Five Finger Copper Shopper by Don Fouts
Story
2024, the distant future, in the outskirts of Detroit a young man ponders the next step toward self-fulfillment. Sylvester “Sly” Cobra stands astride the entrance of a nouveau riche housing development armed with nothing more than a Maddox hammer and a shopping cart dead set on making his fortune as an entrepreneur in the field of scrap metals. Guide Cobra as in his search for copper pipe. Choose which walls and appliances to bash to harvest the sweet, sweet copper within. Collect the pipes (be careful not to overload as you walk through – copper is heavy) and run it all back to the shopping cart outside. Once the door is broken an alarm goes off and the police will be on the scene within 60 seconds so move quickly. The more copper you harvest before the pigs arrive the more points you accrue, got it? So be the next J. D. Rockefeller, tear into that dry wall, and harvest those copper pipes!
How to play
Gather copper pipes from the house using your hammer (LMB). The more copper you pick up (E) the slower you will move. Sprinting (SHIFT) can help, but you can also deposit copper (G) into the shopping cart to lighten your load. You need to leave by interacting with the cart (E) before time runs out to get paid.
For full screen, visit the itch.io page.
| Link | https://inflatable-cactus.itch.io/five-finger-copper-shopper |
| Original URL | https://ldjam.com/events/ludum-dare/52/five-finger-copper-shopper |
Ratings
| Overall | 398th | 3.519⭐ | 28🧑⚖️ |
| Fun | 239th | 3.635⭐ | 28🧑⚖️ |
| Innovation | 121th | 3.78⭐ | 27🧑⚖️ |
| Theme | 334th | 3.808⭐ | 28🧑⚖️ |
| Graphics | 394th | 3.654⭐ | 28🧑⚖️ |
| Audio | 223th | 3.577⭐ | 28🧑⚖️ |
| Humor | 59th | 3.96⭐ | 27🧑⚖️ |
| Mood | 427th | 3.417⭐ | 26🧑⚖️ |
| Given | 24🗳️ | 33🗨️ |
For what it's worth, I saw in a comment above there was an endless rotation bug - that didn't happen for me, it worked fine - I had it fullscreened on Firefox, for reference.
@nvrskipgameday Thanks for trying our game out! We noticed the 'unable to pick things up' bug on the last day and fixing it got scrapped for other priorities, haha. We're not 100% sure where the drift is coming from but it'll be something we keep in mind for our next entry.
@100th-coin Thanks for playing our game and we're glad you liked the multiple endings. That was actually a last minute decision on our part when we were trying to wrap things up on the last day.

I ended up doing 4 runs of the game. I was very confused at first and kept getting the "you didn't steal anything ending," that's when I realized I was supposed to throw the copper inside of the shopping cart. After I realized that I realized how exactly the game worked. Unfortunately, my ability to pick up items seemed to have stop working after I threw one item in? That's how I ended up with this result, lol!
This was a good game, well-made all around. The controls/movement could use a bit of work I think, it feels a bit floaty sometimes. I could definitely see this being expanded into something more, good work!
It was pretty fun!
I did have fun running around destroying everything :D
I think if you were to expand it to have upgrades (Carry more, longer time) then it could really go for a published game I think. Different houses, different stuff.
a fun little one.
Great game :)
Fun concept! Most I'd just say be a bit more forgiving on the timer, or have other places to steal from but of course that's about time that I am sure you didn't have, heh.
Extremely good idea but sadly I was unable to pick up most of the copper I managed to harvest from the house. Even when carrying 0 copper I wasn't able to pick stuff up. But letting that slide this was a really solid entry!