{"author_link":"\/users\/mmkalll","author_name":"mmKALLL","author_uid":1011931,"comments":[{"id":897233,"author_name":"Dev_314","author_uid":"dev-314","epoch":1673216145,"text":"I got to day 13 and gave up. As someone who enjoys mgmt\/sim style games, this seems like a good MVP for something in that realm, but honestly, it wasn't fun. It's just depressing. Not sure if that's the goal, but it really does feel too much like what I imagine living life as a middle-aged farmer in Libya is like, which is to say depressing, hopeless, and boring. I appreciated the contrast of the hyper-modern business-app feel with the actual actions and facts presented. That felt like a great metaphor for what I presume is reality. I liked the icons, most of the colors (sometimes I accidentally conflated the stat colors with the yellow\/red bad status indicators), and overall how clean the look is. I hope you keep making things like this, cause I don't wana keep playing astriods-but-with-X games forever.","format":"md","likes":1,"spam":"N"},{"id":898098,"author_name":"mmKALLL","author_uid":"mmkalll","epoch":1673233848,"text":"Thank you for trying Life in Libya and providing detailed feedback! It sounds like the game achieved what it was going for, although I'm sorry to hear the experience wasn't very enjoyable for you. It's still lacking a lot of visual polish and options that usually go into these types of games.\n\nI'm planning to add saving and scrolling (for mobile users) as post-compo improvements. The core gameplay is exactly what I personally enjoy, though - my best so far is day 99.","format":"md","likes":0,"spam":"N"},{"id":898957,"author_name":"VerttiXPertti","author_uid":"verttixpertti","epoch":1673263268,"text":"I agree with the previous commenter in the sense that it's way too long, but still ok.","format":"md","likes":0,"spam":"N"},{"id":906782,"author_name":"jaywoody","author_uid":"jaywoody","epoch":1673359849,"text":"A great but a tough game. I tried couple of times and couldn't make it more than 32 days. I guess I tried to upgrade too fast the water and food to +2 production and didn't have enough money to scrape by to make it into the next month properly.\n\nKudos making the whole economic system and varied options available for the player. I think it's an intriguing game. Nice work!","format":"md","likes":1,"spam":"N"},{"id":912962,"author_name":"Exezur","author_uid":"exezur","epoch":1673456699,"text":"Cool!","format":"md","likes":1,"spam":"N"},{"id":912980,"author_name":"Likirus","author_uid":"likirus","epoch":1673457035,"text":"Really interesting concept, there seems to be a lot of depth in your game and trying to min-max the best strategy could be fun. I agree that a bit more visual feedback would have been great, it gets a bit repetitive looking at only the small numbers. Quick question though, would I actually need to survive for 365 days to win? That seems a bit insane, especially when you yourself only made it to 99. Maybe counting time by weeks would have been a better option, maybe with slightly altered numbers for the different tasks, so you would only need to get to 52.","format":"md","likes":1,"spam":"N"},{"id":913328,"author_name":"mmKALLL","author_uid":"mmkalll","epoch":1673463145,"text":"Thanks for the very kind comments! Yes, the game is intentionally very difficult to min-max despite the simple options available. It is also non-deterministic, mainly because of the random starting conditions, market supply mechanics, and some hidden parameters. Despite that, I spent considerable effort to make all random elements as fair and manageable as possible.\n\nFuture plans include different starting scenarios and end goals, effectively providing variety and a smooth \"tutorial\" into the game. As a starting point, I wanted to experiment with the most difficult and unforgiving scenario first. The goal was that 99% of playthroughs would be beatable in theory, but only 1-5% of players would actually manage to do it. (I do agree it's too long to do in one sitting, though.)\n\nNext plans definitely include visual upgrades, and I'm planning to add save support as well. Post-jam version should be landing in my itch.io sometime next month.","format":"md","likes":1,"spam":"N"},{"id":924892,"author_name":"Samuli","author_uid":"samuli","epoch":1673976704,"text":"Gameplay wise very solid entry. Overall mechanics felt logical and well thought out. Presentation was just so boring that I gave up after 40 days out of boredom. Random events or some kind of comments from your community between some days would liven up the game a lot.","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ld52\/wayback-placeholder.png"],"links":[{"url":"https:\/\/mmkalll.itch.io\/life-in-libya","text":"Link"},{"url":"https:\/\/pastebin.com\/yXH7cEvA","text":"Link"},{"url":"https:\/\/discord.gg\/3VGQytvBDX","text":"Discord"}],"metadata":{"g_key":"86502","g_author":"1011931","g_event":"LD52","g_eventkey":"116","g_subevent":"COMPO","g_urlkey":"398166","g_title":"Life in Libya","g_status":"WAYBACK","g_place":"99999","g_commentcount":"8","g_site2_node_id":"316241","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"316241","n_urlkey":"398166","n_parent":"313060","n_path":"\/events\/ludum-dare\/52\/life-in-libya","n_slug":"life-in-libya","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"11931","n_created":"1672900380","n_modified":"1779201826","n_version":"1004035","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD52","removed_author":false},"_superparent":9,"_trust":1,"author":11931,"body":"![life-in-libya.png](\/\/\/raw\/b9e\/2\/z\/5475f.png) \n\n**Life in Libya - the gritty resource management game**\n\nThe year is 2023.\n\nAfter more than a decade of civil wars, the two Libyan governments have struck a peace deal and are reunited. The hardworking Libyan people are struggling, but hopeful about their future.\n\nYou are a middle-aged farmer living in a small town, tending to your community while working at a nearby irrigation plot. Your main products are potatoes, carrots, and other ingredients, which you regularly sell at the local market.\n\nYou recently lost your partner to heart disease, due to lack of preparation and shortages in healthcare supplies. This led you to focus on a singular goal: make it through the year without succumbing to health problems or going into debt.\n\nLife is hard, but you are determined to pull through. One decision at a time.\n\n\n**Advice and core mechanics:**\n\nAlthough the Great Man-Made River irrigates your fields, it\u2019s not enough to guarantee a stable income. Here\u2019s what you need to know:\n\nBasic:\n- Your goal is to survive a year. The game is over if your health drops to 0\n- There are four main stats: energy, happiness, health, and community\n- Energy is used to perform tasks, while the other three track wellbeing\n- At the end of each day:\n- Your energy is replenished to equal your happiness\n- The other three stats decrease by one or more\n- One unit of food and water is consumed; running out will have adverse effects on health and happiness\n\nIntermediate:\n- The core crux of the game is to balance your immediate needs with support for the future\n- The main actions have short-term benefits, but you can\u2019t survive the end of the year without some upgrades\n- Investing in water infrastructure or cooking techniques can be useful for surviving the first month; crop improvement efficiency is the best in the long term\n- Low health increases chance of illnesses, which cause a sudden drop of 10 health\n- The crops are watered by center-pivot irrigation, providing a steady supply each month\n- You can improve the available supply for the next months, or harvest to gain ingredients from the existing supply\n- Any unharvested crop at the end of the month withers and is unused\n- Education allows you to become more time-efficient; trained actions will consume more energy but convert much more value per action\n\nAdvanced:\n- The market prices change with supply, and are randomized at the end of each week as traders bring new goods and buy others\n- Happiness usually drops by 1\/day. However, it drops by 2\/day if community is less than 25, and stops dropping when community is more than 75\n- Community helping costs increase over time, and are greater for already high community levels\n- All prices and mechanics in the game are based on a diverse dataset on Libyan households, although the details are simplified for the sake of gameplay\n","comments":8,"comments-timestamp":"2023-01-17T17:31:44Z","created":"2023-01-05T06:33:00Z","files":[],"files-timestamp":0,"grade":{"grade-01":8,"grade-02":8,"grade-03":8,"grade-04":8,"grade-05":8,"grade-07":7,"grade-08":8},"id":316241,"love":0,"magic":{"cool":100,"feedback":2,"given":5.875,"grade":7.8571428571429,"grade-01-average":2.333,"grade-02-average":1.583,"grade-03-average":2.333,"grade-04-average":3.333,"grade-05-average":1.5,"grade-07-average":2.3,"grade-08-average":2.25,"smart":-6.4585653306515},"meta":{"author":[11931],"cover":"\/\/\/content\/b9e\/2\/z\/544d3.png","grade-06-out":"1","link-01":"https:\/\/mmkalll.itch.io\/life-in-libya","link-01-tag":[42336],"link-02":"https:\/\/pastebin.com\/yXH7cEvA","link-02-tag":[42332],"link-03":"https:\/\/discord.gg\/3VGQytvBDX","link-03-name":"Discord","link-03-tag":[42332]},"meta-timestamp":"2026-05-19T14:43:46Z","modified":"2026-05-19T14:43:46Z","name":"Life in Libya","node-timestamp":"2023-01-11T18:58:51Z","parent":313060,"parents":[1,5,9,313060],"path":"\/events\/ludum-dare\/52\/life-in-libya","published":"2023-01-08T20:50:20Z","scope":"public","slug":"life-in-libya","subsubtype":"compo","subtype":"game","type":"item","version":1004035},"text":"![life-in-libya.png](\/\/\/raw\/b9e\/2\/z\/5475f.png) \n\n**Life in Libya - the gritty resource management game**\n\nThe year is 2023.\n\nAfter more than a decade of civil wars, the two Libyan governments have struck a peace deal and are reunited. The hardworking Libyan people are struggling, but hopeful about their future.\n\nYou are a middle-aged farmer living in a small town, tending to your community while working at a nearby irrigation plot. Your main products are potatoes, carrots, and other ingredients, which you regularly sell at the local market.\n\nYou recently lost your partner to heart disease, due to lack of preparation and shortages in healthcare supplies. This led you to focus on a singular goal: make it through the year without succumbing to health problems or going into debt.\n\nLife is hard, but you are determined to pull through. One decision at a time.\n\n\n**Advice and core mechanics:**\n\nAlthough the Great Man-Made River irrigates your fields, it\u2019s not enough to guarantee a stable income. Here\u2019s what you need to know:\n\nBasic:\n- Your goal is to survive a year. The game is over if your health drops to 0\n- There are four main stats: energy, happiness, health, and community\n- Energy is used to perform tasks, while the other three track wellbeing\n- At the end of each day:\n- Your energy is replenished to equal your happiness\n- The other three stats decrease by one or more\n- One unit of food and water is consumed; running out will have adverse effects on health and happiness\n\nIntermediate:\n- The core crux of the game is to balance your immediate needs with support for the future\n- The main actions have short-term benefits, but you can\u2019t survive the end of the year without some upgrades\n- Investing in water infrastructure or cooking techniques can be useful for surviving the first month; crop improvement efficiency is the best in the long term\n- Low health increases chance of illnesses, which cause a sudden drop of 10 health\n- The crops are watered by center-pivot irrigation, providing a steady supply each month\n- You can improve the available supply for the next months, or harvest to gain ingredients from the existing supply\n- Any unharvested crop at the end of the month withers and is unused\n- Education allows you to become more time-efficient; trained actions will consume more energy but convert much more value per action\n\nAdvanced:\n- The market prices change with supply, and are randomized at the end of each week as traders bring new goods and buy others\n- Happiness usually drops by 1\/day. However, it drops by 2\/day if community is less than 25, and stops dropping when community is more than 75\n- Community helping costs increase over time, and are greater for already high community levels\n- All prices and mechanics in the game are based on a diverse dataset on Libyan households, although the details are simplified for the sake of gameplay\n","title":"Life in Libya","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/316001+316002+316003+316004+316005+316006+316007+316008+316009+316010+316011+316012+316013+316014+316015+316016+316017+316018+316019+316020+316021+316022+316023+316024+316025+316026+316027+316028+316029+316030+316031+316032+316033+316034+316035+316036+316037+316038+316039+316040+316041+316042+316043+316044+316045+316046+316047+316048+316049+316050+316051+316052+316053+316054+316055+316056+316057+316058+316059+316060+316061+316062+316063+316064+316065+316066+316067+316068+316069+316070+316071+316072+316073+316074+316075+316076+316077+316078+316079+316080+316081+316082+316083+316084+316085+316086+316087+316088+316089+316090+316091+316092+316093+316094+316095+316096+316097+316098+316099+316100+316101+316102+316103+316104+316105+316106+316107+316108+316109+316110+316111+316112+316113+316114+316115+316116+316117+316118+316119+316120+316121+316122+316123+316124+316125+316126+316127+316128+316129+316130+316131+316132+316133+316134+316135+316136+316137+316138+316139+316140+316141+316142+316143+316144+316145+316146+316147+316148+316149+316150+316151+316152+316153+316154+316155+316156+316157+316158+316159+316160+316161+316162+316163+316164+316165+316166+316167+316168+316169+316170+316171+316172+316173+316174+316175+316176+316177+316178+316179+316180+316181+316182+316183+316184+316185+316186+316187+316188+316189+316190+316191+316192+316193+316194+316195+316196+316197+316198+316199+316200+316201+316202+316203+316204+316205+316206+316207+316208+316209+316210+316211+316212+316213+316214+316215+316216+316217+316218+316219+316220+316221+316222+316223+316224+316225+316226+316227+316228+316229+316230+316231+316232+316233+316234+316235+316236+316237+316238+316239+316240+316241+316242+316243+316244+316245+316246+316247+316248+316249+316250+316251+316252+316253+316254+316255+316256+316257+316258+316259+316260+316261+316262+316263+316264+316265+316266+316267+316268+316269+316270+316271+316272+316273+316274+316275+316276+316277+316278+316279+316280+316281+316282+316283+316284+316285+316286+316287+316288+316289+316290+316291+316292+316293+316294+316295+316296+316297+316298+316299+316300+316301+316302+316303+316304+316305+316306+316307+316308+316309+316310+316311+316312+316313+316314+316315+316316+316317+316318+316319+316320+316321+316322+316323+316324+316325+316326+316327+316328+316329+316330+316331+316332+316333+316334+316335+316336+316337+316338+316339+316340+316341+316342+316343+316344+316345+316346+316347+316348+316349+316350+316351+316352+316353+316354+316355+316356+316357+316358+316359+316360+316361+316362+316363+316364+316365+316366+316367+316368+316369+316370+316371+316372+316373+316374+316375+316376+316377+316378+316379+316380+316381+316382+316383+316384+316385+316386+316387+316388+316389+316390+316391+316392+316393+316394+316395+316396+316397+316398+316399+316400+316401+316402+316403+316404+316405+316406+316407+316408+316409+316410+316411+316412+316413+316414+316415+316416+316417+316418+316419+316420+316421+316422+316423+316424+316425+316426+316427+316428+316429+316430+316431+316432+316433+316434+316435+316436+316437+316438+316439+316440+316441+316442+316443+316444+316445+316446+316447+316448+316449+316450+316451+316452+316453+316454+316455+316456+316457+316458+316459+316460+316461+316462+316463+316464+316465+316466+316467+316468+316469+316470+316471+316472+316473+316474+316475+316476+316477+316478+316479+316480+316481+316482+316483+316484+316485+316486+316487+316488+316489+316490+316491+316492+316493+316494+316495+316496+316497+316498+316499+316500?authors&parents&superparent"},"object":"objects\/sha256\/b3\/b38ccd7a05c58d7eb2882c0ec91f33ed937193276395d893012f4297d6662153","record":"shard-0\/json-live-urgent-v3\/records\/824b7b49a9bbe0286465140bd1b1757a0705f8da36623c37a07610283213a691.json","sha256":"b38ccd7a05c58d7eb2882c0ec91f33ed937193276395d893012f4297d6662153","source":"https","stored_at":1784022449}}