Harvest Mole by Yumepix
This is my first time in Ludum Dare Thanks for playing :)
I've used
Aseprite Blender PixelOver Godot 4 Beta 10 Pico-8
And my (ugly) source code
https://github.com/Yumepix/HarvestMoleGodot4
| Link | https://yumepix.itch.io/harvest-mole |
| Link | https://yumepix.itch.io/harvest-mole |
| Original URL | https://ldjam.com/events/ludum-dare/52/harvest-mole |
Ratings
| Overall | 291th | 3⭐ | 26🧑⚖️ |
| Fun | 244th | 3.042⭐ | 26🧑⚖️ |
| Innovation | 304th | 2.625⭐ | 26🧑⚖️ |
| Theme | 233th | 3.348⭐ | 25🧑⚖️ |
| Graphics | 145th | 3.625⭐ | 26🧑⚖️ |
| Audio | 227th | 2.833⭐ | 23🧑⚖️ |
| Humor | 84th | 3.318⭐ | 24🧑⚖️ |
| Mood | 212th | 3.109⭐ | 25🧑⚖️ |
| Given | 26🗳️ | 24🗨️ |
Itch is a good source to host a HTML5 version.
@havchr you're totally right ! The final result isn't what I had in mind but with only 10h of work I had to take a lot of shortcuts 🥲
Thanks a lot for trying and for your feedback! I think I'll update the game in the future to match my original idea
Amazing 48h contribution :muscle:
Not easy to target the moles, the hit box is visually accurate but not accurate for the player, this should be more intuitive.
@rockford thanks for you're feedback ! :) I've actually changed the hitbox just before realease, but for the worst I think :(
@raphytator thank you ! You're actually right I didn't thought about that !!
@globul Haha ! thanks for playing ! :)
Nice try, congratulations!
@elflashor thanks for your feedback :) yeah I totally agree with you, I will take all the advices to make a better version at the end of LD52 !
* The time line should be in seconds, not percentage. Also maybe smoother that 5% per 5%.
* The graphics and drawings are great, nothing to say. It is even the best point!
* You need to have a user feedback when you hit something. Here it takes 1 sec for the mole to turn red, but it's too long IMO. It could flash or move right away.
* Idea : Farmers or carots could pop just as mole do, and the game could be to react quickly but not to everythings that pops.
* Your rules on the left : you could use icons instead of text.
* There is something strange with the hammer : it does not seems to hit where I intend to. It is just a feeling, I can't explain why. Maybe can you add dust on the hit, so we can clearly see where it hits. I'm resaying what I was saying on feedbacks. User feedbacks are important.
* On my 4th game, no mole poped at all, maybe a bug here.
But anyway, it is a cool game !
thanks for your feedback !
Also why do we have farmers head lol
Thanks for trying :)
I love that you replaced the traditional cursor with a hammer - it made the experience even more playful. As some of the others mentioned, perhaps a marker showing where the hammer lands would help on accuracy. Could also be interesting seeing the farmers and moles hide again after a short time :)
Anyways, excellent job!
I had a lot of trouble telling where exactly the hammer was going to hit. I very often hit the carrot when trying to whack the mole. More visual feedback on where exactly the hammer is aimed.
Like others have pointed out the time being a percent and ticking down in large chunks isn't ideal.
There's a lot of visual polish that could help to improve the game. As I said above feedback on where the hammer is, like a shadow, would be tremendously helpful. More feedback on what's being hit would be super helpful as well, whether that's flashing the hit target, adding in a hit reaction animation, or having some kind of "explosion" type particle would help tremendously.
Great work for your first time doing a game jam! This shows a lot of potential.
@jason-wilson thanks for the feedback ! I took to much time on the art but I'm really glad that you liked it, that means a lot to me. It's my first LDjam but it's actually my third jam (or second, there is one I didn't push very far). Thanks again for your kind words :)
@jk5000 thank you for trying ! Yeah I really need to fix this hammer and the hitboxes :_)
For me it would have been nice to resize the window, it was quite small on my 4k screen.