Bloodberry Fields by anoushcat

[raw]
made by anoushcat for Ludum Dare 52 (JAM)

Bloodyberry Fields is a game about a young farmer named "hagane" who fights the demonic creature with her scythe and the power of the druids. In this game you need to be a good fighter and also a good tactician to manage your field!

Screenshot 2023-01-08 225342.png

PROTECT YOUR FARM! - Move around with WASD or Arrows - You lose if your farm is destroyed by enemies - Kill the enemies before they reach your farm (click on them when close enough) - You win if all waves have passed

HARVEST ORGANS FROM YOUR ENEMIES! - Click and hold on a corpse to harvest resources - Different enemies loot different resources

BUILD YOUR FIELD! - You can build towers from the harvested resources - You have to water them by clicking on them during farm mode (in between waves)

* POST-JAM FIXES (on the ITCH.IO link): *

* Better attack mechanics, some bugfix and QoL updates *

Ratings

Overall 273th 3.682⭐ 35🧑‍⚖️
Fun 279th 3.576⭐ 35🧑‍⚖️
Innovation 334th 3.409⭐ 35🧑‍⚖️
Theme 316th 3.833⭐ 35🧑‍⚖️
Graphics 36th 4.515⭐ 35🧑‍⚖️
Humor 475th 2.717⭐ 32🧑‍⚖️
Mood 279th 3.656⭐ 34🧑‍⚖️
Given 30🗳️ 46🗨️

Feedback

LDJam user 312238
09. Jan 2023 · 05:56 UTC
The game looks really cool.Art assets are really attractive.I love it!
HypernoodleJon
09. Jan 2023 · 08:25 UTC
Really great art and sprites! it was a bit hard to tell when I was taking damage or where my safe zone was, I might have preferred fewer different types of enemies if it meant that the game qualities of each could be better shown. the structure building was quite fun and gave a clear sense of progression as you were able to build better and better things to protect your little house. overall I quite enjoyed it :smile:
dkdwrek
09. Jan 2023 · 21:55 UTC
The art and animations were great! I had a bit of trouble with the attacking and tower placement, but otherwise very fun.
HFSEvans
09. Jan 2023 · 22:40 UTC
The art, animations, and sound are really great. Though I found myself getting frustrated with the control scheme and with enemy distances. Since we only swing when close enough and clicking on the enemy, I find myself edging towards them, then respawning at the house if I get to close. Perhaps if we always swung with LM and collected with RM. I also wish I could place traps during the wave, or that the corpses disappeared over time forcing me to grab them during the wave. Then the end of the day wouldn't feel so much like clean-up,

Tiny tweaks. Great game!
LordMiji
09. Jan 2023 · 22:41 UTC
Also love the art! well done, found a bit of a bug though, if you start the round with the build menu open it stays open and blocks your attacks. but overall Excellent work!
Neandi
09. Jan 2023 · 23:08 UTC
For me getting in range and clicking on enemies at the same time is kind of hard and that made it difficulty to reliably hit enemies. Love the art style though! :D
Jovanden
10. Jan 2023 · 04:58 UTC
Art and audio are really good. Just some adjustments on the scythe and enemy ranges and I think the gameplay would feel a lot smoother
Nan_taty
10. Jan 2023 · 05:01 UTC
Loved the idea of defending house and then harvesting corpses of enemies. Great design and overall tone of the game. However, the controls seemed a little frustrating as when I tried to approach enemies I would get demolished by them. Otherwise, good game!
T C
10. Jan 2023 · 05:02 UTC
Agree with most other comments here. However, the music was bangin' and the art was great and I had a good time beating your game. Good job!
dramonsa
10. Jan 2023 · 06:05 UTC
@poietic-ruby @hypernoodlejon @dkdwrek @hfsevans @lordmiji @neandi @jovanden @nan-taty @t-c

**Thanks** a lot I appreciate this commentary a lot, it was my first time trying pixel art and I was really happy with the result :D.
Also, thanks for the feedback i love the fact that you all give a constructive opinion !
Joe Eric
10. Jan 2023 · 09:34 UTC
Good game! I love the mechanics of TD like game. But there's a time where I was supposed to be dead but I regained a sliver of life, then I cannot click enemies anymore. But nevertheless. I love it! Good job!
Korvack
10. Jan 2023 · 11:13 UTC
The game is very beautiful and has potential but would be better if it were clearer! For example, it is quite difficult to understand the range of attack. Are we forced to suffer damage? Well done anyway, the game makes me want to see more! =)
MaxFM
10. Jan 2023 · 18:41 UTC
Very cool! The art and music were excellent. The game is fun to play and feels pretty nice. I had some trouble figuring out the range to attack certain enemies. Only being able to attack in range of the enemy feels different from most games. I like all of the ideas!
Kostas Nik
10. Jan 2023 · 20:21 UTC
Great art and cool music. As the previous have said, attacking only when in range makes the game a bit clunky.
I liked the idea of a turret defense game combined with some action. Pretty good animations for the characters
Sciman101
11. Jan 2023 · 01:04 UTC
Love the graphics, and the music changing between turret construction/combat is a nice touch. Also a big fan of the enemy designs. Biggest issue imo is the combat, sometimes my hits wouldn't land for some reason? And in general a little more punchiness could go a long way. I like what you have going, though, would be interested in seeing it expanded a bit.
Silurus
11. Jan 2023 · 18:20 UTC
The pixel art is beautiful, sometime killing ennemies is hard, but its a nice game, the bulding system is interesting
The music is cool.

Good job !
Langotriel
11. Jan 2023 · 20:50 UTC
I won. Never doubted for a second :sunglasses:

The art is very well done, the music is fitting, the gameplay loop is engaging and easy to understand yet complex enough to make it interesting throughout the game's duration. Be proud of your entry! It's a good one!

![02b07fc3c189a4b2750ec21df4706aad.png](///raw/cf5/61/z/562b4.png)
angiemon
11. Jan 2023 · 21:41 UTC
A very sweet game! The art is adoreable. a lot of content/animations too! I would have liked it if you'd put some 2D colliders at the bnottom of the image, walking on the windwill like it wasn't really there but just a flat image wasn't too awesome for immersion ;P

but it's a real neat little game you've got there! congrats, had fun playing :) the music is great too!
ferelily
12. Jan 2023 · 15:57 UTC
Great and fun little game! Would love to see it expanded, with only some minor tweaks to the attack/control scheme!
Tannimun
12. Jan 2023 · 19:40 UTC
I like the idea a lot, the fact that you don't just build towers like a regular tower defense but have a character too is neat. The art was very well done and the music fit very well to the style of the game. The only think was that I found it a bit tricky to know when I was in range to attack and when I was in range for the enemy to attack and sometimes I couldn't attack when there was a body behind the enemy.
All in all I think it was a very good entry, a really good job :)
deadjolly
13. Jan 2023 · 04:17 UTC
The art for this game is really great. Awesome job on all those assets in the short timeframe, perfect 'one-screen-game' for this sort of thing! I think this game would benefit greatly from a more action oriented combat system with directional hits (ala Zelda) vs the clicking mechanic currently there. Solid execution of mixing tower defense and topdown combat!
joker15277
13. Jan 2023 · 10:02 UTC
Good graphics. I like tower defense games
Ethan Hair
14. Jan 2023 · 00:21 UTC
Very cool, I liked it a lot. I did find a bug though. If you don't close the build menu before starting the next wave it stays there and obstructs your view during the wave.
chispaLBC
16. Jan 2023 · 19:51 UTC
The graphics are solid and consistant, good job on that!. The controls are a bit weird, and i think sometimes the click doesn't work properly (although i'm sure it works better on the post-jam version). Overall nice entry! it's got personality and that is not that common in this jam
N0va
21. Jan 2023 · 12:01 UTC
The art and good choice of bgm~

The movements of the character is like ice skating.

Gameplay was fun, not really any complains other than the movements.

Good job!👍
PassbyKamenRider
27. Jan 2023 · 11:19 UTC
Love the graphics! Nice idea of harvesting enemy corpses for resources. Just realize I played the pre-fix version, it's nice to see there're post-jam fixes!