A Small Village by MostLikely

- No sound or music
Controls: - Click and drag to select villagers - Click to tell them where to go
Objective: - Survive as long as possible - Keep enough flame and fish to survive
* Post Comp end time (5:24EST) * I reduced the amount of enemies to make the game playable
| Link | https://most-likely.itch.io/a-small-village |
| GitHub | https://github.com/Michael12309/Ludum-Dare-52 |
| Original URL | https://ldjam.com/events/ludum-dare/52/a-small-village |
Ratings
| Overall | 218th | 3.278⭐ | 47🧑⚖️ |
| Fun | 296th | 2.756⭐ | 47🧑⚖️ |
| Innovation | 163th | 3.337⭐ | 45🧑⚖️ |
| Theme | 230th | 3.367⭐ | 47🧑⚖️ |
| Graphics | 44th | 4.156⭐ | 47🧑⚖️ |
| Audio | 278th | 1.984⭐ | 33🧑⚖️ |
| Humor | 263th | 1.941⭐ | 36🧑⚖️ |
| Mood | 101th | 3.625⭐ | 46🧑⚖️ |
| Given | 15🗳️ | 18🗨️ |
thanks!
me too, I think I made it a little too difficult too fast,
Good job!
This game was fun, simple and intuitive with good controls, but I found the difficulty to be a tad too high. The spawning of the thieves seemed a bit to sporadic and unrelenting. And even when focusing only on fishing, the fish consumed while fighting the thieves seemed to always outpace how quickly I could gather, so if I spent any time gathering wood I would lose very shortly after.
I did manage to use a strategy to body block the thieves so I could fight them without having to walk all the way back to the fire, but it only mildly helped as it was only useful when there was only a single thief that spawned near where my villager already was.
All in all a really solid submission, just needs some tweaking with the balance.
some ambient forest noises would be perfect
I got the error "WebGL context lost, please reload the page", it could be a lack of ENGINE update regarding firefox security policies, it worked fine in Chrome. It didn't load any sound. It took me a while to understand the mechanics, but I got it, there's a tree on top, which ran to get wood, but it only works if I go into the forest, it took me a long time to understand how to collect items.
I hope my feedbacks help.
see my game: https://ldjam.com/events/ludum-dare/52/space-harvest
that lone tree won't give you any wood, my bad, I didn't have time to fix the collision for it :)
it's also very possible (likely) I made a mistake while exporting
Overall, it's a really good game!
It does seem a little luck based. In not so few games it just feel like I had bad luck and there was nothing I could've done better, because I died on the stage when I only have 1-2 people.
Another thing - as I was trying to "optimize" my people usage, I thought I can put someone to chop that tree that's between the forest and the lake, with the idea that I can easily keep some people there to quickly switch between those tasks when necessary. Unfortunately, that doesn't seem to work.
Now my new idea is to put people slightly below the lake, with hopes that they'll both fish and deal some damage to some baddies! I like that the game gives such things to experiment with. If you're planning to do more with it, I'd say one thing to focus on might be to add more such options for using a single person as 2 things, or giving positions where they can easily switch between tasks. (Disclaimer: I haven't played many games in the genre though.)
Anyway, good job and have a nice day! :)
dying to luck is no fun, I should tone down the luck a bit, and make the enemies more consistant
thanks for trying it out
The RNG sometimes seems to be very hard on you.
Overall I really like the graphics and I see a lot of potential on the concept.
After that I agree the game is tough, the idea is original, the aesthetic excellent and overall it's very well put together.
Great Game, well done !
I agree, I'll definitely make the 2nd villager arrive sooner & rebalance the enemies in a non-ludum-dare release
- Right Mouse Button to give order instead of Left Mouse Button
- Don't deselect unit after giving an order
- No feedback from getting resources look like you did nothing and pretty frustrating. Some small animation of trees / popups with numbers of resources could work. I understand that it's a Compo, but some feedback is needed since everything on the screen don't look like a interactable object
Basically it's a mini-strategy (with survival mechanics), so controls best practices from strategy would be very welcome.
It's very nice that you added a multiple unit selections as a feature (although I didn't make it to 2 villigers)!
Great Game
if you're reviewing the game, please use the link in the main post
Very challenging right from the get go, but I was very ambitious to get to the first house