Necrotic Harvest by TheJookerful

Play as Anubis and harvest the souls of the deceased through the art of embalming.
Instructions
The goal of the game is to guide and help Anubis embalm the dead to collect their souls.
Use your mouse to define Anubis actions (you can define an unlimited number of actions, Anubis will perform them in order).
To score points, you will have to take the mummified dead to the sacred hotel of souls.
Be careful, not all the dead are entitled to the same treatment, check the list of actions to perform by hovering over them.
Controls
| Action | Control | |---------------------|-------------| | Add action to queue | Left click | | Clear action queue | Right click | | Pause menu | Esc |
Screenshots

How to play

Tools
| | | |---------------------|-------------| | Game engine | Unity | | C# Scripts | JetBrains Rider | | Drawing | ProCreate | | Music | GarageBand |
| Link | https://vlopes.itch.io/necrotic-harvest |
| Link | https://github.com/lopes-vincent/NecroticHarvest |
| Original URL | https://ldjam.com/events/ludum-dare/52/necrotic-harvest |
Ratings
| Overall | 216th | 3.292⭐ | 26🧑⚖️ |
| Fun | 213th | 3.188⭐ | 26🧑⚖️ |
| Innovation | 191th | 3.217⭐ | 25🧑⚖️ |
| Theme | 217th | 3.417⭐ | 26🧑⚖️ |
| Graphics | 197th | 3.4⭐ | 27🧑⚖️ |
| Audio | 69th | 3.696⭐ | 25🧑⚖️ |
| Mood | 179th | 3.229⭐ | 26🧑⚖️ |
| Given | 23🗳️ | 21🗨️ |
Nice job anyway, I liked it !
@horda No it's not really part of gameplay but I didn't find the time to fix that, I added the "hover effect" before the end but I think it's not enough... :/
@jamdong15 There was a "Zen mode" who remove the timer ! ;)
Thanks all I appreciate your comments, I will try your games and give you feedback too ;)
This is a really creative interpretation of the theme and I liked that.
The gameplay was a bit too simple to be interesting for long to me, but I think it could be improved in simple ways, like maybe making it turn based and giving the corpses different score values?You only have so many beds, and each turn you'd have to decide how you're going to prioritize the corpses to get the highest score. That'd give the game a bit more thinking (it's all about clicking fast right now it seems to me).
Good work on the visuals and the music especially, it's pretty intricate for a compo game.
the queuing system was really well excecuted
It was also nice that you could easily switch bodies with whoever was already on a station without any heroics, the controls generally just did what I expected (once I knew what to do with them at least).
Really cool :)
"To Anubis whose work is the care of the dead, I offer my praise."
The feature of queuing actions and limited number of table really force you to plan your actions
, and constantly check for corresponding signs. The empty table is a also good idea, it really helps in some tricky situations.
I feel like you could exploit the concept even more by putting more tables, but having the delay of mummification increase a little, because currently in some situations it's quicker to chain actions for a single corpse
The music and the art are nice.
Good work !
Well done!
I got the hang at it while playing, a solid learning curve there.
Good game!
it was a bit hard for me, i only achieve to get 26 points.
i was a bit surprised sometimes because i was sure i was at 2/3 actions, and it looks like it completed anyway?
nice and original entry, good work!
The fact that I could chain instructions made the flow of the game excellent. I felt like I was in pure concentration mode, trying to push myself further to keep track of many tables at once. And I felt like I could have improved more and more! Here was my best after 3 runs :)
