Crop Rotation by ZwodahS

[raw]
made by ZwodahS for Ludum Dare 52 (COMPO)

screenshot1.png Crop Rotation is a pure drafting game. All cards will be auto-played.

Each day is split into 12 hours. Each hour you will 

  1. Harvest the crop in the current selected plot if it is matured.
  2. Play the next card. Crop will only be planted if the plot is empty.
  3. All Plant will grow if there are enough water in the plot.

At the end of each day, you will need to play rent or you lose.

Each Crop card has 4 stats.

  1. Value - This is the base value of the crop, which is the amount of gold you earned when you harvest it.
  2. Water - The amount of water needed for it to grow each hour.
  3. Number of hours required for growth
  4. Number of hours before it will wither after it is matured.

Ratings

Overall 105th 3.667⭐ 20🧑‍⚖️
Fun 166th 3.389⭐ 20🧑‍⚖️
Innovation 63th 3.75⭐ 20🧑‍⚖️
Theme 43th 4.222⭐ 20🧑‍⚖️
Graphics 60th 4.083⭐ 20🧑‍⚖️
Given 10🗳️ 18🗨️

Feedback

square wave
08. Jan 2023 · 20:52 UTC
All right well shoot, you win. I haven't played the game yet but I know I will and I'm pretty sure I'll love it because that UI is just so crisp and clean and inviting.
HypernoodleJon
08. Jan 2023 · 22:49 UTC
Adorable sprites, super cute and very clear what the smaller art variations between different cards mean once you've read them once. I can see this getting very addicting as you watch your money go up and down with each passing day. had quite a bit of fun!
validbit
09. Jan 2023 · 16:12 UTC
It may be too random in playthrough but it's enjoyable
Rhum
10. Jan 2023 · 08:59 UTC
Interesting concept, that's actually my first time playing a drafting game, so you made me discover a new genre, thanks ! Cute graphics too
Zahkros
10. Jan 2023 · 10:58 UTC
Visually pleasing, but it was a bit confusing for me, maybe you could make a tutorial phase, if you want to continue this project (which you really should, it has a great vibe!) I know if I read the instructions it is understandable, but it would have been good to learn while playing. Overall great game, that's my only comment really <3
🎤 ZwodahS
10. Jan 2023 · 12:04 UTC
@rhum Glad that you found a new genre :)

@zahkros Yeah, I wanted to do a tutorial but it was late when I finished the game. Planning to make a full game from this so tutorial will definitely be there :).

Thanks all for playing !!
Sisyphean Games
10. Jan 2023 · 18:28 UTC
Very crispy UI and graphics, i love it!

Took me a minute to catch on to how it worked but it was quite fun once I figured it out!
resevoir
11. Jan 2023 · 21:30 UTC
Elegant game design. The dynamics and mechanics mostly explained themselves well. I think the different behaviours and traits of plants was designed really nicely resulting in a fair amount of different strategies being tenable. Figuring out these different strategies is fun. If anything I feel like providing some kind of visualisation of the day as it passes could help players understand how time works during a turn, this still feels a little fuzzy to me.
Aurel300
12. Jan 2023 · 12:53 UTC
Cute game. I think this *really* needs a tutorial or a guided explanation. I probably got the gist of it but didn't ever feel really in control or like I was making much of a difference to the bottom line, before being presented with another choice of another set of crops that I haven't seen before.
LDJam user 314423
12. Jan 2023 · 20:36 UTC
I found it confusing that the game 'plays itself' other than the card discard, but interesting and nicely presented. Agreed that a better explanation would probably have been helpful. Thanks for the game!
🎤 ZwodahS
13. Jan 2023 · 04:09 UTC
Yeah I think the game requires a lot of explanation. I kind of just assumed that people do have some ideas on how "Drafting" game works.
rosypenguin
13. Jan 2023 · 06:06 UTC
Very unique game idea, there was a lot of randomness and probability involved, but just enough skill needed to balance crop value, rent, etc. Really good work for a compo!
LDJam user 258850
14. Jan 2023 · 14:42 UTC
Very addictive! ^^ I played for a while to get an idea for the cards, I feel like some are natural upgrades like apple -> orange and grass -> clover. I had a few good decks but my last one was the best.

![image_2023-01-14_143814777.png](///raw/223/f3/z/566be.png)

I just wanted to see if something like this would work and it turned out to be the most op deck I'd played, and the money just keeps going up so I stopped at 1k as a win haha

![image_2023-01-14_144043193.png](///raw/223/f3/z/566bf.png)

The clover especially next to apple can make the it worth more than 4x its base value for each harvest. Great game had a lot of fun playing! ^^
Harmadillo
14. Jan 2023 · 22:09 UTC
I had a nice grape farm after 100 days. The cards have nice variety and they are all very readable. While you can try new combinations it is slow to reconfigure your hand.
cannibalgirl
15. Jan 2023 · 00:12 UTC
wowowo respect for compo

very nice simple, yet giving a lot of interactions, elegant system, i feel like i choose cards more intuitively but with more play you start to grasp how everything works together. would def benefit from some more explanation what exactly is happening during the steps with the option to speed it up for advanced players later

beautiful pixelart!!! thank you for making this :metal:
🎤 ZwodahS
15. Jan 2023 · 09:43 UTC
@rickylee @harmadillo @cannibalgirl thanks for playing !! I am planning to expand this to a small game, probably by Apr or May. :) if you like to see more from this genre, do follow me on itch. The new expanded prototype will likely be on itch around end of month.