missed.
Feels rather distinguished tho. The style of the game is nice

Well done~
Graphics are great, the idea is simple and well executed.
My only suggestion would be to build up the story more, as the whole setup and idea is really novel. For example, instead of "you win when your lord reaches 13 points", write it as "Your lord needs enough blood to rise from his sleep. Give him 13 doses, and he will rise again!" yada yada.
Is there some sort of audio cue for the braziers going out that I didn't notice? Because having to stop the other minigames to go and check on them really interrupts the flow of the gameplay. It also felt like sometimes both braziers must have gone out almost at the same time because I would sometimes lose only a few seconds after checking both of them.
It might have also been nice to have a bit more variety in the minigames...but honestly what you have here is already pretty good and the basic idea works well, I think.
I'm also amazed with how many mechanics you could fit into this game, but sometimes I got confused with which barrels needed to be done in what order, but I think this was solved pretty effectively by actually showing the blood flow in the pipes... excellent detail by the way:) Well done!!!